Roxas215
Smash Lord
anyone else think mario is so fun?
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beleive it or not, complaining doesnt disable metagame from developing.The general idea is that no discussion of the sort happens for now.
This build is supposed to sit for months, let a solid metagame develop first, and when time roles around for the next set (again, many months from now) they may open things back up for how severe flaws in a character's metagame can be fixed. And when that day roles around I do want them flaws to be **** severe :V No more of that "this is a slight problem I want to deal with, but other people have shown to be able to deal with" kind of crap :V
no, it just raises the quality of posting and contributions significantly. A lot more is accomplished.beleive it or not, complaining doesnt disable metagame from developing.
your post made it sound like its hurting somthing. or that its a big problem
Well, I must say I partially agree with you up to an extent.Ike is pretty good. The problem is that we have so many characters that are too good.
I've brought this up a couple of times, but still. DK is said to be truly balanced, but we're buffing a bunch of characters beyond DK-goodness, and leaving already great characters above DK's level. I'd say Ike is slightly below DK right now, but he seems so much worse because so many characters are better.
This.And it would make the game more competitive if there weren't ridiculously easy characters to use. I mean, Game and Watch is fun to play, but I feel like I'm amazing with him instantly. Like in vBrawl, he's great, but he has very little depth. Every G&W played the same.
I wouldn't mind more characters getting trade-offs in the future like Fox did with the JC shine or Falco did with the lasers.
Trouble is thinking of ATs for characters that didn't have much in Melee...JC bukkit
It's when you B-stick PK Thunder while running off a ledge and slide in the air into your own PK Thunder, propelling you under the platform much more quickly than the move usually takes. You can also go backwards horizontally, backwards slightly up, or hit the ground right below the platform (usually this is from messing up but sometimes I do it if It's not safe since it has less lag). You can also use it to ledgehog fast.What's thunderslide?
Also, G&W ***** Ness.
I personally feel as though a lot of his matchups got slightly worse. Let's be honest he didn't gain as much from B+ as other characters. It's not like he's running around with his **** Melee combo and grab game here. He still has what makes his matchups great from vBrawl but consider what other characters can do when they get inside him and then compare that to G&W's more shallow combo game (certainly plenty of Nair strings :V)I can't really speak much on G&W. His matchups feel as though they haven't changed much.
I don't think G&W is overpowered, but I do think we should work to lessen the amount of characters he counters because it's ridiculous that one character can black out so many other characters.
You sure about that? cause in brawl thats exactly how it worked.Pretty much anyone with low range/priority?
DING DING DING DINGYou sure about that? cause in brawl thats exactly how it worked.
But without the ability to combo into kill moves at high %, GW's priority shouldn't be so dominant in his match ups as he has a hard time killing compared to other characters. And its only his bair and nair that have the priority, and neither of them kill ever
so the opponent gets to higher and higher % with more and more time to get inside GW and beat his little light body to pulp
A lot of G&W's kills come from edgeguards, and even then it can take a while for him to kill people.DING DING DING DING
Game and Watch can't kill. He builds damage and walls very, very well, but his kill moves are still pretty predictable. I miss the Melee N-air
Fighting G and W is a chore but I know he can't kill well so I usually end up winning. The damage done difference is absurd.
Combos destroy G and W. He's not tough to combo (though not easy) and he is one of (2nd I think) lightest characters in the game. Where as someone like Snake can eat 4-5 good combos G and W eats 2-3 and he is in trouble.I played against G&W a lot in vBrawl , but not as much in Brawl+. I've gathered that he hasn't changed all that much, and since the reason he countered characters is pretty general (if you can't get to him, you can't hurt him so if you don't have a way to get past his wall you're pretty much screwed), I figured that most of them would carry over to Brawl+.
Maybe I'm incorrect, but I didn't think his long list of characters he counters had changed much.