Jerodak
Smash Lord
I've actually punished rolls that way before. Though I usually prefer to use Dair instead because it can be steered. I'm not going to say it's a great strategy but I have gotten some free landings and stocks out of it.
Speaking of D-air. I was doing a bit of stuff in the lab and I realized that Villager's ledge options are so bad that you can hit him out of everything with it. Bowser bombs seem to work too. The problem is that his ledge roll is not only short but the I frames wear off about halfway. It's so bad you can be close enough to dunk him off the ledge and the landing hitbox still covers the roll.
Dtilt and Jab have similar results, it's possible to cover all of Villager's ledge options with just jabs from the same spacing. No wonder that balloon recovery is so good, this also explains why Bowser's advantage state vs Default Villager feels so strong when they are stuck on the ledge. It's always felt unusually easy to keep them there, compared to other characters.
Turns out that if you do perfect shield up tilt, down tilt, or down smash while running you will slide forward. If you want to combine this with the ppary + grab OS then uptilt and down smash are the only ones that will work. Getting a running ppary dtilt seems to require you to spotdodge if you don't perfect shield anything. The timing for running ppary up tilt + grab is kinda tricky but doable. This might help improve Bowser's approach game a little. Oh, and upsmash will slide a bit too but I figured that was a given.
Speaking of D-air. I was doing a bit of stuff in the lab and I realized that Villager's ledge options are so bad that you can hit him out of everything with it. Bowser bombs seem to work too. The problem is that his ledge roll is not only short but the I frames wear off about halfway. It's so bad you can be close enough to dunk him off the ledge and the landing hitbox still covers the roll.
Dtilt and Jab have similar results, it's possible to cover all of Villager's ledge options with just jabs from the same spacing. No wonder that balloon recovery is so good, this also explains why Bowser's advantage state vs Default Villager feels so strong when they are stuck on the ledge. It's always felt unusually easy to keep them there, compared to other characters.
Turns out that if you do perfect shield up tilt, down tilt, or down smash while running you will slide forward. If you want to combine this with the ppary + grab OS then uptilt and down smash are the only ones that will work. Getting a running ppary dtilt seems to require you to spotdodge if you don't perfect shield anything. The timing for running ppary up tilt + grab is kinda tricky but doable. This might help improve Bowser's approach game a little. Oh, and upsmash will slide a bit too but I figured that was a given.
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