Technologikall
Smash Apprentice
- Joined
- Sep 25, 2009
- Messages
- 121
Ganons Uptilt Blast is obviously the best projectile.
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I completely agree with this post. I've gotten so many cheap kills at low % just because Lucas' PKT decided to hit the opponent in the direction I wanted when they were already way offstage. Plus, it's hard to avoid.But as a gimp tool/recovery/overall attack, it's pretty hard to argue that Ness's PKT is better than Lucas. Lucas's PKT sends them at amazing angles wherever you want, and can hit them over and over again offstage. All Ness's PKT will do is keep you in the air, but it won't do much after that unless you combo the tail into PKT2.
Lucas's PKT is one of the best gimping tools in the game. It's really hard to argue otherwise.
...You do realize that projectiles can serve more purposes than simply hitting the opponent, right? A gigantic, slow-moving projectile like Aura Sphere is perfect for Lucario in that it forces people to react the way he wants them to. If Lucario wants you to say, airdodge offstage so that you recover low and are victim to his aerials, then Aura Sphere will fit that roll perfectly if it doesn't outlast the airdodge entirely. If Lucario wants to hit you as you land on the ground and are vulnerable, it's best to use a large, slow projectile than a fast one to more thoroughly cover an area. When considering camp games and projectiles, you need to look for more than just rapid-fire. Aura Sphere is the most powerful long-range projectile in the game. Aura Sphere is the absolute easiest to charge long-range projectile in the game. Aura Sphere is a projectile capable of plowing through nearly any other hitbox in the entire game at high %s including all projectiles but the four I've mentioned, while still outright killing the person behind them. Aura Sphere's rate of fire is compromised when fully charged, yes, but you have to remember that it's really not all THAT slow, and it has a release time faster than many smashes of equal or less power (19 frames when fully charged to whip it out, but probably around 5 frames for a charge-release. I'll check that. Also, Aura Sphere is capable of being muuuch stronger than most smashes in the game.)I’m sorry I’m unfamiliar with the term “begging the question” :/
I don’t see why I can’t use this definition, after all it’s my definition so anyone can reject it if they don’t agree.
I don’t consider suit pieces a “projectile” because they aren’t created, they aren’t inherent to a character move. They just spawn on the ground, for anyone to take, and cannot be respawned like the projectiles on this list. Tires I consider the same as the Bike, creating a Bike creates the opportunity to get some Tires. Take into account the qualities of the Tires as projectiles when judging the Bike.
About Aura Sphere: I was under the impression that these are fired slowly and travel SLOW so that they are easy to avoid unless fired pointblank. Also, they need to be charged so they cannot be used to much effect as frequently as lasers and rockets can. I thought of the Super Missile as at least being hard to avoid when used twice quickly, and it hits hard without needing charging. Still, if you provide some frame data and quotes to back up what you said about Aura Sphere, I will move it up a lot.
They aren't just on the ground for anyone to take. They start out right by ZSS' feet (on most stages). Why does the inability to spawn them mid battle (without a smash ball) make them less of a projectile?I don’t consider suit pieces a “projectile” because they aren’t created, they aren’t inherent to a character move. They just spawn on the ground, for anyone to take, and cannot be respawned like the projectiles on this list. Tires I consider the same as the Bike, creating a Bike creates the opportunity to get some Tires. Take into account the qualities of the Tires as projectiles when judging the Bike.
You lack knowledge of the current metagame. GET. OUT.Top 5 jectiles
Snakes Nades
Yoshi's egg
Falco's lasers
Wolf laser
Din's Fire.
Its a tough call. Really I don't think it should be on the list. While it is more useful as an escape option and as an overall move than alot of the moves you list I don't think it is as useful as a projectile.Wow. You guys SERIOUSLY underestimate Sonic's spring. Second to last? Give me a break. Spring is considered by many Sonic mains to be his best move overall, since you can use it in almost any situation and it's almost always a safe bet. Sure, it doesn't limit people's options well or cause a huge amount of damage, but you can always count on it (Sonic needs as many reliable options as he can get), not to mention it's a solid gimping tool. It can also be comboed into with Spindash, as well as "combo" into an autocancelled dair. Dropping Springs is also excellent for shield pressure, particularly out of an SDR (Spin Dash Roll for anyone who's never ventured into the Sonic boards).
Judging it strictly as a projectile I don't think it is better than PK Fire or Nikita. Din's, Nikita, Chef, and cutter are probably better although its kind of close. It is definitely not better than either of the water gun moves. Its better than PK flash or Freeze since both of those are pretty much useless.I would say it is better than the following projectiles:
Ness – PK Fire
Zelda – Din’s Fire
Samus – Bomb
Snake – Nikita
Kirby – Final Cutter
Squirtle – Water Gun
Mario – F.L.U.D.D.
Mr. Game & Watch – Chef
Lucas – PK Freeze
Ness – PK Flash
Putting the awesomeness that is the Spring below PK Flash is simply insulting.
Agreed.EDIT: Wtf. Why is Snake's mine on this list? I suppose you could make an argument for C4 (which I also believe shouldn't be on here) but come now. A projectile is something that physically MOVES THROUGH THE AIR. I don't know why people are arguing about things like Diddy's nanners when we have mines on the list.
