dang we all got transfered here lol
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I moved posts from the competitive thread to here.Results for Tech Republic (128 entrants):
1- Rydle
2- Greward
3- Marcbri
4- Robo~Luigi
5- Sefi
5- El_Pitikla
7- Hikotsu
7- Nau
Soo, Bayo wins again with ease in Spain, this time in a national tournament and the community is NOT happy. While other Bayos got to top 16, Rydle just demolished everyone, even ending the first grand final game in 22 seconds. People hate watching and playing her to the point where more people are pushing for a ban and wishing for nerfs after every tournament. A recent poll that just started today has already 75% of votes for the ban.
For context, Rydle was ranked 6th at the end of 2015 and played Sheik, but he was clearly below the top 5, usually getting 3-0ed by them. Now that things are the other way around and more and more people are picking up Bayo the community is getting mad. The community has grown a lot since Brawl days and a lot of the old school players don't want to see it fall again so they want to ban her before half the entrants of a tournament play her.
You can watch the matches on the past broadcasts from twitch.tv/smashbrosspain or wait until they are uploaded to Youtube in our Youtube acc by the same name.
Just wondering about your opinions about this.
I'm leaving here my personal opinion as well:
Bayo is not unbeatable but she's clearly one tier above the rest of the characters. She destroys most, if not all of the cast and is just unenjoyable to play against her and to watch the matches where there's one. Oh, but "adapt/get gud", you'll say. yeah, didn't we say that about customs as well and we ended up banning them because we enjoyed customs off meta more? I just happen to enjoy the game without Bayo more, might as well just quit if I have to play a match-up where I can't make more than 2 mistakes. It just stops being fun there and if the players don't enjoy the game then they have no reason to get good/adapt or to even play anymore. Bayonetta, while not unbeatable, will kill the game.
Abadango did the same to 9B, people need to start adapting, I know I am, even more so since I main characters whose recovery is REALLY gimpable by WT(Witch Time.)Its amazing that apparently bayonetta is SO broken that mars effectively managed to shut her down in top 16 at pound. Learn. the. matchup. her zero to daths are real granted they are situational and. She struggles if you slow the pace of the game down and stop throwing out hitboxes. in high level play (not locals) she has been repeatidly exposed for having weaknesses. she is not brawl metaknight or IC not even close she doesnt have anything like those characte did in her overall design. That comparison is absurd and needs to stop.
That's fine for now. I think most people are simply afraid of what she will become. Bayonetta is scary now; sure we'll learn how to fight her, but what if Bayonetta players discover even worse combos? What if they refine the process to where any mistake is guaranteed 0-to-death? What if Bidou makes her extra stupid?Its amazing that apparently bayonetta is SO broken that mars effectively managed to shut her down in top 16 at pound. Learn. the. matchup. her zero to daths are real granted they are situational and. She struggles if you slow the pace of the game down and stop throwing out hitboxes. in high level play (not locals) she has been repeatidly exposed for having weaknesses. she is not brawl metaknight or IC not even close she doesnt have anything like those characte did in her overall design. That comparison is absurd and needs to stop.
Sensationalist nonsense stirring up needless drama.That's fine for now. I think most people are simply afraid of what she will become. Bayonetta is scary now; sure we'll learn how to fight her, but what if Bayonetta players discover even worse combos? What if they refine the process to where any mistake is guaranteed 0-to-death? What if Bidou makes her extra stupid?
Little Mac was barely touched, and his performance on For Glory is utter trash.Reading data is hard. I wish I could see the raw numbers. It's obvious Nintendo went too far.
Un126, I can't express enough how similar the argument is to banning Little Mac. Honestly, learning is never fun if you believe you can't learn.I personally don't think Bayo will kill the game, though she is pretty unfun to play against.
going by that she'd still get results. shiek and diddy can survive that but her frame data that would gut her character. i garantee you the general community wants her to become unplayable. this hate is unlike any character in this game. people would groan at shiek. they openly mock bayo players.What if update 1.1.6 or any future update gives her Diddy/Sheik treatment?
Mainly his side B nerf is what hurt him the most. He went from having a respectable recovery to having a criminally short one. It was just sad.Little Mac was barely touched, and his performance on For Glory is utter trash.
Lowest win rate even before nerfs.
Jab 2/3 does 1% less.
Nair SDI 2x
SideB got a slight nerf.
