TTTTTsd
Gordeau Main Paint Drinker
I feel like the concept of nerfs/changes was fine but what was provided was absolutely abysmal holy ****.
A reminder that 1.5x SDI on Meta Knight Uairs make his combos easy to escape for anyone not floaty. Now picture 2x SDI on a combo move that has WEIGHT INDEPENDENT KNOCKBACK (this means everyone in the game can just get out!).
Divekick is useless on hit, not only is the angle terrible but it does less damage too (lol what?). They could've solved literally almost every problem with this char by making stuff like Divekick bounce her and her target wayyy less high, but alas....
Oh well, this debate was interesting while it lasted.
A reminder that 1.5x SDI on Meta Knight Uairs make his combos easy to escape for anyone not floaty. Now picture 2x SDI on a combo move that has WEIGHT INDEPENDENT KNOCKBACK (this means everyone in the game can just get out!).
Divekick is useless on hit, not only is the angle terrible but it does less damage too (lol what?). They could've solved literally almost every problem with this char by making stuff like Divekick bounce her and her target wayyy less high, but alas....
Oh well, this debate was interesting while it lasted.
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