All the options I listed are using the projectile variation of the move. Snakes grenades can be placed on the grounds to limit options, and are technically not acting like projectiles in that particular circumstance, but that use is undoubtedly accredited to it in its standing on the list.Tien2500 said:Its a tough call. Really I don't think it should be on the list. While it is more useful as an escape option and as an overall move than alot of the moves you list I don't think it is as useful as a projectile.
Spring has no primary use, since it's incredibly versatile. I'm not going to list all of the available options again, but it can do the same job as many of the projectiles on this list. You can edgeguard just as well as Din's Fire or the Nikita and is not nearly as punishable. Same goes for Water Gun/FLUDD. I haven't seen nearly any use of FLUDD in edgeguarding outside of combo videos. Sonic's use their Spring a TON. I can't really describe the Spring's usefulness in theory, watch some videos or play around with it on some CPU's.Tien2500 said:Judging it strictly as a projectile I don't think it is better than PK Fire or Nikita. Din's, Nikita, Chef, and cutter are probably better although its kind of close. It is definitely not better than either of the water gun moves. Its better than PK flash or Freeze since both of those are pretty much useless.
But the odds of getting a Beam sword, bomb, and Mr. Saturn are slim to none. Also Lucario's Force Palm is a projectile and should be added to the list.Peach can hold her turnips in her hand and can do all of her aerials at the same time. Talk about mindgames, son!! Especially when she pulls stitchface. Plus, she can also pull a Beam Sword, a Bomb, and Mr. Saturn. Boo-ya!!
LOL Phil I agree but a projectile is a projectile.lol Force palm's blast (not grab) would probably be worst than spring and PKFlash/Freeze, there's would've been a lot going for it because of it's outranging properties, except of how laaaaaaaaaaaaaagy it is and how it only comes out for like one frame lol, which I guess is a plus since it doesn't get reflected back on him, but still is a pretty garbagey move.
Spring's ONLY good use is recovery.All the options I listed are using the projectile variation of the move. Snakes grenades can be placed on the grounds to limit options, and are technically not acting like projectiles in that particular circumstance, but that use is undoubtedly accredited to it in its standing on the list.
Spring has no primary use, since it's incredibly versatile. I'm not going to list all of the available options again, but it can do the same job as many of the projectiles on this list. You can edgeguard just as well as Din's Fire or the Nikita and is not nearly as punishable. Same goes for Water Gun/FLUDD. I haven't seen nearly any use of FLUDD in edgeguarding outside of combo videos. Sonic's use their Spring a TON. I can't really describe the Spring's usefulness in theory, watch some videos or play around with it on some CPU's.
You can limit options w/ characters' mediocre recoveries, but not much else. Chances are won't force most characters to recover low so gimping w/ it is nearly a 35:65 average.Spring's ONLY good use is recovery.
Ask any good sonic main. <<
Gimping with Spring is so March 08.
I don't see how Blizzard could be a projectile. All the ICs do is shoot cold air, plus other moves such as Lucario's Fsmash for example would also then be considered projectiles, but they aren't. SmashWiki even states that Blizzard is not a projectile.I still think that ice climber's blizzard should be considered a projectile, gw can bucket it.
Smashwiki is wrong.I don't see how Blizzard could be a projectile. All the ICs do is shoot cold air, plus other moves such as Lucario's Fsmash for example would also then be considered projectiles, but they aren't. SmashWiki even states that Blizzard is not a projectile.
Snake's Up Smash is definitely a projectile, as is Bullet Seed and Flamethrower. This list is just being picky.Would we consider Snake's up smash to be a projectile?
Then should we consider Olimar's forward and up smashes, considering they share priority properties with common projectiles? Obviously you need to set limits.Snake's Up Smash is definitely a projectile, as is Bullet Seed and Flamethrower. This list is just being picky.
Someone needs to take English class again.I love ROB's gyro and Snake's nades!
they're awesome!
>.<
That can be absorbed.ZSS's Dsmash is just a glorified disjointed hitbox.
You have complete control over when and where ZSS' armor appears. If you pick ZSS' her armor appears at your feet. It doesn't randomly show up. I've never been in an MK Ditto and been like "OMFG HOW THE HELL DID ZSS' ARMOR GET HERE?!". Unlike a freezie you know exactly when and where they will show up which means you can use them tactically. And of course it definitely is "a hitbox seperate and independant of its creator".According to this thread’s definition, suit pieces are not “projectiles”. In everyday discussion, yes, they’re definitely projectiles. But they are not part of SSBB’s moveset, so they don’t belong in this list. You have no control over where and how they appear. If I allow suit pieces, I might just as well allow Mr. Saturns and Freezies. For something as narrow as a definition, how close they are to ZSS doesn’t matter. It’s YES/NO, not CLOSE/FAR.
If your definition of projectile includes mines then the definition is too broad and needs to be changed. How exactly can you compare C4 with Yoshi's egg toss and of what value is that comparison? Plus a mine doesn't even meet the English language definition of projectile.About mines. I have to be consequential when judging what is a projectile and what is not. I can’t use a definition and then say “hey, this doesn’t look like a projectile at all, but it fits the definition, let’s make an exception and not allow it”. Mines and laying C4 are hitboxes completely independant of their creators, no melee move has this feature, all projectiles do. Please, no “common sense” for this one. This is a definition, not a general description.
What does being absorbed have to do with being a projectile? Razor leaf can't be absorbed is it not a projectile?That can be absorbed.