CloneHat
Smash Champion
No Mac installer. 
I'm trying to run the Windows one on WINE, but what drive letter do I select?
Help please
I'm trying to run the Windows one on WINE, but what drive letter do I select?
Help please
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Hey. don't sweat it. You all worked hard to make this set a reality, and it's understandable that mistakes were bound to be made in the hurry to get it done.Yea, I forgot the no stale moves code like an IDIOT.
About 2 am last night we were getting the last of this together and I had removed the 75% stale moves code that was in the last itteration. Completely forgetting that its important to put "No Stale Moves" back in.
So yea, thanks Bionic for fixing that for me.
Working on a nightly build updatifier for Wii right now (as soon as I can get these devkitpro bugs out of the way)No Mac installer.
I'm trying to run the Windows one on WINE, but what drive letter do I select?
Help please
Change the Pokemon Trainer's standing point's Z axis and subtract about 10.One Small problem with the new, AWESOME SSE stage:
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Also, if you are going to have it CP, I STRONGLY recommend you lower the horizontlal blast zones in the translation tab in BrawlBox or you may find matches with characters that KO horizontally running the clock.It's definitely CP worthy. It's huge horizontally though, so you'll want to use a speed demon there or a camp heavy character to prevent getting CP'd.
:<SSE will likely be in the same boat as WWR.
CP in singles and neutral in teams.
It's not like it can't be neutral it's just that IMO the stage is far too big to be truly neutral.:<
wow, that sorta...wrecks everything i have in mind for my SSS
imma just leave it on the second page with the rest of the custom stage icons
and is the skyworld fix in this set? More importantly, are the two side platforms the same as the default or are they both completely gone? Even more importantly, where would it go on this list (which im basing the SSS on)?
sorry, i havent had any time to check it myself
yes it is a beta release right nowso this be official nightly builds?
just asking, since usually i see shanus in the OP
i dont wanna be downloading a spin-off, un-official, nightly that a few users made
ALR seems to be back to the 50% it was before. The autocancel window seems tougher than the other past "Cape dailies," but still a lot more lenient than RC1 and before. Clarification would be nice as I do not see anything difference between the current Cape Wolf and RC1 Wolf in regards to Fair in PSA.Wolf:
- Fair autocancel frame moved up to compensate higher landing lag
I saw that recently mself, and am looking to make a fix. I'm not sure if I'll be able to or not though :-\While it seems most of the recent autosnap removals work fine, Lucario's Extremespeed shows some...unwanted behavior.
Sure, it snaps at the end of its animation, and it acts similar to Melee phantasms if it aims slightly above the ledge (it'll slide onto the stage).
However, something probably needs to be done to how the move detects running into a wall, since actually attempting to recover into a ledge mid-ES-animation causes Lucario to go into special fall.
Somewhat a large contrast to an once overly-safe recovery to now one that is sh*t, but that's why this is a beta. ^_^
* Posting it here for everyone else to see too.
and is the skyworld fix in this set? More importantly, are the two side platforms the same as the default or are they both completely gone? Even more importantly, where would it go on this list (which im basing the SSS on)?
sorry, i havent had any time to check it myself