I did include Samus and ROB.
I admit I put ROB a little low, but my reasoning for him being Mid, is how crazy predictable he is. You can see most of his combos, or utilts coming a mile away. Pretty easy to predict/punish. Though, the latter is obvious. I definitely understand where you're coming from though, I'd say put him higher up on Middle.
Spamus on the other hand, I did completely forget to factor in HOW good her KO buffs were now. She really didn't have anything in normal Brawl that BBrawl took out, so that's good in her defense. I survive with Spamus until like...180% on average, no joke. Z air is such a silly gimp too.
After some consideration, I'd say move Spamus up to higher of middle tier, if not very top of it. I think the only thing holding her back is her ko options/kill/camp is only Good, not Great in any of the three, just good in all of them.
Missiles can be gotten around, you can bob and weave between her missiles and zairs, especially with the correct counterpick, and, her ko moves are pretty situational, some have slow start up, some are charge, some are positioning, etc etc.
She doesn't have a whole lot of negativity, besides the average factor.
Also a lot of my tier list comes from how little inexperience I have with anything besides Meta/Link/Olimar/Lucario/D3/Falco.
1. Is there any particular reason you divided it into 5 tiers? Is there a significant difference between each tier? (i.e., Is the difference between Falco and Meta more significant than the gap from Snake to Diddy?)
2. If so, how large is the "difference" that divides the tiers?
3. If being in separate tiers denotes a significant or noticeable difference between characters, then I don't think that tier lists in BBrawl should look anything like vBrawl tier lists; there should be far fewer tier divisions. The difference between characters in BBrawl is much smaller than comparable gaps in regular Brawl. Take, for example, Ganon. Many people would probably put him as "Bottom" tier in BBrawl, just like he is in vBrawl; however, I don't think anyone could tenably argue that the gap between Ganon and the rest of the cast in BBrawl is at all comparable to the enormous gap between Ganon and rest of the cast in regular Brawl. The "Bottom" tier that Ganon is part of in regular Brawl isn't at all fairly comparable to any sort of "Bottom" tier for BBrawl.
4. As a result, I think it is potentially very misleading to put up a tier-list for BBrawl that has the same number of tiers as vBrawl, unless it comes with a disclaimer that the gaps between tiers is much smaller than the gaps that exist in vBrawl. Veteran players or players who have participated in other fighting game communities (e.g., Guilty Gear) have the experience and perspective necessary to understand that "Bottom tier" doesn't necessarily mean non-viable or horrible; however, many of the players here who have only ever been involved in Smash might not have that same insight, since, historically, "Bottom tier" in Smash has always been synonymous with "unplayable".
5. This is an especially important point when we consider the impression that these tier lists might have on outside observers who are looking at BBrawl for the first time and attempting to decide if they want to give it a try. Seeing tier lists that look just like the ones from regular Brawl will hardly be encouraging, and could even give the false impression that there is no appreciable difference. That is a dangerous misunderstanding that is detrimental to the health of this project, and some consideration should be given to avoiding it.
1. The entire purpose of BBrawl, as stated millions of times over and over again, is Balance, which closing the gap between the tiers is an implied direction of the project. The reason I did 5 tiers is because that's easiest to read, against like EVERYONE bunched into one tier, then another tier having like 2 people. Just convenience, nothing personal or anything.
2. The gap between the tiers is pretty significant, as stated by my tier speculation. High don't have a whole lot of trouble killing/damaging/camping/recovering, etc. Mid start to struggle with something a little bit, Link with recovery, Falcon with priority, Tink with kills, and all that jazz.
3. Any far fewer divisions, we're only going to have like...2 tiers? Top and everyone else. We have the multiple tiers to classify better. As I stated in #2, each tier starts to get more problems then the proceeding tier, and so forth. Ganon is bottom tier in regular Brawl for multiple reasons. He can get chain thrown to death, easy to gimp, no approach, hard to land a kill, terrible recovery, lots of lag on his moves.
Out of that list of reasons why Ganon is bottom, the only one removed is chain throwing, 5 of the 6 still remain, in turn, though he got buffs, it takes some CRAZY determination and reading to play Ganon correctly, in either game.
A2Z, back me, Ganon sucks.
4. Though I see your point, Balancing a game should close tier lists gaps a lot, any fewer would just be really disorganized, and would cause a lot more flame. Bottom tier being unplayable is untrue. Look at Legan currently, he goes almost all Link in tourney, and comes so close to money it's not even funny. A lot of people go only bottom, because they are in turn, a great player, character aside, and can achieve greatness. Legan's character is the only thing holding him back from being a money making player. Just because Legan's Link is amazing, doesn't hide Link's weaknesses, Legan just makes sure those weaknesses don't show as frequently. His Link is top, no doubt, but that's like saying you have the most painful headaches, It's a double negative. Look at the twins when they played Melee, Pichu and Kirby, and they made a huge impact using such bad characters.
5. Tier lists may be intimidating, but I doubt they would shy away a potential player from BBrawl. Yeah the tier lists are the same, but bottom tiers are more likely to be a bit more viable at very minimum in BBrawl. Iunno what else to say to this statement really. I see your point completely, and while it is misleading, reading into the project itself proves how different and unique it really is.
Also this is just a speculation. We hardly even have any solid match up data/tourneys to get solid evidence.