thesage
Smash Hero
Y the hell is getting footstooled during ur dj a problem with Yoshi. Just dj airdodge. It works with Ness....
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Oh noes! A fighting game that has ~40 characters who all have varying strengths and weaknesses as well as physics and movesets also have characters who have better matchups than others!But characters shouldn't have hard-ish counters (65-35) while others are only have to worry about having a couple of 55-45s.
Sure, they could technically be both balanced, but it's not fair to say "Oh, well yeah. You main ____, you NEED a secondary. But Metaknight? Nah, he's fine. Solo him."
Note: Metaknight was used as a stereotypical overpowered character with no counters because I'm lazy. I haven't played as/against him enough in 5.0+ to say much.
errr...You dont NEED to pick up a secondary anymore. You can generally overcome counters by simply being better and knowing your stages.But characters shouldn't have hard-ish counters (65-35) while others are only have to worry about having a couple of 55-45s.
Sure, they could technically be both balanced, but it's not fair to say "Oh, well yeah. You main ____, you NEED a secondary. But Metaknight? Nah, he's fine. Solo him."
Note: Metaknight was used as a stereotypical overpowered character with no counters because I'm lazy. I haven't played as/against him enough in 5.0+ to say much.
Because people were talking about it a while ago and I was curious about what happened with it? Christ.Y the hell is getting footstooled during ur dj a problem with Yoshi. Just dj airdodge. It works with Ness....
Yeah, except that wasn't at all what I was talking about. Stop being a ****.Oh noes! A fighting game that has ~40 characters who all have varying strengths and weaknesses as well as physics and movesets also have characters who have better matchups than others!
Because this is supposed to be a competitive game in which people regularly bet money on.So what if it isn't fair?
Brawl+ is supposed to make all characters playable. Preferably equally as playable, as far as current competetive metagame shows. They can't be equal if you're looking at some 80-20 matches.Who said you had to main somebody like Ness, Link, Bowser, or even DDD in my case who have some clear hard counters?
How about "Viable for maining," then? There's no point in putting most of your attention in one character if in 1/3rd of their matches, they get dominated.Viable does not mean a cast of 6-4 and 4-6's. Viable is a character who is a threatening force in enough matchups to actually be worth picking up, whether as a main, secondary, tertiary, or fourthdary (aimed at Kaiser :V).
People are arguing that you should. And the question is "How much better." I can beat any newbie in a 90-10 matchup, but that doesn't mean the matchup isn't screwed. (Hypothetical, AFAIK)errr...You dont NEED to pick up a secondary anymore. You can generally overcome counters by simply being better and knowing your stages.
A sincere question.Everyone having even matchups with everyone else doesn't make the game boring, it's just that the only real way to possibly MAKE them all even is to make them the same, which is boring. Have you EVER thought "Man, I hate this matchup, It's way too evenly balanced"? I sincerely doubt it.
And from now on:
"counter" means 70:30
"soft counter" means 60:40
"hard counter" means 80-20
Not saying forever, just for this argument so people don't get confused.
Personally, I think soft counters are fine simply because they are mostly impossible to remove without dumbing down the game. Counters, on the other hand, SHOULD NOT EXIST. We have a chance to make a game where you can pick any character and have the same chance of winning.
Saying "just pick a secondary" only lessens the luck factor, whereas removing counters removes the problem being there to begin with. Unless we want Brawl+ to be a game where every character has the same amount of counters and counters the same amount as everyone else, where every match the person who picks their character second automatically gets a huge advantage (since being able to play every character would be a valued skill in such a game), there are no good reasons that counters should exist besides it being impossible to remove them for some reason.
Except I never even proposed an actual method?his point was that that happy medium will NEVER be found with the method you are suggesting.
I'm just saying, its so highly unrealistic.Except I never even proposed an actual method?
There aren't all that many counters anyways, and a character usually counters multiple characters for the same reason; thus if you nerf them a certain way it will help every character that is countered by it.
So its forcing a change in playstyle on G&W.I'm no G&W expert, but I would think that one of the reasons that characters are good against G&W in the first place if because they can get around his walling. Thus, making his walling worse wouldn't affect those matchups much. Plus, he would be getting compensation buffs anyways, so the matchup will actually probably improve for him as well.
And, as Doval said, even if we can't get rid of every counter matchup we should try to remove as many as possible.
