SymphonicSage12
Smash Master
- Joined
- Feb 6, 2009
- Messages
- 3,299
If we could edit those things so that they could be grabbable or whatever, though, then that would be awesome. :D
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http://www.smashboards.com/showthread.php?t=249283the midwest circuit is using...custom stages?
i need a link to that, i dont believe it >.>
Yeah, I have some now actually. And I think the Dreamland 64 they made has an unrollable area on the right side bottom near the ledge. >_<Have you guys seen the custom maps in the community map pack??? They are anything but borng looking. They are actually pretty neat looking. Hacks were used to make the maps look a ton more fancy than usual...
....Wow. Way to completely miss what I was aiming at WHILE completely twisting around what I said.It's because the "herder" shoots down every suggestion they hear and is mean to less knowledgeable people, such as their followers.
~SS12
While we're at it how about Melee Fair, Melee Dtilt and Melee's grab game? A boy can dream...A lot of G&W's kills come from edgeguards, and even then it can take a while for him to kill people.
I too miss melee nair. Something to think about, perhaps?
jk.
But in all seriousness, his difficulty in killing is what made me pick up ness. I was tired of my opponent living to 150+ and not dying while G&W would live to about 120 max.
I would agree with that.If FD can be seen as CP, why dont we just screw the whole system and go legal/banned?
You get 3 bans for the entire set, and the first stage is chosen at random. Y/N?
Sage, come to the B+ IRC, I can answer that question there.Yay! Does that mean I'm smart? :D
Battlefield X
Final Destination X
PictoChat X
Wifi Waiting Room X(teams) X(singles)
Delfino Plaza X
Luigi's Mansion X
Mushroomy Kingdom X
Mario Circuit X
Mario Bros. X
Rainbow Cruise X
75 m X
Rumble Falls X
Jungle Japes X
Pirate Ship X
Bridge of Eldin X
Temple X
Norfair X
Frigate Orpheon X
Brinstar X
Yoshi's Island (B) X
Yoshi’s Island (M) X
Halberd X
Green Greens X
Lylat Cruise X
Corneria X
Pokémon Stadium 2 X
Spear Pillar X
Pokémon Stadium X
Port Town Aero Dive X
Big Blue X
New Pork City X
Onett X
Summit X
Flat Zone 2 X
Castle Siege X
WarioWare, Inc. X(singles)X(teams)
Distant Planet X
Skyworld X
Smashville X
Shadow Moses Island X
Green Hill Zone X
Hanenbow X
(list subject to change)
Well he does have one way to combo into a kill, but my no means is it guaranteed.Isn't the main reason why G&W has trouble killing is because of his obvious attacks? I know it isn't just me, but other people also know that G&W is strong, but lacks the ability to hide what his next attack is. It's always so telegraphed, that it can make him feel like he is at a disadvantage.
Is G&W the only character who really has the problem with obvious finishers? It seems to me like he does, at least more than other characters for the most part.
I've felt that he was that way in Melee too. You always knew just what he was gonna do, but him having big, disjointed, longlasting hitboxes can make his killing move actually connect.
And I love Melee G&W Dtilt, Nair, and non auto fast falled Dair. Though Brawl's Dair is good too.
No. they are unquestionably legal - no sane person would ban it from a tournament, so why does it deserve to be restricted from neutral status? What makes, say, Smashville more "neutral" than Cruise? And either way, you'd have 3 stage strikes.MK26, that list is kinda hard to follow. Are you saying stages like Rainbow Cruise are unquestionably Neutral? I can't tell if that Rainbow Cruise is a Singles neutral, or doubles neutral. Either way, I think it should be CP for both.
>_____________> What is this I don't even...Ideally there should not be any counters in the final version of Brawl+.
It's not competitive as there is no way to know for sure what characters you will be facing at the tournaments in your future. If there are counters, it comes down to if you are unlucky enough run into one of them, which is a luck factor and thus bad for competitive play.
Additionally, you should be able to pick any character and still do well, a character having a bunch of counters doesn't matter if you don't happen to main any of them. It's not a good balancing point to have counters balanced by them being countered themselves.
EXCEPT, in some cases, where everyone has the same chance of getting any given result, which IS fair, but in itself removes skill from the game.
You also have IASA as soon as the transformation is over. It seems like a good trade off to me.I think i'll keep using the Nightly Builds version. I'm not really comfortable with the changes made with the Zelda/Shiek transformation. You're vulnerable for a very long time.
1) You mean "hard counters." Not "counters." A 55-45 matchup is still a counter matchup, even if just barely.Ideally there should not be any counters in the final version of Brawl+.
It's not competitive as there is no way to know for sure what characters you will be facing at the tournaments in your future. If there are counters, it comes down to if you are unlucky enough run into one of them, which is a luck factor and thus bad for competitive play.
Additionally, you should be able to pick any character and still do well, a character having a bunch of counters doesn't matter if you don't happen to main any of them. It's not a good balancing point to have counters balanced by them being countered themselves.
EXCEPT, in some cases, where everyone has the same chance of getting any given result, which IS fair, but in itself removes skill from the game.
Marth+BF=good timez.Sorry, I'll get back to stages, but I thought hard counter was 80:20, and counter was 70:30.
Anyways, I actually really dislike how people seem to think FD is such a fair stage. Just because it is the plainest does not mean that it advantages everyone the same for obvious reasons. BF SV and PS2 are the three most balanced in my opinion.
Uh... SV is basically another FD as far as the onstage game goes. The platform is never over the stage long enough to ever provide anything more than a minor distraction... occasionally you'll get platform juggled there, but it doesn't ever last long. The main difference between them is the edgegame when the platform is there, since it changes the way a player is able to recover.Sorry, I'll get back to stages, but I thought hard counter was 80:20, and counter was 70:30.
Anyways, I actually really dislike how people seem to think FD is such a fair stage. Just because it is the plainest does not mean that it advantages everyone the same for obvious reasons. BF SV and PS2 are the three most balanced in my opinion.
Yes.does it mean that you'll be able to move instantly after the transformation?
Not only is smashville much smaller than FD, but it also has different ledges.Uh... SV is basically another FD as far as the onstage game goes. The platform is never over the stage long enough to ever provide anything more than a minor distraction... occasionally you'll get platform juggled there, but it doesn't ever last long. The main difference between them is the edgegame when the platform is there, since it changes the way a player is able to recover.
And soft counter is basically either a 55:45 or 60:40. Hard counter is generally considered 70:30 or worse. Depending on who you ask, 65:35 is either a soft counter or a hard counter.
Same thoughts here. I'd rather not have soo many stages on, especially stages that are not liked by many people as it is. And having them as neutrals makes it worse. I'm good with just one ban and a few good stages.Having a system with an small, odd number of neutral stages is so much more convenient and makes the CP system much more organized.
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