But under correct circumstances, ness being onstage and falcon offstage vs the flipped, falcon is less advantaged than ness in the edgeguarding situation: ness has pkfire and pkt. Falcon has uair fair and other things.
Offstage, Ness can airdodge easily if they have put themselves to a proper recovering position and get back to stage with little damage done if any (maybe the falcon will be smart enough and get us as we land... Idk). If there is an expected jump out or whatever, we start our pkt as soon as we see a jump offstage coming. We get just enough time to loop around and catch falcon with the tailwhip and pkt2 to the stage. Many other situations allow ness at least two ways to get back to the stage.
Falcon recovering: we have pkt and pkfire. You may say that you can avoid it, but it is less avoidable than an expected gimp seen a mile away. Every ness main should see that an opponent wants to gimp and adjust to allow alternative routes. I always allow myself just enough space to dj onto the stage from where I'm at offstage. But back to falcon. You can approach the stage with uair, maybe nair, maybe other things, but they may end up leaving you at a lower position, allowing us to have more reason to use pkt. It's a logic thing; falcon says "I don't want to be pushed back too far or lower myself too much, so I'll just use less aerials offstage." ness' aerials are all viable and covering some of his weak points. Falcon has uair... Otherwwise, his aerials aren't disjointed to the point where it covers everything from pkt. We can loop around if we see uair and redirect to force an upb into our pkt, if you don't uair again. If you do, you're in trouble of height with respect to recovery.
Anyone can make an argument against something. I don't wanna be trolled again by some blind person who doesn't take the time to examine mentally what is going on before spouting off idiocies. I can refute any argument you pose against ness' recovery if I have the time. Right now I need to sleep. The above statements trying to describe what I'm thinking of are very jumbled and not accurately representing what I'm trying to say, but I don't care to correct them right now. Just learn to accept that falcon isn't a pro offstage. I know ness isn't, but I play to maximize options. Falcon just can't get through a good ness main's pkt going at him from below a ledge offstage. If above, that'd be a different story. I wouldn't even care. I would wait out or see where you are at first and determine where you'll fall to, then play accordingly. If you have your dj, I dont bother. Just aerials like fair and stuff to try and get you further out.
What does falcon have as a great way of gimping ness anyways? He can snipe out the pkt? Well anyone CAN, but few do it every time. That's like saying I trip with every dtilt and can chain trips together. It doesn't happen every time, or consistently at all, that someone can just run out and gimp ness, so stop assuming you can. I never said I was gimping falcon. Only putting percent on him.
I used to second falcon. Don't say or assume I don't know what he can do. I know he isn't easily gimped, but that doesn't mean he won't ever get hit offstage. Ness has preventative measures all around: fair, psimag wavebounced if close to ledge, nair, rising airdodge(ness'doublejump is insane), dair(retreated at first slightly and move forward completely when going above opponent), etc. What makes falcon so equal to ness or even better?