Bayonetta is the ultimate repudiation of children who insist that hitstun and combos make fighting games great.
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The bolded bit is blatantly not true after Pound. At least at top level, Bayo hasn't shown herself to be problematic and a variety of characters were shown to have winnable MUs against her including top tiers (Sheik) and high tiers (Toon Link). Whether she's fun to play against or watch is a matter of personal taste and, no matter how many players share that opinion, you can't reasonably ban her on those grounds.Bayo is not unbeatable but she's clearly one tier above the rest of the characters. She destroys most, if not all of the cast and is just unenjoyable to play against her and to watch the matches where there's one. Oh, but "adapt/get gud", you'll say. yeah, didn't we say that about customs as well and we ended up banning them because we enjoyed customs off meta more? I just happen to enjoy the game without Bayo more, might as well just quit if I have to play a match-up where I can't make more than 2 mistakes. It just stops being fun there and if the players don't enjoy the game then they have no reason to get good/adapt or to even play anymore. Bayonetta, while not unbeatable, will kill the game.
Banning ish for the sake of "fun" is super silly. What is fun for one person/group of people may not be the same way others feel; whose opinion matters more?
The game doesn't owe you anything, and players who used to win before are not guaranteed anything. What's stopping Rydle from also just having improved?
I really do not like this argument at all, it's based off of an emotional appeal that I can't support.
Spain is it's own region though so y'all should do what's best for your scene
It's not about fun, it's about community growth. People are quitting tired of seeing Bayonetta winning all tournaments and some top players are considering the same as well. If you have played Brawl this will sound familiar. The character is broken and it puts its user in a considerable advantage no matter which character he's facing. With a risk/reward ratio as skewed as Bayo, it's not unexpected to find the game unfair. She can still be beaten but being plain better than the bayo player it's clearly not enough, she must be outplayed without comitting a single small mistake or your stock is gone.Do you think your region will end up banning her? In the strictest sense of competition, that is finding out who is the best player, it doesn't make sense to ban any character, because if a player wants to be the best, they must play the best character. Obviously, though, that's not why most of us play, and seems to me to be an incomplete outlook on competition. Do you think that Spain will end up balancing its ruleset around players being able to have more fun?
Not trying to be a loaded question, having trouble phrasing the question in any other way though.
You realize something about those options? They're not as effective as Witch Twist OoS and definitely not Witch Time. That was the whole point about my post: they're her two best combo starters, and the best way to land them--and the only way to land Witch Time--is by punishing a unsafe moves. Bayo fundamentally works the same as other punishment characters--she has a much harder time winning when you force her to commit to her approaches. This is why she's more "bark than bite" at top level play, because those players know how to exploit safe pokes.So, you don't understand Bayonetta at all.
Dtilt, up tilt, FAir1, up air, and NAir all setup things for her. Low % uthrow>wt1, BAir. High %, ftilt1 kind of? And then of course her specials.
Miis are banned (and only selectively so) because of logistics.Bayonetta is going to be banned in spain for being absurdly overpowered, not anything about fun or **** lol
Bayonetta is miles above any character that existed in a smash game. What is so bad about banning a character? The game is better for competitive reasons without her. Even the bayonetta players agree that she's broken.
The only reason that bayonetta isn't dominating majors is because only mediocre players are maining her and the god tier players refuse to play this character. They are hoping for a veeeeeery big nerf on bayonetta before the game dies out, which might or might not happen.
Spain banned blazblue's kokonoe on release, and we will do it again with bayonetta (probably).
Everything is allright when we ban 3 mii characters when they are finely balanced, but hey, banning the overpowered character? not fair bud
Brawl problems weren't only metaknight, not only that but the moment you put money on the table,you cant say is for fun, if that the case we should ban, they're bad for twitch viewers(community growth is incorrect, is called money).It's not about fun, it's about community growth. People are quitting tired of seeing Bayonetta winning all tournaments and some top players are considering the same as well. If you have played Brawl this will sound familiar. The character is broken and it puts its user in a considerable advantage no matter which character he's facing. With a risk/reward ratio as skewed as Bayo, it's not unexpected to find the game unfair. She can still be beaten but being plain better than the bayo player it's clearly not enough, she must be outplayed without comitting a single small mistake or your stock is gone.
http://oddshot.tv/shot/vgbootcamp2-2016040324223426there is little risk in going for it.
