ぱみゅ
❤ ~
- Joined
- Dec 5, 2008
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- Under your skirt
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- kyo.pamyu.pamyu
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- 4785-5700-5699
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Already did =DOh and guys, remember to change your signatures.
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Already did =DOh and guys, remember to change your signatures.
Lrn2TransparencyI've made a new sig to commemorate the second release. It's already linked and centered, so you can just quote this post and make some copypasta.
Viva BBrawl!
That was my main idea, but yea, it would have had to been completely manually.That looks pretty awesome. Any chance the hand could appear inside of the rotating ring? I'm guessing not without a bunch of manual editing, as the ring appears to just be in-between the hand and the striped background. Still looks quite awesome though. Definitely more eyecatching.
My experiences trying to get GIFs to be transparent have always ended in disaster. See:Lrn2Transparency
Im worried it'll brick my wii when i update it, and ill have to update it when i get a new game lol.Why are you worried about homebrew?
Is this directed at the cheat-sheet or the website? We really don't have space to write an analysis for every character on one sheet of paper.I've already updated and it works fine?
to Thinkaman: some changes don't have obvious uses even though they might be powerful, and some have a bewildering variety of uses! At least one clear, concise, bullet-pointed use for each bonus would be great.
Sorry, I guess credit on the code files doesn't quite cut it with the new front end presentation. Where do you think credit would be appropriate?I have to say that I'm quite disappointed your website has no mention of the coders who produced things which you use in your project - Comex, Phantom Wings, Paprika Killer etc. You even use one of my codes!
I'm glad you caught this, it looks like I uploaded the wrong file. Apologies, it will be fixed immediately.You don't really even give credit on the code files, which is what I have issue with. There are several codes on there with known creators who have been completely neglected. As long as the information is available somewhere it's acceptable, but your website implies that you are the sole creators of the project, which is not the case.
If I had to make a suggestion, I would suggest adding to your 'about' page another paragraph mentioning that you created the changes, not the methods from which the changes are implemented.
I'd have to recommend pretty much all the changes except for the ones that only featured a slight modification to damage, knockback or angle. For example, Link's Up+B knockback change would definitely need to be included, whereas his forward tilt or down tilt knockback change you could probably get away with not mentioning.So I'm about to start making cheatsheet changes-at-a-glance images similar to the ones made for the public preview. What information do you guys consider critical for this? It should be the bare minimum needed for someone to glance at and know what thye want to know.
The main purpose of this image is really to prevent johns and keep people from being cheated; "BS!--I didn't know Falcon Punch had super armor!!!"
I'm probably going to do a page of equal sized boxes in the CSS layout.
That's awesome . The prospect of the project reaching brawl players outside of smashboards is pretty exciting.On another note, the update got mentioned on Joystiq: http://www.joystiq.com/2010/04/19/unofficial-super-smash-bros-brawl-rebalancing-update-released/
lol wow, yeah you're right, huge oversight on my part. I think I was thrown off by not noticing any animation in that Street Fighter banner (which I now can't figure out how I missed).I did know that, I use PNGs for mostly everything.
But I'm forced to use GIFs since PNGs don't support animation. Unless they do...?
I only know of APNGs, but those are tricky.
As much as we wish it were possible, this isn't even in the ballpark of feasible. Technically, this is the full, unabridged, nothing-left-out list of .pac changes in a single file:For cheat sheets I'd recommend not withholding any changes. I'd say have a picture and a large bullet point list of all the more major changes, and then at the bottom include the technical breakdown of everything in smaller print, similar to how the character pages are on the website.
Well, obviously not that detailed, most people can't even interpret what most of that really meansAs much as we wish it were possible, this isn't even in the ballpark of feasible. Technically, this is the full, unabridged, nothing-left-out list of .pac changes in a single file:
http://balancedbrawl.net/download/MASTER_CHANGELOG_V2.txt
Good luck fitting that only one page with any font size...
