ShadowLink84
Smash Hero
What does being catchable have ANYTHING to do with it?I need to agree with Supermodel from Paris. Diddy's naners and anything else that can be caught isn't a projectile.
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What does being catchable have ANYTHING to do with it?I need to agree with Supermodel from Paris. Diddy's naners and anything else that can be caught isn't a projectile.
wat do u hav against items being projectiles? ^_^Being catchable = Item.
*facedesk*Being catchable = Item.
That is the WORST logic I have ever heard.There isn't a real explanation. Items is something, projectiles is something else. If they were the same thing, why to different names?
Because Smashboards.Seriously, why are people trying to make things much more complicated than needed?
I know that's a very bad logic. I just don't agree with Items and projectiles being the same thing.That is the WORST logic I have ever heard.
I explained why projectiles can't be items. Just invert the explanation and have your answer(being catchable = item. Inverting: not being catchable = projectile).ShadowLink84 said:Okay now explain why an item CANNOT be a projectile.
Hmm, no. I didn't say that ROB's Gyro or TL's Bomb are projectiles. Look at the AT called Item Toss, not everyone... for sure.That's not an explanation... That's an arbitrary definition. Based on your definition, toon link's bomb and ROB's gyro aren't projectiles... Although, everyone agrees that they are. An item is any object that's not alive, pretty much. A projectile is anything that is travelling from something else propelling it.
Is Mario's Cape included in the reflector's list? If so, no.If it can be reflected with a reflector, it's a projectile.
Can we all agree with that?
If we use ph00tbag's logic, then Lucas U-smash is the best projectile in the game XDThis is the definition of projectile that I've always used: an object that does not incur a hitlag penalty on its user.
Toon Links bombs are decidedly better than Links. They have far more combo/frame trap potential, and even Sakurai said TLs bombs have a bigger blast radius, unless you're talking about arm power, in which it isn't all that important anyway considering TL almost always uses them in the air (not to mention the bigger radius makes up for it). TLs bombs can do everything Links can, but better (except kill), and things Links can't even do to begin with. Links bombs are definitely a good projectile, but TLs are better - Probably top 5-7. Links bombs are probably top 10 though, since bombs in general are a great projectile.TL bombs are worse than Links. They do less damage and have a smaller blast range. Link has a stronger throw than TL and Link has more bomb combos than TL. Link's Bomerang is better because it can lead to crazy combos such as double d-smash, double f-smash and elimates knock back so that way moves with high knockback are canceled into other moves with high-knockback.
Yes. Correct.Aura Sphere, a projectile that can tear through multiple copies of every single projectile on the list except for Pikmin, Grenades, Ice Blocks, and the Bike, and still kill the opponent behind it at 50-130% (90-130 realistically) while being chargable at any point in time without altering momentum (Only Squirtle's Water Gun is easier to charge), can be fired at any point in time with absolutely no drawbacks (No fallspecial, no severe lag, can always recover from a sphere offstage even when fired towards the stage), has one of the highest wavebounces in the game (possibly top 5 best wavebounces), can be canceled into a shield or a roll, and by extension into aerials and specials, charges very quickly, has a hitbox on the charging animation that actually grows with damage, which can be used to either eat through the shields of certain characters, beat out some physical approaches, or pseudo-combo into aerials, can be timed to give Lucario absolutely no landing lag upon landing ala Snake with a little effort, cancels into an airdodge if charged in the air, has an absurdly gigantic hitbox, has a speed so perfect that it's nearly absurd how well it destroys landing frames and invincibility frames on dodges/rolls, goes through virtually any attack in the game at some point, has a very quick charge release, is relatively quick to release when fully charged (19 frames for a move of its power and range is very good), can grow large enough to hit most characters off of ledges, can do anywhere from 13 to 26 to in some cases over 30 damage depending on aura, is quite possibly the most effective long-range kill move in the game, can have ridiculous amounts of shield hitlag at higher %s, etc, is seated below Super Missiles, a move that while it can be landing-canceled, is slow to come out and slow for it to pick up speed, does a mere 10% fresh, cannot kill at any reasonable % that you'll see in tournament, and can be sliced through with virtually anything you wish to beat it out with.
Something's wrong here?
Aura Sphere is probably better than Needles, and definitely better than the Mortar. <<
But as a gimp tool/recovery/overall attack, it's pretty hard to argue that Ness's PKT is better than Lucas. Lucas's PKT sends them at amazing angles wherever you want, and can hit them over and over again offstage. All Ness's PKT will do is keep you in the air, but it won't do much after that unless you combo the tail into PKT2.Yes. Correct.
Ness' PK Thunder is better than his fire, and is better than Lucas' PK Thunder as a projectile, as it moves faster and can be used for juggling MUCH more easily.