Not really, miis get the ban because people don't like them. Setting up a mii is roughly 20 seconds time. Logistics is merely the excuse.Miis are banned (and only selectively so) because of logistics.
Bayonetta is being proposed for a ban because of politics.
It's not about fun, it's about community growth. People are quitting tired of seeing Bayonetta winning all tournaments and some top players are considering the same as well. If you have played Brawl this will sound familiar. The character is broken and it puts its user in a considerable advantage no matter which character he's facing. With a risk/reward ratio as skewed as Bayo, it's not unexpected to find the game unfair. She can still be beaten but being plain better than the bayo player it's clearly not enough, she must be outplayed without comitting a single small mistake or your stock is gone.
This is where I got it from, though you are speaking from your own experience.Oh, but "adapt/get gud", you'll say. yeah, didn't we say that about customs as well and we ended up banning them because we enjoyed customs off meta more? I just happen to enjoy the game without Bayo more, might as well just quit if I have to play a match-up where I can't make more than 2 mistakes. It just stops being fun
First off-Mii's shouldn't be banned at all, but that's beyond this thread.Bayonetta is going to be banned in spain for being absurdly overpowered, not anything about fun or **** lol
Bayonetta is miles above any character that existed in a smash game. What is so bad about banning a character? The game is better for competitive reasons without her. Even the bayonetta players agree that she's broken.
The only reason that bayonetta isn't dominating majors is because only mediocre players are maining her and the god tier players refuse to play this character. They are hoping for a veeeeeery big nerf on bayonetta before the game dies out, which might or might not happen.
Spain banned blazblue's kokonoe on release, and we will do it again with bayonetta (probably).
Everything is allright when we ban 3 mii characters when they are finely balanced, but hey, banning the overpowered character? not fair bud
Miis are banned due to ignorance, top player circle jerking and out right ****ing laziness.Miis are banned (and only selectively so) because of logistics.
Bayonetta is being proposed for a ban because of politics.
Didn't express myself correctly tbh, but ye, people want her banned because she's broken/unfair which makes them not interested into the game aka scene not growing.This is where I got it from, though you are speaking from your own experience.
However, your response is different from below:
First off-Mii's shouldn't be banned at all, but that's beyond this thread.
Nothing's wrong if you ban a character, but it better be with good reason. I'm not seeing the evidence that Bayo is dominating majors yet, we just saw one and Bayo did about as strongly as just about any regular top tier. I'm not buying it.
I don't think Bayo is healthy in her current state but character bans at this time seems super silly.
Funny to have someone who registered in 2015 talking about Brawl lol. I was antiban for the majority of Brawl lifespan, Bayo is better than ICs or MK anyways. People will say it's too early until it's too late, but you just need to take a look at the character to see that it's completely busted, do you think new DI will appear overtime that will help escape her 0 to death combos? I don't think so.With regards to Bayo controversy, some people who bring Brawl into the argument don't understand why the game was so poorly balanced. were only part of the issue. Brawl had chain-grabbing, grab release shenanigans, and edge-hogging, the former of which severely hindered heavies and fast-fallers ( would have been undeniably top tier if it weren't for chain-grabbing); grab release infinites killed against ; and edge-hogging hurt anyone who didn't have a good recovery, while helping characters like .
Two characters in Brawl warranted a ban because 1) they were broken 2) they benefited off of abusive mechanics in the game's engine ( would've been **** if chain-grabbing never existed).
Bayonetta exists in a game with far less abusive mechanics, and so using Brawl to justify her ban simply doesn't work.