No more nerfs from there.
xP
It wasn't a respectable recovery in the first place. It still has 90% of the original.Mainly his side B nerf is what hurt him the most. He went from having a respectable recovery to having a criminally short one. It was just sad.
The same could said for any character with a kill throw or throw combo that can kill.the difference between bayo and these other characters is that bayo only needs to put her hands on the opponent once to get a kill.
So you presume to speak for the entirety of smash's viewers, now?The audience will feel cheated.
The audience feels just as cheated as the player and that is not healthy for the longevity of the game.
no other character in the game gets the rewards she consistently gets off of punishing mistakesThe same could said for any character with a kill throw or throw combo that can kill.
Oh, by your logic, ZSS should get nerfed for her punish game as well (which is as good as Bayo's) , considering how she can basically kill you off a whiffed move with down-throw, up airs -> Boost Kick into a ceiling KO.no other character in the game gets the rewards she consistently gets off of punishing mistakes
not arguing for a ban considering all she did this weekend was win a tourney in a low key region buuuut she really should get nerfed out of her ceiling KOs
I like this comparison. A character like Bayonetta will only ever warrant a ban when half of the players main her, half of every top 8 is dominated by her, and every Grand Finals set is Bayonetta dittoes.So, I just had a bit of a realization.
While Old Sagat and 3S Chun are pretty good comparisons, there's another character she has a lot in common with.
She's our Algol.
In SoulCalibur 4, there was a character named Algol, who was meant to be an experiment in system transference, much like Bayonetta is in Smash 4. Whereas Bayo essentially has her home game's gameplay replicated in a 2D environment for a very anime fighter or MvC-esque vibe, Algol was meant to be a 2D fighter-style zoning character in a 3D fighter (a very good one design-wise, mind you. His design would be the perfect jumping off point for Tekken x Street Fighter), complete with a zoning projectile and a shoryuken. Algol also had an infinite. It was very risky to land, but it was an infinite, nonetheless, and his radically different playstyle earned him no favors, so there was a heavy push to ban him, which eventually went through after a community vote by a majority of the community's TOs. And then people discovered that Hilde's safest moves could convert into a launcher that could ring-out people from anywhere onstage. And because people jumped the gun on banning Algol, who was relatively tame, people were hesitant to ban Hilde. Eventually, this, along with several other factors such as the tendency towards tech-hoarding in the community, ended in a ton of people leaving the community for Street Fighter 4.
And now we have Bayonetta. An experiment in system transference with a very different neutral game from what many players are used to and the ability to carry out 0-death combos that, while basically guaranteed if you land them, can be very risky against a competent opponent, who the community is now pushing to ban despite the fact that there is no indication that she's actually powerful enough to be ban-worthy (i.e. 8-2 matchups or better across the board).
This has all happened before, and it will all happen again.
It's fine if she's not banned for now.Looks like I might have to drop some FGC wisdom on you guys. This is gonna be a long one, but it's an interesting lesson on FGC history, mentality in regards to bans, and why Bayonetta is as good as she is and might become more manageable as the meta develops (though she'll likely stay very good)
First of all, I'd like to make a little comparison to Street Fighter II, particularly in regards to Akuma and Old Sagat, and bring up the difference between Hard Bans and Soft Bans.
A Hard Ban is an actual tournament rule saying that something is not allowed. You are not allowed to use this option in tournaments, lest you get disqualified or have to have your results invalidated.
A Soft Ban is an informal agreement among players not to use an option. Doing so is not in violation of any tournament rules, but it will get you shamed, booed, insulted, and/or beaten up in a parking lot after your set.
In Street Fighter II Turbo, Akuma was hard banned. As one OG player put it, "10-0 matchups across the board may be hyperbole, but 9-1 isn't." Short of a miracle, if you were playing against an Akuma player who knew what they were doing, and you weren't using Akuma, you were guaranteed to lose. He was the first and one of the only real community-wide character bans in the FGC, because he had such a strong matchup spread, even for a game where 6-4 is considered an even matchup, that the only thing that could beat an Akuma player was a better Akuma player.
Old Sagat (Each character in Super Turbo had an "old" variation that lacked the new mechanics introduced in Turbo, but was more powerful to compensate. In theory, at least. Some were more powerful than the "New" version, and others were worse), on the other hand, was a different story. He was widely considered the best in the game after Akuma and dominated competitive play, but his matchups weren't as one-sided, and they weren't as consistently good across the board. He had some very strong matchups, but they were all manageable; they were nothing that a skilled enough player couldn't overcome. He was soft-banned in Japan, but the rest of the world saw no issue with him.
