Frown
poekmon
Wario-Man or Sonic with bunny hood = best on Big Blue
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norfiar isnt for pits aerial game lol.TRUST ME
if u put an olimar and a DK on that stage, all you would see is olimar **** because it gives olimar more of an advantage than it does to DK.
I think that, though MK does best on this stage, Olimar gets the most benefit from this stage.
Same argument for Norfair. Though he may not be the best on that stage, Im pretty sure he gets more benefit than pit does. All it does for pit is accentuate his relatively mediocre arial game, whilst for olimar, it eradicates his one and only true weakness, inability to recover.
Thus, I believe that olimar gets the most benefit from these stages. Im not saying hes the best on these stages, just the most benefited.
Please understand, I don't sit and watch the thread for new replies. There are other things to be doing, and it will be done eventually.EDIT: Update plzzz!!
Ok, sorry for stalking youPlease understand, I don't sit and watch the thread for new replies. There are other things to be doing, and it will be done eventually.
how exactly do these 2 work? i can sort of see rumble falls but luigis mansion? sure nado is good there, moves like olimars usmash are much better for inside the houseLuigi's Mansion - MK
Rumble Falls - MK
Shuttle Loop sends the opponents at a perfect angle.how exactly do these 2 work? i can sort of see rumble falls but luigis mansion? sure nado is good there, moves like olimars usmash are much better for inside the house
...i dont get it. you DO know shuttle loop has different trajectories to where it hits right? and different strengths on where it hits too olimar + usmash = ****, especially on the bottm of the stage. same for DK earthquake thingy, and pretty much any fast move that sends things upShuttle Loop sends the opponents at a perfect angle.
Well, it was my only guess. Can't come up with anything else....i dont get it. you DO know shuttle loop has different trajectories to where it hits right? and different strengths on where it hits too olimar + usmash = ****, especially on the bottm of the stage. same for DK earthquake thingy, and pretty much any fast move that sends things up
what im trying to say is, diddy loses far more than link, and thats what this thread is about. Diddy is still better on RC, but loses for more than link thus should be listedBut Diddy has one hell of a long upB, and Link hasn't. One little push after his second jump and Link is done for.
Aether is safer to set up spikes with. SAFs to prevent your opponent from spiking you as you spike them -> a bit bigger range of spiking. You also failed to mention Dtilt spiking on the edge of the ship for Ike (which has more range then flamechoke spiking wise).I'm pretty sure that if you Flame Choke someone out of the water at the very tip of the move's range, it sends them down enough to guarantee a spike.
So Ike has Aether to set up his spikes, and Ganondorf has tipman and flame chokes, meaning that Ganondorf can mess someone up in water with a much greater range than Ike can. Seriously, Ganondorf ***** so hard in water that it's amazing. Then there's the Flame Choke into Boat spike.
I once trapped somebody under the front of the small boat on Pirate Ship by using Volcano Kick and laughing when the other guy didn't realize until it was too late that he couldn't swim out of the way because the suction was pulling him in. Really, any stage that makes VOLCANO KICK less useless gives Ganondorf the biggest boost from a stage.
MK can refresh his moves on the pillars.how exactly do these 2 work? i can sort of see rumble falls but luigis mansion? sure nado is good there, moves like olimars usmash are much better for inside the house
Everything I posted before was about when both characters are in the water, so my first impression was "you can't use d-tilt in water..." If you're going to talk d-tilting vs. boat-spiking, you can punished if you d-tilt too late, plus the fact that you can't shield Ganon's flamechoke (although I guess you can spotdodge it just as effortlessly, but if you do, Ganon goes in the water and nothing happens).Aether is safer to set up spikes with. SAFs to prevent your opponent from spiking you as you spike them -> a bit bigger range of spiking. You also failed to mention Dtilt spiking on the edge of the ship for Ike (which has more range then flamechoke spiking wise).
As well as Ike can make use the of the ENTIRE stage extremely well. Not just the water and on the small boat. Aether sliding, infinities, platform games: I can't think of a single trick that Ike has that he can't use on this stage.
He also has an easier time GETTING people to the water. Jab canceling makes it easy, and he can get there quicker before they can get out of the water.
I'm game. Let's go Ganon!Maybe we should have the good Ganon mains and the good Ike mains face each other on Pirate Ship. If the Ganons win despite the very disadvantageous matchup, we get Pirate Ship.![]()