Thank you!LEGAULT
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Thank you!LEGAULT
I wish people were looking at it like this when I was literally typing and retyping it on repeat when I was last in this discussion.Unnecessary.
We can try to go above the semantic arguments, at least.
The way she's forcing you to play (due to to the threat of her unmatched damage racking and feasibility of a stock taken in most situations) is unlike other characters in the cast or in Smash in general; the exception being Ice Climbers. While it isn't fair to say "it's as bad as ICs", it's really the fairest comparison.
For a vacuum comparison (not to have it justify anything in particular), Zero Suit's grab, which can lead to high damage combos or potentially death (not realistic to be consistent) not only has 16 frames start up - which is feasibly reactable, but over fifty frames of lag. Essentially all of Bayo's tools that can lead to such reward are half the start up (or less) and half the end lag/punishment window.
I agree. Bayonetta just has really good options, and ways to deal with a possible punish (bat within)I wish people were looking at it like this when I was literally typing and retyping it on repeat when I was last in this discussion.
Cause I have been saying for the longest that her extremely high damage + her extreme threat due to her unreasonably huge plethora of offensive options = you can't really go at her like anyone else in the game. It screws up your confidence and forces an insane amount of respect from you...more so than anyone else I could think of.
Also, (related to this thread), I feel that anti-bayonetta techs and MUs will be found, but the fact that a single character has disrupted the meta and totally turned character's playstyles (Mario's utilt isn't reliable anymore, because... bat within) into frantic, quick-calculating, high risk attempts at getting to Bayonetta is pretty bad game design.
I think that Bat within should be reworked. Witch Time is "op" but it's honestly just like a regular counter (it punishes a characters attack and allows you to retaliate.) So no real beef there, EXCEPT that she can counter a jab or tilt and lead to 40% damage
Her aerial game is REALLY good, and combined with her bullet arts on the ground I find myself being stuck on the other side of FD just waiting for Bayonetta to maybe approach me (she never does and the match stalemates, until I approach, get punished for using my jab or dtilt, and then lose a stock. Rinse repeat)
I feel like Bayonetta was a good idea, but any character that shifts all meta-focus (Meta Knight) should be considered problematic. I don't think that the character should be banned, but she should be reworked.
I appreciate your feedback on my predictability. I should maybe mix-up with other MArts, but that isn't relevant. But my friend is really good at reading my approaches. (again, Shulk)I don't get why people feel Batwithin needs to be reworked, everything else about her dodge are completely terrible and Batwithin doesn't protect Bayonetta with complete damage immunity.
Her dodge has the highest startup in the game, so it a normal character can dodge an attack on frame 3 of their dodge, Bayonetta would still take damage there.
Sounds like your problem TBH. Unless you were being incredibly predictable, there it is kinda hard to counter your jab. I know Shulk has bad framedata, but human reaction time + counter startup is around 17 frames. You have to make the first move, but do so with unpredictability.
I appreciate your feedback on my predictability. I should maybe mix-up with other MArts, but that isn't relevant. But my friend is really good at reading my approaches. (again, Shulk)
But even though her air-dodge is poor, the fact that bat within starts on frame 1 means she has safe escapes from combos, as long as she has ONE frame to act on. (of course, a true combo as no escapability, but that's neither here nor there)
And when I say she has shifted the meta, i mean that (to my knowledge) no other character has generated such.... discomfort(?) in the commmunity as a whole. Of course, this could be just because of how unique of a character she is.
I get the vibe that people just want non-Bayo's to stop complaining and pick up different characters, but no game should force people to play as someone that the player doesn't have a fun time playing as. Personally, I struggle with rush-down characters, but they seem to dominate all popular tier-lists. Go figure.
Oh, and i meant that she would bat within my jab with a dodge. Not truly Witch Time it.
Maybe I just don't understand Bayonetta as a whole, but my friend has successfully trumped all of my recovery options, (dair) countered my moves, (witch time) and escaped my strings (bat within), all the while 0-deathing me because of witch time and her weird side-b in the air combo. (the one that goes down.... sorry that isn't specific)
You don't have to pick a top tier, but you should pick a secondary to back you up.Oh well. Maybe Shulk is just terrible in this MU. Better pick up a top tier if i want to continue to have fun in this game.
hmmm. maybe I should pick up Link again? Maybe using his projectiles would be good? but then again his shield doesn't block her bullet arts.If that is true, than you are not unpredictable enough. Human reaction time is 12 frames, any move that is faster than 12 frames can't be dodged on reaction. In order to dodge a move with less than 12 frames of startup, you have to guess. If you force your opponent to guess, you are at an advantage.