I'm bringing this up because people talk about Bayonetta as if she's some insurmountably powerful monster with borderline auto-win matchups across the board like Akuma was, but honestly, Bayonetta is, at best, in the same place in the Smash 4 meta that Old Sagat was in Super Turbo. Definitely a powerful character who can be hard to deal with, but it's nothing insurmountable. I will say that unlike Akuma and Old Sagat, her dominance isn't just a matter of sheer power, but how different she is. Her playstyle is very reminiscent of MvC or anime fighters. And unlike Ryu, where you don't have to play the neutral like you're playing Street Fighter to beat him, with Bayonetta, an understanding of traditional fighting game fundamentals is a huge part of dealing with her. Ground control, anti-airs, counterhits, whiff punishes, proper application of shielding/perfect shielding (in place of blocking/just frame bocking), and out of shield options (in place of reversals) are the name of the game. And the number one thing to remember is that escaping her combos isn't just a matter of DI and airdodging out. In traditional fighters, if you want to get out of a combo, you have to interrupt it and turn the tides against her as soon as you get an opening/they drop the combo, which is exactly what you want to do against Bayonetta. Even if that means mashing A in hopes of throwing out a neutral-air. She also doesn't have much in the way of dealing with characters with good grab game, so use that to your advantage if you can.
I'm just hypothesizing here, but I feel like having a firm grip on traditional fighting game fundamentals might help you out. If you have a friend who plays traditional fighters, preferably Guilty Gear Xrd or Street Fighter V, ask them to teach you how to play, or maybe pick it up yourself if you can afford to. You're going to get the best experience on PS4, but the PC versions are excellent as well. Even though I'd recommend a fightstick or a fightpad, a regular PS/Xbox gamepad or even a Classic Controller Pro with a USB adapter (if playing on PC) is serviceable. Even if you don't have any FGC buddies and can't afford to buy a copy for yourself, you can always play older games through FightCade and/or check out some videos on traditional fighting game fundamentals (like this one for Guilty Gear Xrd) and apply the concepts to Smash. Again, take this advice with a grain of salt, because it's entirely possible that I'm just talking out my *** about this.
And, honestly, going back to Akuma, the reasons for his ban are a good litmus test for if a character is ban-worthy or not. If they have 9-1 or even 8-2 matchups or better across the board, then they need to be banned. If a character, while powerful and hard to deal with, has a relatively tame matchup spread and is still manageable with most of the cast, then they shouldn't be banned outright, though I would definitely put a heavy emphasis on learning all of their tools and how to deal with them.
tl;dr version: She doesn't have 8-2 matchups or better across the board, so, no, she's not ban-worthy. You gotta play the neutral more like you would in a traditional fighter against her, so learn ground control, anti airs, how to use counterhits and whiff punishes to your advantage, and how to get the most out of your grab game. Learning how to play Street Fighter or Guilty Gear might also be helpful, since it teaches all of that stuff except for grab game.
Two problems with that:If you get better at the game, her chance for success will get smaller.
Does this not make sense to anyone else, or is it just me?
And it falls on the person who's fighting her to educate themselves on those options and anticipate which ones she may go for depending on the situation.Two problems with that:
1) She has so many options that it's not like landing a success case off of ANY of them is that hard. Some of them are seemingly measly tilts, even.
She cant, though.2) A success case shouldn't be this strong anyway. You're talking as if it's fair that someone can KO you from 0%
xPThe "Git good" comments are pretty baffling when only the world top of top players have managed to do well and even then some have barely avoided losing sets to Bayonetta
xPAt this point it seems likely that Spain will ban Bayonetta until there's a patch to fix her stupid stuff.
FAF 23-if she hits a shield she jumps very high and suffers ??? frames of lag (idk how much and it's not on KH, anyone has frame data ?)
If that's the case, there is not a lot of reason to discuss your community's problem here.We don't have a super small community, we capped the spanish tournament at 160 people and we have around 400 active smash4 players all around our country. Hard to say accurately though.
Hmmmm...... why is she broken then? She has many notable flaws. You guys really need to see if the people picking her up and consistantly be successful, you banned the character in just one week!It's the decision of our community as a whole and we will probably have a decision in a few days (and at the end of the day it's the decision of each tournament organizer), but overall opinion is that she has to be gone.
