gallax
Smash Hero
Ok whats not reliable then on my list?
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Zelda bair/fair all day!!!!!
Edit:
Gaw- fsmash/usmash/dsmash/9hammer
Smashes are telegraphed, hammer is a 1 in 7 chance I think.
Olimars- purple smash
You'd have to have a purple Pikmin out at the right time.
kirby- fsmash/hammer
Fsmash is reliable, hammer not so much.
dkong- smash/superpunch
fox -usmash
These two characters are beasts.
luigi- upb/fsmash
Does Luigi have a setup into up+B on Snake? If not, not reliable at all and actually risky.
wolf- dsmash(sweetspot)
Does work.
Pt- rocksmash/squirtle dthrow(not fatigued)/ivy usmash
Addressed by Reflex.
Ike- uair/fsmash/usmash/bair/ftilt
They all involve punishing Snake's landing, which Ike can do well.
yoshi- uair
Does work I suppose.
falcon- knee
Good luck consistently landing a sweetspot knee.
Marc said:Addressed by Reflex.
Yesssss.I'm not even sorry.
What do you mean? You go an arbitrary distance forward for each grab, so unless you grab Ness very close to the edge, you get as much damage as you can continue to ground release him for.Even so, if you grab towards the edge, Squirtle will get maybe...50% max? from the grab release.... and less if the grab is at 0%.
I'm pretty sure it's close to no distance on each grab...You can choose to move a little closer than necessary each time, but you don't have to.You do move forward though, and if the Ness is good enough at mashing to force breaks quickly, those distances start to add up while you're only getting something like 2% per break. If you land a grab so that there's a lot of distance between you and the edge, then yeah you can probably grab release until d-throw kill percents. When you get closer though, it can end before kill percents.
Wario's F-Throw does 13%.With marth 1 grab=15% minimum. Thats as bad as wario's fthrow and ddd's bthrow. It adds up real quick. And as long as you space yourself near the middle of the stage as marth as much as you can you are gonna get at least 30% damage. Thats rough.
Yes, you do.Hmm... I guess I'm moving forward more than I have to then. You do have to hold forward to walk a bit before regrabbing, right?
Yes. For whatever reason, Ness just sort of snaps back to Squirtle if you do it right.Edit: @reflex marth does move forward considerably when he grab releases ness. But i think u may be referring to PT?
By reliable I meant you can reasonably expect a decent player to land it.Its reliable in that it WILL kill if hit. Talkin about ivy usmash.
Hint- the key word in Edrees' post was RELIABLY. I don't think a 9 hammer or purple pikmin or Luigi up-B count as reliable. I don't even think most smashes count, because they rely on forcing Snake to airdodge into it generally. Grabs can actually PUNISH misspacings, not just punish reads.Zelda bair/fair all day!!!!!
Edit:
Gaw- fsmash/usmash/dsmash/9hammer
Olimars- purple smash
kirby- fsmash/hammer
dkong- smash/superpunch
fox -usmash
luigi- upb/fsmash
wolf- dsmash(sweetspot)
Pt- rocksmash/squirtle dthrow(not fatigued)/ivy usmash
Ike- uair/fsmash/usmash/bair/ftilt
yoshi- uair
falcon- knee
Reliable but not so useful:
falcon- falcon pawnch!!!
ganondorf- warlock punch!!!
I agree. Lol.The only point I'm making is that Ness has an easier time killing Snake than other characters around his position on the tier list. And that is because one of his strongest kill moves is performed out of a grab. Kill moves out of grabs are extremely underrated.
Ok i was just pointing out that many chars have kill moves and people need to learn how to set them up and force an airdodge in front of them.Hint- the key word in Edrees' post was RELIABLY. I don't think a 9 hammer or purple pikmin or Luigi up-B count as reliable. I don't even think most smashes count, because they rely on forcing Snake to airdodge into it generally. Grabs can actually PUNISH misspacings, not just punish reads.
Well, the back throw itself is useful. It just means overall Ness gets killed as easily as he can kill, which lowers his capability to win a match, but that doesn't change the fact the back throw itself is a good kill move.Ness' grab = kill option would be more useful if most characters didn't have a way to score a kill move after grabbing Ness, as well. The dynamic of the game changes a lot because of it, but it doesn't necessarily solidly favor Ness since it usually affects both players.
They're gonna be upset that some people thought fthrow had set knock back lol.The Ness boards are going to be so upset when they realize how derailed we let this thread get.
You can't say Ness loses to MK based off of sets between the same 2 people though (one who as you said is still learning the character). Not only that but you said you went even so I don't get how that = Ness sucks. I guess I just have trouble believing someone could go even off of novelty effect alone, coney had to have made a lot of smart decisions in there somewhereNess sucks against Metaknight. Coney is trying to learn ness to fight Metaknight because Dedede is bad at that matchup and his wario isn't good enough. When testing this theory, we ran about even in games. I would lose on something novelty that I hadn't seen before. Ness' mindgames are usually all novelty factor and this is why someone like Judge can lose to shaky so badly.
Nah, not really. Threads get derailed at some point in time, and it got back on track well enoughThe Ness boards are going to be so upset when they realize how derailed we let this thread get.
My answers were in blue for that. ^ I'm not picking on you Shaya, I just thought I'd give a little more detail and background to it.IMO:
Ness loses to Diddy. Not badly. But Diddy's fair is broken, Ness' jump doesn't work out too well for him when diddy can move so fast and cover so much area.
I can agree with Ness losing to Diddy. It's not terrible, you just have to be in the air a lot (for Ness, I meant). Watch the banana's and grabs.
Ness is closeish with Falco. Maybe... Recently found out Falco actually has a kill move on ness out of a ground release (bdacus :\); so ouchy.
Another so-so, I think what matters most for Ness in this is how you deal with the first 40%ish of your stock. Getting into grab releases puts you in bad positions offstage (and Ness' offstage game is not the best). If you manage to get past the chain grab it's not horrible.
Ness v Snake, definitely bad. It's probably his worst (even worse than Marth).
Really? I think Snake vs Ness isn't his hardest at all, I'd be willing to say that's more along the lines of D3. Most Snakes I've spoken to lately even agree it's more along the lines of 55:45 Snake in terms of ratios.
ICs are so so; I'd say its fair to call it evenish. PK Fire ***** CPU. And there are ways Ness can use it without fear of a ps grab. Magnet for healing, fair beating everything bar alternating grounded/sh blizzard. ICs can't really punish rising dairs from ness that well either. His fthrow always sets himself up for easy nana **** (Nana will always move towards Popo in a predictable fashion; ness' jump is -fantastic- for this)
I agree with almost all of it. I'd say this is incredibly even, and a fun match. Nair does everything for you.
I'd say Ness does okay... but no great against Wario; Ness' unique jump doesn't do enough for him due to wario's aerial mobility (read WHOOSH UAIR), but otherwise his fair is really good at keeping a wario grounded and his nair can beat/clash with wario's weaker aerials too. Wario can't really abuse full hop stuff though, as ness' jump definitely will get him free bairs/nairs/uairs.
Grab release to fsmash...