Never had that problem! ),:
Let's hope you never do.
I think a lot of players (even at the high level) don't really keep track of what will happen to them or to Bowser if they go offstage with you. Basically, there are a number of characters that should want to take us offstage every single time because we die first and then they can recover.
...Aren't you the same guy that suggested you'd like to see him get a Down-B cancel? Of course SA on a command grab doesn't seem ridiculous to you. Half of the **** Bowser has in PM doesn't make sense. The game blows lol. They tried to give him some gimmick and he's still garbage with that now.
That's your opinion and you're entitled to it, but I've seen some PM Bowsers that are poetry in motion (especially Calm Animal) and the only reason I seldom suggest SA for SSB4 is because it would horribly unbalance the game in casual play.
What are you trying to illustrate by telling me that a counter lasts for 22 frames? It's designed to do what it's supposed to do, right?
That it's a situation where timing is crucial and the window of 22 frames is already fairly small (and easy to bait out).
If an opponent is about to hit you and you attempted to rely upon the 5 frames of SA during klaw, you'd need to be ridiculously on point or you'd get nailed for it.
Olimar's whistle having SA made sense back in the day for how Olimar worked. Why they kept it in this game is beyond me, but it seems like they just ported most specials from Brawl anyway.
Well, yeah, but Villager's pocket also grants invincibility frames so Sakurai clearly isn't against the idea of moves having dual functionality and allowing players an extra way of returning to the stage.
And really, THAT'S what I'd like to see more of for Bowser: moves that do multiple things. Cancelling grounded down+B at the height of the jump in PM gives Bowser a quick mix up to rapidly ascend and surprise opponents. I know you don't like it, but it gives him OPTIONS. Just like the oft-suggested idea of tap B to shoot a slow moving fireball, hold B for firebreath.
One of the reasons why most of Diddy's customs suck is because he has moves like monkey flip which have triple functionality already: it's a recovery tool that can be reversed with popgun, it's a command grab that can beat shields AND it can be an attack with some pretty decent priority, all in one ability.
Had brawl's version not already been that way, that would've been three different specials: one that travels a good distance, one that command grabs and one that kicks.
Hell, they could put ALL of Bowser's side+Bs into one move: side+B = klaw, hold side+B = dash klaw, side B+B = dash slash.
At one point, we discussed Dsmash having additional properties, like a windbox that pushes players away from the ledge, or if it reflected projectiles while Bowser was spinning. It's not hard to bake additional tools into existing moves, even without requiring additional button presses.
Which does kind of suck, but I really think it would be a nightmare for Smash 4 if it was still in. The meta would flush down the toilet.
I think if any grab deserved grab armor, it'd be klaw, given how nerfed it has been from Brawl to Melee in everything but knockback.
But again, OPTIONS are what Bowser (and most characters) need more of. One of the reasons I like dash slash is because it gives Bowser an option to recover high instead of risking an edgeguard (and doing so without eating an Fsmash to the face).
FWIW, I expect we'd be more likely to see small tweaks like 5 frames of SA on klaw or invincibility on fortress startup because those are relatively easy changes to make whereas retooling a special entirely is very unlikely.
And really, I'm just spinning theories here. You can ignore them if you like.
I'm just eternally miffed that some characters get 2-3 moves baked into one for no apparent reason while characters that could use them a whole hell of a lot more don't..
EDIT: Speaking of keeping track of things, I just tested and Kirby, D3 and Wario ALL die first when taking a player off the bottom (or side) of the stage in their various command grabs. I believe Ganoncide is the only TRUE suicide win left...