I don't disagree to be honest. I don't even think they should be banned in the first place.Miis are banned due to ignorance, top player circle jerking and out right ****ing laziness.
This community continues to show me how ****ing young it is and how ridiculous it is.
and also got **** on by and for the same reason.(apparently) had problems vs. because of grab release jank.With regards to Bayo controversy, some people who bring Brawl into the argument don't understand why the game was so poorly balanced. were only part of the issue. Brawl had chain-grabbing, grab release shenanigans, and edge-hogging, the former of which severely hindered heavies and fast-fallers ( would have been undeniably top tier if it weren't for chain-grabbing); grab release infinites killed against ; and edge-hogging hurt anyone who didn't have a good recovery, while helping characters like .
Two characters in Brawl warranted a ban because 1) they were broken 2) they benefited off of abusive mechanics in the game's engine ( would've been **** if chain-grabbing never existed).
Bayonetta exists in a game with far less abusive mechanics, and so using Brawl to justify her ban simply doesn't work.
I remember Zero saying that Mini brawler and helicopter kick was ridiculous.Miis are banned due to ignorance, top player circle jerking and out right ****ing laziness.
This community continues to show me how ****ing young it is and how ridiculous it is.
I disagree with Bayo being better than Brawl MK. Brawl MK was overtuned in every aspect of gameplay, and the game's physics benefited him because his floatiness made him difficult for most characters to chain-grab, and edge-hogging boosted his already deadly edge game. Bayonetta doesn't have auto-win buttons in neutral, I'd say she's closer to IC's in that she can be lamed out but gets a lot off one hit. However, IC's chain-grabs were a lot more consistent when mastered than Bayo's combos, so I think IC's are better as well.Didn't express myself correctly tbh, but ye, people want her banned because she's broken/unfair which makes them not interested into the game aka scene not growing.
Funny to have someone who registered in 2015 talking about Brawl lol. I was antiban for the majority of Brawl lifespan, Bayo is better than ICs or MK anyways. People will say it's too early until it's too late, but you just need to take a look at the character to see that it's completely busted, do you think new DI will appear overtime that will help escape her 0 to death combos? I don't think so.
Brawl was at its last hours at 2012 anyways.I disagree with Bayo being better than Brawl MK. Brawl MK was overtuned in every aspect of gameplay, and the game's physics benefited him because his floatiness made him difficult for most characters to chain-grab, and edge-hogging boosted his already deadly edge game. Bayonetta doesn't have auto-win buttons in neutral, I'd say she's closer to IC's in that she can be lamed out but gets a lot off one hit. However, IC's chain-grabs were a lot more consistent when mastered than Bayo's combos, so I think IC's are better as well.
And just because I registered in 2015 doesn't mean I'm new. I've kept up with scene since 2012.
One of the best things about Smash 4's engine is that it's currently designed so as not to be abusive and excessively reward certain characters while punishing others excessively. Right now the only character who really suffers in the Smash 4 engine is Puff, while in Melee/Brawl the game played favorites with certain character archetypes to a much greater extent. Sure heavyweights still aren't great because of the existence of faster combo characters who outreward them while also being able to outmaneuver them, but at least now Bowser/DK do get enough reward relative to *most* of the rest of the cast to be fearsome and rage gives heavier characters something to make them more relevant. While Melee players criticize Smash 4's engine for a lack of exploits, the flip side of this is that it makes balancing different character archetypes easier as opposed to just having certain kinds of characters having all of the advantages and others having none.and also got **** on by and for the same reason.(apparently) had problems vs. because of grab release jank.
Brawl's addition of hitstun canceling also harmed a good amount of characters since they couldn't fluently combo in the engine. would be stupid good if he were to be in Smash 4. Frame 3 dsmash, a nair that killed around 100%, a far better recovery etc. Other characters who notably suffered were ,, and .