All of Shulk's aerial has at least 12 frames of startup so it is more than possible to dodge it on reaction. So an aerial approach is not a good idea without mixing it up. Try a grounded one.
So you should go for an air dodge read, Bayonetta's air dodge has 10 frames of endlag (most characters has 5 or 6). It is surprisingly easy to punish the air dodge can setup a powerful move. I practically stopped using air dodge at all with her.
Actually, Little Mac did it too. Bayonetta is as extreme as Little Mac.
If you truly want to continue as Shulk, then you should at least try Bayonetta against a friend to see what she is like.
Rushdown dominates the tier list sadly, but unless you are going to a national tournament, tier list is quite unimportant.
If she batwithin your jab, you can continue the jab to hit her when she comes back. Shulk's jab is frame 5, if your friend is dodging it, she has to be guess for it. Try fake it (by being next to her) and go for a FSmash after the dodge expires.
Shulk does have a limited recovery option....
Witch Time is just a counter, and since it decays, you don't have to worry about it too much if she just used one.
Your strings are likely not to reliable in the first place, Shulk's moves are pretty laggy. Plus, it could have been a frame 2-4 Bat within which means you actually got a good deal since other characters would have taken no damage.
Is it rare for you to live past 100%? Curious.
You don't have to pick a top tier, but you should pick a secondary to back you up.
But nonetheless, have fun bro, it's why we started Smash.
Sothe, the best straight husbando in the Radient gamesPS: So is this a "Fire Emblem has too much characters" and "Might as well as name it Fire Emblem bros" prank? Not sure who I am at all.
Yeah because the Brawl competitive scene is soooooo bigIf the Smash community can deal with Brawl MK for 8 years, they can deal with Bayonetta, who isn't anywhere near as bad. Plus patches (assuming there's anymore) are bound to fix her up at some point.
A better argument would be that MK was pretty hard to play. Not like you could pick him up and be an expert after a month.Yeah because the Brawl competitive scene is soooooo big
It's not right that you say she's as extreme and overtly relying on the game-release instance as a logical crutch continually.Actually, Little Mac did it too. Bayonetta is as extreme as Little Mac.
Wise words in general and a good tonetl;dr version: She doesn't have 8-2 matchups or better across the board, so, no, she's not ban-worthy. You gotta play the neutral more like you would in a traditional fighter against her, so learn ground control, anti airs, how to use counterhits and whiff punishes to your advantage, and how to get the most out of your grab game. Learning how to play Street Fighter or Guilty Gear might also be helpful, since it teaches all of that stuff except for grab game.
I'll just be a little nitpicky and say that you can't really trade with her to end her combos, you have to DI and then airdodge, and it might be better if she was adjusted so that you could nair out with some characters.I'm bringing this up because people talk about Bayonetta as if she's some insurmountably powerful monster with borderline auto-win matchups across the board like Akuma was, but honestly, Bayonetta is, at best, in the same place in the Smash 4 meta that Old Sagat was in Super Turbo. Definitely a powerful character who can be hard to deal with, but it's nothing insurmountable. I will say that unlike Akuma and Old Sagat, her dominance isn't just a matter of sheer power, but how different she is. Her playstyle is very reminiscent of MvC or anime fighters. And unlike Ryu, where you don't have to play the neutral like you're playing Street Fighter to beat him, with Bayonetta, an understanding of traditional fighting game fundamentals is a huge part of dealing with her. Ground control, anti-airs, counterhits, whiff punishes, proper application of shielding/perfect shielding (in place of blocking/just frame bocking), and out of shield options (in place of reversals) are the name of the game. And the number one thing to remember is that escaping her combos isn't just a matter of DI and airdodging out. In traditional fighters, if you want to get out of a combo, you have to interrupt it and turn the tides against her as soon as you get an opening/they drop the combo, which is exactly what you want to do against Bayonetta. Even if that means mashing A in hopes of throwing out a neutral-air. She also doesn't have much in the way of dealing with characters with good grab game, so use that to your advantage if you can.