Captain Falcon Full Technical Change List
* Jab 3 frame 6 hitbox 0-2 properties: Base Knockback (10 -> 15)
* Jab 3 frame 8 hitbox 0-2 properties: Knockback Growth (70 -> 80)
* Dash attack frame 7 hitbox 0 properties: Angle (65 -> 75), Knockback Growth (40 -> 25), Base Knockback (80 -> 100)
* Dash attack frame 10 hitbox 0 properties: Knockback Growth (40 -> 15), Base Knockback (65 -> 80)
* Forward tilt angled up hitbox 0 properties: Damage (11 -> 12), Knockback Growth (100 -> 110)
* Forward tilt angled up hitbox 1-2 properties: Damage (10 -> 11), Knockback Growth (100 -> 110)
* Forward tilt un-angled hitbox 0 properties: Damage (10 -> 11), Knockback Growth (100 -> 110)
* Forward tilt un-angled hitbox 1-2 properties: Damage (9 -> 10), Knockback Growth (100 -> 110)
* Forward tilt angled down hitbox 0 properties: Damage (10 -> 11), Knockback Growth (100 -> 110)
* Forward tilt angled down hitbox 1-2 properties: Damage (9 -> 10), Knockback Growth (100 -> 110)
* Up tilt hitbox 0-2 properties: Angle (* -> 20)
* Down tilt hitbox 0 properties: Damage (10 -> 12), Angle (80 -> 85), Base Knockback (25 -> 20)
* Down tilt hitbox 1 properties: Damage (10 -> 12), Angle (40 -> 35), Base Knockback (25 -> 20)
* Down tilt hitbox 2 properties: Damage (10 -> 12), Angle (20 -> 15), Base Knockback (25 -> 20)
* Forward smash angled up hitbox 0-2 properties: Knockback Growth (85 -> 90)
* Forward smash angled down hitbox 0-2 properties: Angle (40 -> 35)
* Down smash frame 18 hitbox 0-2 properties: Base Knockback (20 -> 35)
* Neutral aerial frame 20 hitbox 0-2 properties: Damage (6 -> 8)
* Forward aerial frame 14 hitbox 0 properties: Damage (19 -> 22)
* Pummel hitbox properties: Damage (2 -> 3), Element (None -> Electric)
* Back throw throw box properties: Knockback Growth (130 -> 135), Base Knockback (30 -> 40)
* Forward throw throw box properties: Knockback Growth (105 -> 20), Base Knockback (45 -> 75)
* Up throw throw box properties: Knockback Growth (105 -> 10), Base Knockback (70 -> 85)
* Down throw throw box properties: Knockback Growth (34 -> 20), Base Knockback (75 -> 80)
* Falcon Punch (forward): 25% heavy armor on frames 9-57
* Falcon Punch (reverse): 25% heavy armor on frames 21-57
* Raptor Boost (grounded, attack) hitbox 0 properties: Damage (7 -> 9), Knockback Growth (52 -> 30), Base Knockback (100 -> 95)
* Raptor Boost (aerial, attack) hitbox 0-1 properties: Damage (7 -> 10), Knockback Growth (70 -> 60), Base Knockback (60 -> 70)
* Raptor Boost (aerial, attack) hitbox 2-3 properties: Damage (7 -> 10), Knockback Growth (80 -> 65), Base Knockback (60 -> 75)
* Raptor Boost (aerial, attack): enters fall 1 instead of helpless fall state
* Raptor Boost (aerial, attack): selective IASA into special moves on frame 43
* Falcon Dive throw box properties: Damage (12 -> 14), Base Knockback (40 -> 50)
* Falcon Kick (grounded) frame 15 hitbox 0-2 properties: Angle (45 -> 65), Knockback Growth (70 -> 0), Base Knockback (50 -> 115)
* Falcon Kick (grounded) frame 18 hitbox 0-2 properties: Angle (85 -> 80), Knockback Growth (40 -> 0), Base Knockback (62 -> 100)
* Falcon Kick (grounded) frame 26 hitbox 0-2 properties: Angle (50 -> 95), Knockback Growth (60 -> 0), Base Knockback (50 -> 95)
* Falcon Kick (aerial) frame 16 hibox 0-1 properties: Angle (* -> 0), Knockback Growth (70 -> 0), Base Knockback (40 -> 95)
* Falcon Kick (aerial) frame 19 hibox 0-1 properties: Angle (* -> 10), Knockback Growth (65 -> 0), Base Knockback (40 -> 95)
* Falcon Kick (aerial) frame 27 hibox 0-1 properties: Angle (* -> 20), Knockback Growth (60 -> 0), Base Knockback (40 -> 95)
* Falcon Kick (landing) hitbox 0-2 properties: Damage (9 -> 7), Angle (80 -> 15), Knockback Growth (20 -> 0), Base Knockback (80 -> 60)
* Falcon Kick (grounded) grounded ending: cancel into Falcon Punch, Falcon Dive, or Raptor Boost on frame 2
* Falcon Kick (grounded) aerial ending: cancel into Falcon Punch, Falcon Dive, Raptor Boost, or Falcon Kick (no voice clip) on frame 2
* Falcon Kick (aerial) ending: cancel into Falcon Punch, Falcon Dive, or Raptor Boost on frame 2
* Falcon Kick (landing) ending: cancel into Falcon Punch, Falcon Dive, Raptor Boost, or Falcon Kick (no voice clip) on frame 8
* Falcon Kick wall bounce: cancel into Falcon Punch, Falcon Dive, Raptor Boost, air dodge, or normal aerial attack on frame 8
?_?Can't you do a show and hide text per character so people just look up the changes of the character they want to see?
?_?
We're talking about sheets that contain the changes for characters that you can physically print out to show at tourneys and events. As for the internet and whatnot, they've already got rather detailed changelists for all characters up at their official website, all sectioned off by character.
And yeah, I'm wondering about the same thing A2Z.
Use small text as dansai said.
For details, use a laptop with internet.