thesage
Smash Hero
Ness combos MK nicely. Bair combos into itself nicely.
I haven't ever played any good mk's in brawl+ so =/
I haven't ever played any good mk's in brawl+ so =/
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...So...Simna's Ness?The only way to counter God is with another God!
but still Ike isn't completely helplessheavy weights are easy to combo. MK is good at combos.
heavy weights are easy to gimp (sans Snake). MK is good at gimping.
Heavy weights and MK have near similar priority and range (with MK coming out on top in a slight majority of occasions) but MK generally has less lag giving him the advantage. <_<
MK > heavy weights (cept Snake)
But MK is faster, and can get Ike off stage; if Ike goes off stage he'll die.but still Ike isn't completely helpless
his range is his main advantage in the matchup...but who really is a good ike counter?Ike is easy to gimp and has more than enough lag in his attacks for MK to punish. Ike might have a fairly nice match up against MK (6-4 at best, imo) but who knows.
EDIT: Ffff ninja'd
make some of mk's moves have no flinch for part of itReally, MK's design makes him good. Amazing recovery, range, speed, and priority... We should nerf his priority to zero so even jabs can go through his sword
You press forward and A in the air.That makes me wonder. No one talks about Ike, despite being the most popular character at release. <_<
How does this guy even fair?
........................................................................................................................................................wowYou press forward and A in the air.
yes I just did that
range and damage are the main thing.Actually, what determines priority? Damage? Or is there a value? If there's a value, what's the lowest value possible?
Oh, and Ike has his awesome side B, and dair to fsmash combo. The match-up shouldn't be very bad.
...Was that reference intentional?A Marth is fine too.
And Bair, but I was thinking more about his ground game. He really doesn't have that much.You're obviously forgetting about Nair.
You obviously don't understand the stage at all. You make the platforms fall by standing on them. Not landing on them. Standing on them. Or running. Or attacking. Or whatever-ing. You just have to be on the platform for a certain length of time and it'll break. More characters on it will make it break faster, and I'm not sure if the time it breaks in is weight dependent or not. Either way, if someone is camping below them just jump on the top platform and wait for a moment for it to break, and then jump off before it does so your foe can't take advantage of it. If they try to jump up after you, since you're on the top platform and not the second to the top, you should be able to get away from there before they get to you, and you'll have then successfully lured them out from their hiding place.That being said about these platforms is about the same as almost every other platform in this game. And the platforms don't take but a second to come back.
I know the platforms don't fall down that fast as I just tested it a little bit. Using a Bowser, a heavy in case it matters, I jumped between the two platforms slowly until they fell. I made a complete landing after every jump. It took about 12 jumps, give or take 1-2, each and every time.
I also did a secondary test with just the top and bottom platforms separate. This time it took about 7-8 jumps, on the top or bottom only, before the sign knocked the platforms down.
After the sign landed on the ground, it took a little over seven and a half seconds before the platforms reappeared, tested with a stopwatch.
The stage would be wider, with a more open, nice looking, less campy feel without the platforms, I think.
Specials work differently from normal moves. They can clash with aerials (and of course can also outprioritize/be outprioritized by aerials).When I say priority, I mean its ability to go through stuff.
I believe aerial attacks have priority too, seeing how some aerials can cancel projectiles, but some can't.
You mean "let's nerf sonic." Good idea. Not. Sonic is fine right now, and if he got anything, it should be the usmash spike again. He doesn't need crazy momentum, since it actually hurts him more than helps.i think sonic is one of hte most underpowered characters atm
why not change his arial momentum to how is should be and make his fair have the 365 degree angle?
I've been against the usmash stage spike from day 1, and there are other things that could be used to buff Sonic too.You mean "let's nerf sonic." Good idea. Not. Sonic is fine right now, and if he got anything, it should be the usmash spike again. He doesn't need crazy momentum, since it actually hurts him more than helps.