kesterstudios
Smash Journeyman
still waiting...Its coming soon dont worry
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still waiting...Its coming soon dont worry
so what changes did u do? like what did u do to mario?I can say that i'll have it out by the end of the month. At the moment i have a lot of stuff going on with college finals this week but it's is 98% dne only thing i'm doing now is slight tweaks and aesthetic changes to things like the menu and such hopefully people like what I've done once it's out.
hmmmmm so far my eyebrow is raised.well first and foremost, i've increased the hitstun a tad. it went from brawl's 0.4% hitstun to 0.5% hitstun which does make a difference in how it plays in the long run. Every character has seen changes and universally every character has had their aerials landing lag frames refined to bette suit their overall all aerial moveset. i also did what project m did where they removed the 2-3 frames of controller input lag, basically you can think of brawl EX as me attempting to compile some good things from other past mods together to make brawl more enjoyable. Though i made sure to not make it feel like an inferior version of melee or something that's trying to rip off project M but rather something that feels like a reworked version of brawl.
Mario specifically also can like in balance brawl wall jump out of up-b and his fair was buffed just like in balanced brawl, only difference is the sweetspot has been adjusted so that it comes out after mario starts the initial swing of his arm rather than the start of the swing and the sweetspot also got a tad smaller. He also can shoot cancel out of his aerial fireball ending lag loosen than in normal brawl.
metaknight, has been nerfed, but like in balanced brawl his dimensional cape was changed but i buffed it's KO power, MK's dsmash has cooldown as does his other moves to compensate for there quick startup time, and his shuttle loop now pops opponents upward when used in the air just like grounded shuttle loop which can act as a combo finisher off the top, nado pops opponents out of it like balanced brawl but to a lesser extent.
The full list of changes with the rest of the casts changes will come with the DL link when i post it on smashboards later this month. I was hoping we'd get a public release of the clone engine used in project M for regular brawl because i had ideas for roy/mewtwo and a couple other characters for B:EX but maybe down the road when such an option is available i'll do something.
looks boringHey guys, I was wondering about something. Instead of Temple (melee) I have this forest stage. I would want to have both this stage and Temple in the game. Removing STGDXSHRINE would give me Temple but not this forest stage.
I tried renaming the STGDXSHRINE file to another stage I didn't care about. But that made the game freeze selecting that stage.
Is there a way to get both these stages in the game?
Something else. I have added 2 lines of code to the .gct: Stage Builder No Limit and Stage Builder Allow Overlapping
The overlapping one doesn't work. Does someone know how to make it work?
Thank you!
Thanks for the reply!Custom Stages are made to work only over the edited one (in this case, Temple was edited to make that one stage).
When just renamed, it will often not work.
You'd have to get someone to edit another stage for that one, or make it yourself (or rename it to one stage that is compatible, but odds are against that).
And I am interested in the Beta.
Minima is by far the simplest launcher (it has no UI to speak of and it just cuts straight to the game), and is my go-to launcher for all non-PM Brawl hacking now that I've lost my SD non-HC card and I've installed the Homebrew Channel (since I have no other use for the Wii now that I have a U).IIRC, the Brawl disc has issues reading HC without a launcher/support engine, which BBrawl lacks.
EDIT: Just read the MinimaLauncher thing.
And I don't know, I always used Riivolution for a while, and BBrawl has always supported simplicity ML lools simple enough, but then again, Riivolution was pretty simple too.