I've heard that the Mario Bros. (including Doc) and Ness can do nair trades and that Ryu can nair or true Shoryuken out. I'd have to assume that you have to (S)DI out then nair (or true Shoryuken) to do so.I'll just be a little nitpicky and say that you can't really trade with her to end her combos, you have to DI and then airdodge, and it might be better if she was adjusted so that you could nair out with some characters.
But other than that, this is like the MVP of the whole thread. This is the post I'll redirect other people to in Bayonetta discussions.
She actually shares a ton of animations with Kat, so you're right in more ways than one.I find that bayonetta seems to fight a lot like kat from play station all stars, lots of fluid movement, especially in the air, and a very combo heavy play style. Keeping that in mind, the way to fight against kat was to block until the right moment in her combo, and then hit her out of it and capitalize as much damage as you can, or land a kill shot. Fighting bayonetta seems to be relatively the same. Block until around the third hit of most of her combos, then punish.
I doubt another 6 months will stop players like Ally from being scrubs about it, but yeah. It's way too soon to say that we need to ban the character. Jumping the gun on a ban so early is part of what led to the downfall of SoulCalibur 4Give it at least 6 months guys.
3S Chun is another good comparison. I mainly brought up Old Sagat because he's another example within Super Turbo that I can contrast against Akuma to show the difference between a character who's dominant but manageable like Bayo is vs. one who's flat-out God Tier (going by David Sirlin's definition of God Tier: so flat-out overpowered that it makes everything else completely non-viable by comparison)Kip took the words right out of my mouth, only the comparison I've been using for Bayo was Third Strike Chun. Now I have a better example to use lol.
Coming from someone who also plays Street Fighter and KI competitively, a lot of people in the community can learn so much by just thinking about things in the traditional FGC style. So good stuff bringing that to the table. *cue golf claps*
How is she awful to watch?She is awful to watch. I give up on watching tournament streams when there are bayo players and i am not the only one. We need to take veiwership into account, that is mainly what keeps a game alive.
Even then, a character being awful to watch is a terrible reason to ban them. By that logic, Necalli or Karin should be banned in SFV, or Sheik and Puff in Melee, or Millia in Xrd.She is awful to watch. I give up on watching tournament streams when there are bayo players and i am not the only one. We need to take veiwership into account, that is mainly what keeps a game alive.
Again, I don't even think it's that her neutral is on a completely different level, just that it's fundamentally different in a way that many players aren't used to. Against Bayo, you're playing Smash neutral and SF or Guilty Gear neutral at the same time, and that's something that overwhelms people. It's, effectively, the same reason why you see so few Ryu mains - his neutral is a combination of Smash neutral and Street Fighter footsies.How is she awful to watch?
Good bayos are a joy to watch imo.
Sonic is ****ing painful to watch ok?
Characters that ignore neutral and just do stuff. Thats not Bayo. She takes the neutral game to the next level. A level that unfortunately many chars are simply too damn weak to compete in. oh well.
Cuz it is so rare for Bayonetta's opponent to live past 100% right?the difference between bayo and these other characters is that bayo only needs to put her hands on the opponent once to get a kill. The audience will feel cheated. The only comparable character to bayo in a game that is still alive is melee Ice Climbers. except Ice climbers are far from dominant and grabs are hard to get. maybe it does take skill to get an opponent into a kill combo but there is little risk in going for it. The audience feels just as cheated as the player and that is not healthy for the longevity of the game.
Banning ish for the sake of "fun" is super silly. What is fun for one person/group of people may not be the same way others feel; whose opinion matters more?Results for Tech Republic (128 entrants):
1- Rydle
2- Greward
3- Marcbri
4- Robo~Luigi
5- Sefi
5- El_Pitikla
7- Hikotsu
7- Nau
Soo, Bayo wins again with ease in Spain, this time in a national tournament and the community is NOT happy. While other Bayos got to top 16, Rydle just demolished everyone, even ending the first grand final game in 22 seconds. People hate watching and playing her to the point where more people are pushing for a ban and wishing for nerfs after every tournament. A recent poll that just started today has already 75% of votes for the ban.
For context, Rydle was ranked 6th at the end of 2015 and played Sheik, but he was clearly below the top 5, usually getting 3-0ed by them. Now that things are the other way around and more and more people are picking up Bayo the community is getting mad. The community has grown a lot since Brawl days and a lot of the old school players don't want to see it fall again so they want to ban it before half the entrants of a tournament play her.
