SymphonicSage12
Smash Master
- Joined
- Feb 6, 2009
- Messages
- 3,299
Yeah, that is a good point, bridge. If you guys could fix it so that it isn't followed by the camera, that would be good :D
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...In 6 monthsYou just have Bad DI. and SDI. Trust me.
Although to an extent you are right, actually.
but captain falcon's dash attack doesn't combo into itself. at all.
But the WBR is planning on raising hitlag and lowering hitstun.
more so; around 3...In 6 months
try just holding the controll stick forward towards the edge of the stage and maybe add some variation, i dunno, they ARE naturally good jugglers.I was pikachu. And yes, with sonic and squirtle it was both uair.
the thought of DDD having less shield stun... ah the smell of broken...more so; around 3
i think...
Fatties need somthing special....
somthing that isnt character specific for hte most part... (the fatter the more [somthing] affects the caracter.)
like.. fatties suffer less sheild stun?
and when the ledge game is redone, would it be bad to give the fatties the biggest grab range?
idk.. jsut tossing out random ideas. anyone got any others?
well there can obvoiusly be acceptions xPthe thought of DDD having less shield stun... ah the smell of broken...
well there can obvoiusly be acceptions xP
and it wouldn't be too much of a change
maybe just increase sheildstun for them short peepulz
1. Thank you professor1. exceptions, not acceptions
2. Fatties are fine. It's a freaking character weakness. Just get over it!
Hitstun is based on knockback. The further you're sent flying, the more hitstun you will receive. As such, higher damage already indirectly increases your hitstun by increasing the distance you're sent flying. Changing hitstun to also be directly based on percent would be extremely awkward and would probably just create more infinites (or near infinites) at high percentages with moves that have a relatively low knockback growth curve. You'd nerf combos at low percents when they're supposed to be effective, and you'd buff them at high percents when you should be comboing less. What you're talking about would require us to completely redo the entire balancing of the game, because you are changing one of the fundamental ways that the game works. It's bad enough that we're already talking about lowering hitstun and will need to figure out how to make all that work. What you're suggesting would essentially make any work done so far thoroughly useless, since the entire way you play the game would be different now.The only reason I finally broke out was because my damage was too high to be manageable and I got knocked out of range. Sure it required some skill to keep me in that lock but a 0 - 40/50 isn't really that enjoyable.
Maybe how long you hitstun should be damage dependant? idk
Hitlag was already raised...But the WBR is planning on raising hitlag
i was looking at his pac a while agoYeah, I swear Lucas's Nair has ridiculous hitlag. I'm used to it by now but at first it was really weird.
Also, I played Ike for a while at my last smashfest, and although I know that this isn't worth that much since I only played him for a couple hours, but he seems like he is fine to me. His Fair is really good, and he still has the same range and priority as vBrawl just with a lot less lag on his aerials. I do feel he might be near the bottom of the cast (hard to really tell though), but I can tell that he is at least viable.
He's pretty fun too, I plan to play him more often.
i meant lucas >o<I'm very confused.
Are you talking about Ike, or Lucas? Only my first sentence was directed at Lucas, the rest was about Ike..........
I was mostly talking to mch lolI wasn't saying he needs buffs, I was just talking about how he is in the current build.
then what thread is?Ike already has faster wind-down on the swing hit on Quick Draw... that makes it have more than enough uses as it is.
Again though, talking about buffing X character is not what this thread is for... -.-
The general idea is that no discussion of the sort happens for now.then what thread is?
and yeah ur right, quick draw doesnt need a buff, but i wouldnt mind more speed [in other moves] or a slightly higher midair jump
are there any moves in the game that arent tech-able? ganon's choke can be teched now iirc. so much for a special move being special xP jk