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Anybody can attack Ness's PKT2 on its HEAD. The TAIL has NO HITBOX. This means if you angle PKT2 correctly to react to how your opponent is approaching you, there is no way the opponent can attack it. They will be tailwhipped. It's risky for both characters, so it's not a dealbreaker in the matchup. For example if MK goes for the down air, he can gimp ness. But at the same time he can be tailwhipped for a PKT2 kill. It's not wise of MK to do this when he can simply gimp Ness in so many other ways, trying to attack the PKT2 is the worst possible option for him, so it's not a big deal in the matchup.People need to abuse Ness's grab release more. Metaknight can short step chaingrab him- no one ever does it with a short step. I showed Edrees this a year ago; I watched Rain do it to AvariceX at Apex, and was satisfied to have finally seen someone abusing it.
Ness' recovery isn't as bad as it seems, but worse than Ness players might think; I also watched Rain's MK Dair through Ness's PKT2, which I didn't know was possible 0.0
Ness has good spacing tools, powerful kill moves, but is unfortunately hobbled by a few key weaknesses (offstage game being limited due to his recovery and his grab release).
Trying to absorb it by jumping on him is hard. A smart ness will recovery from pretty far away and from at an angle that makes it tough to get on top of him. There's a decent chance you will get tail whipped in a lot of these scenarios. Characters like MK can avoid this easily, but a ton of characters without multiple jumps or horizontal speed won't have much of a chance to gimp.If you really don't think you can react fast enough via an attack, you can always gimp him WITH YOUR BODY. Put yourself in front of PK thunder to win the game. Other than that and his unfortunate grab release situation, he's got some good things going for him. The funny PK thunder tricks can force people into air dodges (which lead to Ness hitting himself into them) if they're not paying enough attention.
This is true.That there's a window during the pummel rhythm (most claim this window corresponds to when the victim is not in "hitstun" from the pummel) where you will air release if you input a jump during your mashing. Some character's pummels give enough hitstun to keep the victim always in hitstun, so they can force a ground release.
It definitely models reality fairly well, but I think there's more to it than that.
Seibrik doesn't play that well versus Ness at all. I think MK beats Ness pretty badly tbh.According to Shaky, MK isn't that hard. Marth and DK are much harder. Seibrik has to go D3 on him because Shaky beats his MK.