You can watch the matches on the past broadcasts from twitch.tv/smashbrosspain or wait until they are uploaded to Youtube in our Youtube acc by the same name.
Just wondering about your opinions about this.
I'm leaving here my personal opinion as well:
Bayo is not unbeatable but she's clearly one tier above the rest of the characters. She destroys most, if not all of the cast and is just unenjoyable to play against her and to watch the matches where there's one. Oh, but "adapt/get gud", you'll say. yeah, didn't we say that about customs as well and we ended up banning them because we enjoyed customs off meta more? I just happen to enjoy the game without Bayo more, might as well just quit if I have to play a match-up where I can't make more than 2 mistakes. It just stops being fun there and if the players don't enjoy the game then they have no reason to get good/adapt or to even play anymore. Bayonetta, while not unbeatable, will kill the game.
Do you think your region will end up banning her? In the strictest sense of competition, that is finding out who is the best player, it doesn't make sense to ban any character, because if a player wants to be the best, they must play the best character. Obviously, though, that's not exactly why some of us play, and seems to me to be an incomplete outlook on competition. Do you think that Spain will end up balancing its ruleset around players being able to have more fun?Bayo is not unbeatable but she's clearly one tier above the rest of the characters. She destroys most, if not all of the cast and is just unenjoyable to play against her and to watch the matches where there's one. Oh, but "adapt/get gud", you'll say. yeah, didn't we say that about customs as well and we ended up banning them because we enjoyed customs off meta more? I just happen to enjoy the game without Bayo more, might as well just quit if I have to play a match-up where I can't make more than 2 mistakes. It just stops being fun there and if the players don't enjoy the game then they have no reason to get good/adapt or to even play anymore. Bayonetta, while not unbeatable, will kill the game.
So, you don't understand Bayonetta at all.Well, yeah, Bayonetta can still get her combos, but defensive play means she has to work much harder to get them started. Playing offensively means always committing, and you will get punished. People counter-played MK pre-patch by not committing, and camping at the ledge. It's similar to ZSS: the best way to avoid her punish game is to be defensive. The same general strategy is what works best against Bayonetta, and this is especially important considering she has two combo starters.
I feel that Bayonetta is still this game's version of Melee Jigglypuff where she gets a stupidly easy stock kill off of a read and has high survivability in the air. And like Melee Jigglypuff I don't think that alone makes her a character of a separate tier; even if I do think elements of her deserve nerfs (although I couldn't tell you what would be the best way to nerf her in order to keep her design mentality intact, other than elements of the Witch Twist and Divekick).Results for Tech Republic (128 entrants):
1- Rydle
2- Greward
3- Marcbri
4- Robo~Luigi
5- Sefi
5- El_Pitikla
7- Hikotsu
7- Nau
Soo, Bayo wins again with ease in Spain, this time in a national tournament and the community is NOT happy. While other Bayos got to top 16, Rydle just demolished everyone, even ending the first grand final game in 22 seconds. People hate watching and playing her to the point where more people are pushing for a ban and wishing for nerfs after every tournament. A recent poll that just started today has already 75% of votes for the ban.
For context, Rydle was ranked 6th at the end of 2015 and played Sheik, but he was clearly below the top 5, usually getting 3-0ed by them. Now that things are the other way around and more and more people are picking up Bayo the community is getting mad. The community has grown a lot since Brawl days and a lot of the old school players don't want to see it fall again so they want to ban it before half the entrants of a tournament play her.
You can watch the matches on the past broadcasts from twitch.tv/smashbrosspain or wait until they are uploaded to Youtube in our Youtube acc by the same name.
Just wondering about your opinions about this.
I'm leaving here my personal opinion as well:
Bayo is not unbeatable but she's clearly one tier above the rest of the characters. She destroys most, if not all of the cast and is just unenjoyable to play against her and to watch the matches where there's one. Oh, but "adapt/get gud", you'll say. yeah, didn't we say that about customs as well and we ended up banning them because we enjoyed customs off meta more? I just happen to enjoy the game without Bayo more, might as well just quit if I have to play a match-up where I can't make more than 2 mistakes. It's just stops being fun there and if the players don't enjoy the game then they have no reason to get good/adapt or to even play anymore. Bayonetta, while not unbeatable, will kill the game.
just to clarify, before i'm stoned to death by some of youuntil bayo is as poisonous as 2011 mk, talking about a ban will only make you look as a fool
the character is TWO MONTHS OLD