Xyro77
Unity Ruleset Committee Member
new font is good.
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I think if more people realized this, we could start advancing how good Samus is. Mostly what I see is that people shy away from melee combat because of the nerfs done to her. But I dont think it is taken into account that almost all characters were nerfed in the transition to Brawl, so while her melee is akward, it is still very valid and useful. More people should learn to fight close with Samus, like n00b does.Notice most of my talk has been options WHILE GROUNDED? Thats because staying grounded during melee battles is almost always a better option. It allows you to shield (most powerful thing in the game) and grab (second most powerful).
Si. ((I still highlight what you type in order to read it.))The new font, si or no?
'Nuff said.the most useful thread on the samus boards. =)
I also get quick bursts in between tippered Zairs. My opponent expects me to persue afterward, so the mindgame just gives me extra frames to myself and the B button.From around 75% + one up throw can buy you enough time to charge a full beam.
Against characters that like spamming aerials (mario, luigi, jiggly) you should try U-tilting,
Down smashing after a shield drop would be 11 frames until it hits
Nair gimps EVERYONE. It's one of my favorite edgeguarding options. Nair->just about anything you want.nair gimps foxs fire fox
You're right about ROB. I've been noticing that the people who have trouble with this character often have trouble avoiding Bair and Nair as kill moves.How about jumping off and timing our Up B for recoveries it can out prioritize? It can stage spike rather well, should that be used in any particular matchup?
Character specifics would be most helpful, for samus' worse matchups. How can you take advantage of Dedede, snake, MK or G&Ws recovery and gimp them?What moves does samus have to interupt (character specific) the opponents recovery? (ie samus' Dair can intercept MK's Up B recovery, and Samus' Uncharged/charged shot can interupt fox/falco's side b)
What moves does she have to put your opponent in the position to be gimped?
What matchup is gimping NOT a good option to explore? hasnt even been touched
How can ledgehogging be used the most effectively?
Well, what sort of tendencies do you look for? What are you trying to spot? What sort of behaviour do you hope to coax out of someone if you want to gimp them?Part of why gimping is so difficult to talk about is because there's only so much character-specific nonsense that Samus can pull. Most of how I gimp is by reading or manipulating the player, and that's very difficult to talk about in the general sense of this thread. =/
Even when he's below the level, I find that Snake's are tricker than many people give them credit for. Maybe I'm not positioning myself correctly and that's why it's tricky for me? I tend to favor the region about a SH distance from the edge (so either on the stage or up and a bit away from it). Against people with linear recoveries I feel like this is the most threatening position for Samus to be in. And do you use the second hitbox of Dsmash? First hit has the up-and-away trajectory unless I'm missing something here...The only time id ever use dair, is if snake is BELOW the level. Ill try out that angled down ftilt. I usually dsmash if im in that position. Since for whatever reason, dsmash can stage spike, which is much more useful.
For wario, i would hope they airdodge of the bike and Uair. Uair is such a move that EVEN if they dodge they cant escape a pending Nair or Bair. Try it....Either way, i mostly try to force the wario to use his upb, which doesnt sweetspot.
I'm not sure, to tell you the truth. It would mostly be when the player tends to airdodge through me vs when he would attack me. When he would DI away vs when he would DI towards me (not necessarily after being hit). How he DIs when he's planning on stalling vs recovering high. People usually have little tells and they're, more often than not, unaware what those tells are. Other than that, there would be little things such as how patient the player is on-stage, how conservative they are on the risky vs reckless scale, and when they like to dodge/roll (none of these three play a large part in gimping, just general strategy).Well, what sort of tendencies do you look for? What are you trying to spot? What sort of behaviour do you hope to coax out of someone if you want to gimp them?
What sort of player is prone to the setups that will give you a gimp, and how do you identify this person?
Since I was watching this game (not participating in it) I also asked "Is there something that precedes the Samus' (the opponent happened to be Samus) successful attacks, from the Wario?"
Oh, also, I think Marth is a sort of character where gimping "should not be explored". Well umm... that's a bad word since it suggests we shouldn't investigate it, which would be absurd; but I mean I think Samus has better chances if she just assaults him with missiles for damage.
one way i can sometimes gimp snakes or rather keep them of the stage for long periods of time increasing the chances of a dair or what have you is through smash missiles. if you go real close to the edge of the side they are trying to recover from you can time them alot better than if you were in the middle (duh). now keep in mind that this only works if they are recovering from under the stage and away from the edge not close enough to just sweet spot the edge but snakes recover like that all the time to avoid being gimped so its pretty common. another good thing about this tactic is that it builds some good damage all the while distance edge garuding.Lol, this topic is NOWHERE near 'pretty much covered'
Character specifics would be most helpful, for samus' worse matchups. How can you take advantage of Dedede, snake, MK or G&Ws recovery and gimp them?
Knowing how to put a GOOD snake in a position to be gimp, in particular, can almost double your winning percentage against them.
How can we look to take advantage of THIS... in those particular matchups?