We have very few Bayonetta players atm but some people are picking her up right now and people is afraid. We know she's extremely more broken than any character has been in smash4, I guess this opinion will be coming late in the US since top players aren't using her. We've had a hardcore softban since a week after release but it's hardly doing anything.
It is really hard to say you wouldn't be the only one to have her banned since I heard some already did. However, I think other community won't really care. When I look at many Bayonetta footage from other camps, the amount of Bayonettas is quite limited and not all of them win. There isn't a lot of grounds to banning her since she is completely beatable and has notable flaws.We're just doing what is best for our scene. It's growing super fast and going big, we don't want to destroy it because of a stupid error of the game designers. I don't know what will do the other scenes but I'm expecting to not be the only one to have her banned, some other scene should have realized it too.
I really love it if you can provide names of who you were talking about, you can't really claim OP character is the reason mediocre players reached success. Plus, I heard Pound 2016 was won by a Mewtwo, not Bayonetta, surely she isn't OP.Tbh the fact that mediocre players are suddenly god tier players making top16 at USA majors is suspicious at least. There are a few top players who are pro-ban, and some of them are probably to afraid to say the ban word.
We had a redirect from the competitive, but the thread was started here and has been spread around. You're going to have bias from posters anywhere, really.ps: bayonetta boards are not the best place to discuss a ban for this character
The original reason the thread was posted and what it's discussion is meant to be focusing on primarily (over 'adapt' and power level opinions) was the discussion of news that tournament organisers / regions were banning Bayonetta from tournaments.If that's the case, there is not a lot of reason to discuss your community's problem here.
That is a very faulty and weak argument, I can in theory put Little Mac in this argument too.As I stated in previous posts, actual god players don't want to play her, that's why she isn't winning majors.
And they don't want to play her because they have realized how overpowered Bayonetta is, and if any of them were to pick her up tournaments would get stupid.
This I believe is similar to how they soft ban Lucas, Roy, and Ryu right? The community wasn't used to them and they had to be researched.She's soft banned in USA atm. I'm pretty sure all god players know this is a race before pink fresh or salem gets good enough to start beating them or she gets nerfed enough to not be gamebreaking, and they are hoping for the latter.
That is honestly quite offensive, because he isn't a top player his own merits and skill don't matter right?No offense to him but Saj doesn't have the skill level to get top16 at a major like Pound, and with him others. I don't wanna call names because I don't want to be disrespectful.
Her neutral is awful, her framedata is very bad and her mobility is sub par at best.What flaws she has? That she's light? lol
Her neutral is super good, has best disadvantage and advantage in the game by far because of multiple aerial dashes, safe any% kill options since 0%.
I see, my bad completely.The original reason the thread was posted and what it's discussion is meant to be focusing on primarily (over 'adapt' and power level opinions) was the discussion of news that tournament organisers / regions were banning Bayonetta from tournaments.
So here it is. More of that.
The assumption that bayo will kill you every time she touches you is false. The secondno other character in the game gets the rewards she consistently gets off of punishing mistakes
Well there is a CHANCE every time you get hit by several of her moves that you will die at any %. (d-tilt dABK ect.) And while other characters do punish for overextention no other character has the threat of immediate death in retaliation for the littlest of commitment and at the same time those other characters may be good at punishing they have weaknesses in other areas. Bayo just does everything. I don't know if she's ban worthy yet we'll see after her meta has developed a good amount.The assumption that bayo will kill you every time she touches you is false. The second
Assumption that bayo can actually kill you ever time she touches you is false.
Really so dk, bowser, shiek, zss, and Rosa don't punish players for over extending as well? Every high tier punishes hard for over extending
If you want to ban bayonetta, in your region do it, but then your region will be more weak at international level, if you cant wait 2 or 3 months to see if the balance team adjust she, like you know ever single top tier??,I dont believe that good players dont want to use her, because if she was so broken and can win tournaments for you easy then you are leaving easy money on the table, does that make sense?? why the majority of top players switched to when they were top tier, but now a supposedly even better character is out, and you dont use her because of pride?? that doesn't make sense.As I stated in previous posts, actual god players don't want to play her, that's why she isn't winning majors.
And they don't want to play her because they have realized how overpowered Bayonetta is, and if any of them were to pick her up tournaments would get stupid.
She's soft banned in USA atm. I'm pretty sure all god players know this is a race before pink fresh or salem gets good enough to start beating them or she gets nerfed enough to not be gamebreaking, and they are hoping for the latter.