I know fully well that G&W is shallow, but what I was suggesting was increasing his options to fit his established character. Totally changing his character on the other hand to something more of a glass cannon is completely different.Our character CP system isn't even a real strategy system; it's just one where one person gets an advantage in getting to pick second.
Stage CPing is legitimate because it requires strategy since you can ban certain stages.
And first of all read my edit if you didn't, second, a moveset that produces large amounts of counters needs to be fixed reguardless of how much that moveset is ingrained into the character.
Not to mention I've heard YOU specifically saying that G&W is shallow and should get buffs in exchange for things such as a bair nerf. This is just taking that a stage further.
There are plenty of matchups that are stage dependent.Stages actually have a good CP system that lets you ban stages that your character is particularly bad in. Also I don't beleive that any stages (with the exception of RC and maybe one or two others) actually have the potential to sway a matchup to counter level.
Calling G&W roll in the CP system a good thing is stupid, as counters are a negative thing as I have shown in previous posts, and that's all it does; make a larger amount of counters based off of a shallow repetitive playstyle.
The short answer (in my opinion) is once again, that hard counters are just plain bad. Again, competitive play should be a measure of skill first and foremost. Hard counters allow a player that is noticeably less skilled than the opponent beat out the opponent.You can turn G&W into a more aggressively rewarding character, and in turn lessen the potency of his defensive walling ability. That's basically just converting him to fit the B+ formula that awards aggressive play. Turn him into a glass cannon character, sure. It could work as far as balance goes. But why can't G&W just be left alone? He can wall out plenty of characters, but plenty of characters can get past his walls perfectly fine. He has a big amount of even, 6-4, and 7-3 matchups that can handle him perfectly well. B+ is about the counterpick system, even more so than any other Smash game (IMO at least :V) so why is it a problem for G&W to fit in the counterpick system so well on both spectrum's of it? He hard counters a portion, soft counters a portion, goes even with a portion, gets soft countered by a portion, and hard counters by a portion.
Can I just say that none of this talk can actually be applied to B+, at least yet?The short answer (in my opinion) is once again, that hard counters are just plain bad. Again, competitive play should be a measure of skill first and foremost. Hard counters allow a player that is noticeably less skilled than the opponent beat out the opponent.
Moreover, a character that hard counters a large amount of the characters is frankly unacceptable. It becomes a go-to character. You learn how to use him halfway decently and you're ensured against a certain number of characters without knowing the match-up as intimately as you'd have to if it were a 60:40 match. Even if he has an equal number of hard counters, these can be bypassed by having a secondary. If the secondary in itself hard counters another significant portion of the cast, the problem is compounded further.
Finally - and I mean no offense by this - it seems to me that you're greatly overestimating the magnitude of the change that would be required to balance out G&W. It's possible to make his priority not as all-encompassing while leaving his playstyle mostly intact. Slight decreases to hitbox sizes can do wonders. You'll simply a smaller amount of leeway with which to execute the strategy. No defense should be absolute, and ideally the workaround against your walling should not be "use another character" if you're the lesser player.
I would also like to point out that the WBR has been pretty generous in providing compensation to characters that get nerfed. Snake's f-tilt and up-tilt went from "ludicrously disjointed" to "quite disjointed" and got faster IASA on d-tilt and JC on f-air. The JC f-air is a pretty big deal and it's not like his tilts stopped being high priority. Just not absolute priority. Their application is more or less unchanged, but they can't be used as carelessly. Likewise the WBR felt Falcon's knee had become so good that his gameplay revolved entirely around comboing into knee for early KOs, so it was nerfed. Yet even post-nerf it continues to be powerful, and he got a much stronger Up B as compensation.
Kirby is a 6-4 matchup in vBrawl, its either still a 6-4 in B+ or perhaps a 55-45 seeing Kirby's taking to hitstun. It would really be a lack of familiarity with the matchup to say he hard counters.The thing is, most of these characters were buffed in area's that don't really affect the reason they suffer so much against Game and Watch. Lucas's Zair change is the only thing I can think of that has done that. Sure the characters got better, but they will still fail against G&W for the same reasons as in vBrawl.
Also, don't the kirby mains use "Just pick G&W to fight kirby" every time we suggest nerfing Kirby? I though G&W was a Kirby counter.
He's still a bit spammy and easy to play, but he's nowhere as bad as he used to be.How do you guys feel about mk now?
I spent a disproportionately large amount of time trying to figure out how to pronounce that versus reading your actual comment.Guys Lucario sucks, so can he get buffed please?
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