←過去 未来→ pic.twitter.com/FPEBmOEZ1V
— りん/Rin (@rintarosu10) April 3, 2016
Not to nitpick, but MK's fall speed was average for Brawl standards (1.39 at 19th out of 38). He wasn't combo food because he had a frame 3 nair and frame 4 down air, and hitstun was non-existent in Brawl. Chain-grabbing was only a major issue against IC's anyway.Brawl was at its last hours at 2012 anyways.
MK is not floaty, he's a fast faller lol with one of the worst air speeds, and he was combo-food and even chaingrabbed by some characters by release or down throw.
Still that's far from being floaty. MK was one of the most combo food lightweights in Brawl, I don't remember the exact reasons but I remember the comboes. MK was affected by some weird chaingrabs like Pika and Yoshi's.Not to nitpick, but MK's fall speed was average for Brawl standards (1.39 at 19th out of 38). He wasn't combo food because he had a frame 3 nair and frame 4 down air, and hitstun was non-existent in Brawl. Chain-grabbing was only a major issue against IC's anyway.
And "auto-win" was an exaggeration on my part. Brawl MK's neutral options were leagues better than Bayo's.
IC's chain-grabs were "consistent" in the manner that the only real way to escape was if the IC's player messed up; you have a much bigger chance escaping Bayo ladders.
Honestly, I get where this notion is coming from, but **** it. Game needs to be about the players first. Viewers will always find stuff to complain about. And Bayonetta is more fun for viewers than for players lol. Just my two cents.She is awful to watch. I give up on watching tournament streams when there are bayo players and i am not the only one. We need to take veiwership into account, that is mainly what keeps a game alive.
Then we should ban cloud who has better results than bayo in the same time frame.It is certainly too early to be banning Bayonetta, but Pound 2016 proved very little at this stage. OK, so she didn't make top 8. She's been out for like 2 months. Just wait until the dedicated players have had 6 to 9 to 12 months of polish with her. The apologists are doing much to help her case by saying things like "she is beatable". I don't see many people saying "she is bad" or that she struggles once the opponent employs certain strategies. Saying she is "beatable" means (as people have already pointed out) that she has severe imbalances that force incredibly unorthodox styles of play.
The rest of this year will be quite telling with regard to her actual potential. No, she's currently not a threat, but she's not off the hook either.
LOL! Cloud isn't sweeping results. Plus, Cloud will only drop as people learn how to edge guard him. M2K did a good write up on why Cloud is overrated right now.Then we should ban cloud who has better results than bayo in the same time frame.
Well, this is how she plays in her games, without a Witch Time or good spacing from the enemy, she gets rekt'd, since update patches exist unlike Melee or Brawl, how about instead of giving her the Sheik/Diddy treatment, you just increase the SDI multiplier on her main combo moves? That way 0-deathing becomes more difficult and escaping becomes easier.To be clear, I am not in favor of a ban. Definitely not in the near future. I'm only pointing out that it's obvious to me why her design has resulted in a negative experience for so many people.
Who knows. Remember it took a while before Nintendo took action on Diddy and Sheik so perhaps it is the same in this case, oh and people saying she should be banned, is as ZeRo put it, ridiculous.I'd be surprised if we didn't see another nerf at some point. Nintendo jumped the gun and nerfed Little Mac before any proof of dominance. It was a patch driven by angry fans and hurt feelings. How can Nintendo be overlooking the ridiculous nature of Bayonetta's risk reward ratios?
Mac was probably nerfed because of his performance on For Glory or online period.I'd be surprised if we didn't see another nerf at some point. Nintendo jumped the gun and nerfed Little Mac before any proof of dominance. It was a patch driven by angry fans and hurt feelings. How can Nintendo be overlooking the ridiculous nature of Bayonetta's risk reward ratios?
Source: http://sourcegaming.info/2016/03/31/dengeki2015/Balancing takes into consideration data from online play, and suggestions from an in-house monitoring/playtesting team. It’s not that they ignore vocal feedback from the players, but it’s mostly online data and internal testing and adjustments
Reading data is hard. I wish I could see the raw numbers. It's obvious Nintendo went too far.Mac was probably nerfed because of his performance on For Glory or online period.