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Uair -> dsmash on shields all day
Bye swf
Bye swf
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Uair -> dsmash on shields all day
Bye swf
What sucks even more is that her moves don't have much knockback on the opponent either.As an on-again, off-again (and now on-again) Samus user, I must point out that in the discussion so far, it appears that Samus has nothing against an opponent who shields when both are on the ground, in point blank range.
She can't start an aerial except dair - and even that is slow enough for some characters *cough*MK*cough* to uair/Dragon Punch OoS - she can't use grab, smash missile, or even pivot grab without serious telegraphing of that shield, poking is not safe by assumption ('point blank range'), and absolutely none of her other ground options shield stab or break.
dtilt does some damage, yes. But if it's the only thing that does, it's never going to break it. The enemy then shieldgrabs or what have you, and proceeds to keep you busy for long enough to get their shield back.
So, I suppose the question this thread is trying to answer (on this topic) is:
"Your opponent shields. What the &%$# do you do, son?"
Lance, When you get pushed back that far shield grab them. I know, don't bite my head off her shield Grab sucks but the only use I have for it is to grab when you get pushed too far back. It's very good, I use it a lot, AKA when you normally Shield a smash then you can shield grab itWhat sucks even more is that her moves don't have much knockback on the opponent either.
I was playing a Kirby today and even though I shielded his down smash, I couldn't do anything to punish it because he would push be so far back with it.
These developers tried EVERYTHING to make Samus low tier.
Hey thanks.Perfect PK-ow. That is one of the biggest issues. And most samus' just retreat once their telegraphed option is used and unsuccessful.
So yeah... asking how Samus can attack a shield is one thing... but it's not equivalent to the question of what to do about a shield.NOW; we're getting somewhere.
So then samus boards; How can you attack a shield in that situation and NOT get punished?
havnt i been saying this all the time?Uair -> dsmash on shields all day
Bye swf
That depends on how you use it. If you use it late, yes. If early, no.Ooh, and can the dash attack go through a shield like Wolf's Fsmash?
...That depends on how you use it. If you use it late, yes. If early, no.
...n00b said:At point blank against shield, charge charge shot.
I seem to confuse people when I use "late" and "early." Yes, when you're close. I just say "late," because you're delaying the attack....
late in what sense? You mean... when I'm close to the guy? Well, yeah, I wouldn't pass him otherwise.
...
... that's really good...
It wasn't the direction of the late/early relation, it was for which thing you were using those words as a metaphor.I seem to confuse people when I use "late" and "early." Yes, when you're close. I just say "late," because you're delaying the attack.
is this sarcasm?...
... that's really good...
wtf! i taught you that too!At point blank against shield, charge charge shot.
No.is this sarcasm?
it takes 9 of any one move to be full exhausted. By hitting a character or breakable object will refresh your moves.*Sigh*
Any suggestions on the next topic? If there are no better topics; we'll be discussing 'refreshing moves'.
Yes, and hitting shields doesn't help.Does the move have to collide with something to actually refresh others while destroy that one?
Yes, and hitting shields doesn't help.
Zair doesn't refresh your other moves.
Missiles effect both missiles simultaneously.
All forms of charge blast count the same (ie uncharged blasts make your fully charged blast weaker).
Now...do bombs count for stale moves? I am going to assume they do. If so, do both hits count or are they combined and represent one hit on your stale queue? Regardless...assuming bombs can queue up for stale moves you can now spam your bombs on the levels Xyro mentioned to refresh all your other moves while your enemy is away. Not particularly fast but at least it's a throw away move you don't mind making stale.
Other than that...spam the **** out of your homing missiles / missiles and just keep them stale.
lol hey you took zairing through the stage from me too!!wtf! i taught you that too!
YOU STEAL MY STUFF!
i go to cali ONE time and you and hive take ALL my stuff! YARGH!
samus already has horrible attack hit stun and lag filled jabs and f-tilts. if they are fully exhausted u might get F-SMASHED in the face.LOL @ Xyro.
That covered a lot dude but I'm sure there's more to discuss here. Like How to use an exhausted move to combo into something else maybe? Or also what moves have good accuracy that you don't mind abusing ( missile spam FTW) And how many hits the bombs do. and if Each one of those counts towards exhausting the bomb itself.
I have been lurking/talking in a shiek topic on decayed combos, and yea it can be a great thing for Shieks.samus already has horrible attack hit stun and lag filled jabs and f-tilts. if they are fully exhausted u might get F-SMASHED in the face.
with shiek this is good but with samus it aint.
I have been lurking/talking in a shiek topic on decayed combos, and yea it can be a great thing for Shieks.
What I have a question is, if I hit forward smash say twice, then I've filled 2 of 9 slots... what if I hit them with a down tilt next? Is my forward smash still decaying?
And also, does decayed properties work in training mode? I was sitting there last night and hitting down smash on snake like 10 times and it did the same amount of damage: 15%
Good post. actually great post. you pretty much covered everything for this topic.for samus you want to keep you KO moves refreshed. IN general most samus mains use d-tilt and d-smash and f-smash and charge shot for KO. And of course alot fo her other moves are usefull but you dont wanna use them because it will refresh the KO move but not the move you are using right then.
if that was confusing, just do this.
and time you are on a level with BREAKABLE things such as blocks/statues/shy guys/polls/ect. Spam jab cancels or nair or up-smash. These 3 moves are moves you almost never use so who cares if they are getting exhausted by breaking all those breakable items......its freshing the KO moves we NEED.
ALSO
What if your on a level that has NO breakable objects......FD? Spam SPam SPAm SPAM homing missles. Or you can do things that are safe like falling u-air to UP+B. Sure, you may only do 5%(missles) or 13%(falling uair to up+b) but it fills those slots up so that your KO moves get off the list.
also, pummeling refreshes as well. SO if you EVER grab some one. Pummel 2 times(after that u risk them breaking out unless they are abve 100%) and then throw. BOOM! you just filled 3 slots. Easy?
well im glad u can steal my moves.Lol err. I think you'd be the only one giving info like that. BTW i used that UpB to ledge then FF while doing an U air thing you did on me in our matches and it works like a charm. It is ******** how good that is.
There's still possibly unexplored benefits to decaying moves.I think the topic has been covered. i PERSONALLY think the next topic should be STAGE tricks. How can we(samus players) abuse LEVELS to gain extra % or KO.
just an idea
I think, in particular, decaying UpSmash makes it better. It's only a nuisance to followup after a fresh one, if you even finish it.and [sic] time you are on a level with BREAKABLE things such as blocks/statues/shy guys/polls/ect. Spam jab cancels or nair or up-smash. These 3 moves are moves you almost never use so who cares if they are getting exhausted by breaking all those breakable items......its freshing the KO moves we NEED.
But... we should always pummel. I mean Samus can get like four or five off on people with higher percents, 80-100 around there. Maybe more, I'm not remembering.also, pummeling refreshes as well. SO if you EVER grab some one. Pummel 2 times(after that u risk them breaking out unless they are abve 100%) and then throw. BOOM! you just filled 3 slots. Easy?