The numbers you are looking at are startup numbers. Having 6 frames of startup means it hits frame 7.
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F-throw->f-throw->tippered dair, it's a true combo at 0 percent, and falco can't recover from it.I don't think it's the fourth hit of DB (Right...Roy's was DED, my bad) that needs the nerfing. It just comes out so fast, and once you get hit once you're getting hit by the rest of them. I'm not sure what needs to be done to balance it, but I feel like it needs something. I'd need to play (and fight) Marth a bit more to feel it out.
As for Falco being 0-deathed by Marth...I don't think so. Then again it's very likely that he can be and I just don't know about it heh.
Huh! That's good to know. So "Asynchronous Timer 6 frames" is actually 7 frames in. Or do you mean the hitboxes take 1 frame to come into existence?The numbers you are looking at are startup numbers. Having 6 frames of startup means it hits frame 7.
Punish what?actually, seeing Marth's nigh unparalleled ability to punish, him lasting longer in a match should mean he gets more chances to do things to MK or Snake, and potentially turn the tables in his favor even if MK and Snake still have stuff on him, Marth now has more oppertunities throughout a match to counter-attack this.
Ah ok. And there's no way to cancel out after the dair? Hm...I don't think this was addressed in BBrawl was it?F-throw->f-throw->tippered dair, it's a true combo at 0 percent, and falco can't recover from it.
Fixed it for you... (seriously when you say skins it creeps me out a little...)Is it possible to load characterskinstextures and custom music through an SD card while playing Balanced Brawl?
As far as I can tell, anything that Metaknight doesn't space COMPLETELY perfectly is fair game for Marth to punish.Punish what?
In both situations the issue is precisely that, he doesn't really get to punish.
L2DI?F-throw->f-throw->tippered dair, it's a true combo at 0 percent, and falco can't recover from it.
Assuming frame 0 is the frame on which you press the button, single-frame moves (ex rest, ZSS jab) come out on frame 1. A PSA line that says "Asynch timer 6 frames" will come out on frame 7. So yeah, Big O explained it too.Huh! That's good to know. So "Asynchronous Timer 6 frames" is actually 7 frames in. Or do you mean the hitboxes take 1 frame to come into existence?
Pun intentional?As far as I can tell, anything that Metaknight doesn't space COMPLETELY perfectly is fair game for Marth to punish.
You can't assume they have more time on their hands just because they are not working on this project at this time. I know Thinkaman at least is unbelievably busy with school and other obligations.I really think AmazingAmpharos and Thinkaman should learn PSA in the downtime before the next release (still a bit aways). It opens a lot more options in editing.
Teching isn't really hard unless you played melee a lot, the timing on the tech in brawl is off considerably by comparison. It's just a matter of getting used to the akward timing it has.i was just giving an option if you cant tech (which ive heard a lot of people complaining that its hard to do). i dont find it hard, but w/e
Ment more I grab and he avoids it by trying to counter, resulting in pretty much starting the poke war all over again. >_oi think luc just has a few frames of invulnerabilty to attacks where he can counter.
the grab isnt an attack, but cannot touch him while he is invisible.
if you see him countering each time, just wait and charge Fsmash instead, he's vulnerable while doing double team
As I recall, Gimpyfish stated that Bowser's F-smash in E for All DID in fact have Super Armor.no reaction to bowser fsmash change? (besides lrn2PSA)
speaking of, it may be needed by next round of edits...seeing as some character sjust have flaws that no amount of KB tweaking should fix
Actually it's decent way to escape some juggling in an FFA, evade the hit and with luck swoop on people fighting below. Other than that yeah... garbage.As soon as I saw "Double Team", I discredited him as a Lucario player.
All Lucario mains know that Double Team is the worst move in his set.
A good question. Maybe it only has armor on certain frames?if it does have super armor, why does TLink's jab beat it nearly 100% of the time?