Cia
das kwl
ZSS is INSANE. I love this char to death and I probably main her right now.
Her Nair. OMFG.. her Nair.
Her Nair. OMFG.. her Nair.
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Those characters have Z-airs, that is, when they use Z in the air, they actually have an additional move (For Link and Tink, it's Grappling hook, and for Lucas, it's the snake). Since ZSS doesn't have a Z-air (despite having a tether and a ranged grab) she can't do the trick. And yeah, saving jumps is generally good with every character, haha.i think her recovery is fine. i think it is just about practice and knowing where you can use the upb or sideb. also save the jump.i think its obvious but down b first and then jump if need be.because downb is alot more laggy than jumping and you can get out your upb quicker or airdodge...one thing i will ask about the recovery is.this goes for ivy and zss. how come the tether grabbers cant airdodge and then use their tether after such as the links or lucas???
i guess i wrote that a little oddly.i understand that they have the zairs and her and ivy dont. What i was trying to say is how come they wont give her and ivy that option?...its something little but it can only help.Those characters have Z-airs, that is, when they use Z in the air, they actually have an additional move (For Link and Tink, it's Grappling hook, and for Lucas, it's the snake). Since ZSS doesn't have a Z-air (despite having a tether and a ranged grab) she can't do the trick. And yeah, saving jumps is generally good with every character, haha.
oh ya, i wouldn't recommend doing that all of the time. especially when they get within SH Dair range. but a few times, i was able to beat out the Dair with rising UairCrawling is funny, but you basically need to be able to PS dairs on reaction for it to work.
nahh they only had one stream setup and it was used for melee :/any vids from that tourney, vanz?
Thanks Oro. I would love thatMarth definitely feels like it could be ZSS' best matchup vs an old Melee top tier. I'm not really sure I can say "ZSS wins this matchup", but she definitely has the tools to beat marth. I think I will make a matchup discussion thread later and start with Marth. : )
Dude, not at allZSS might just be the most annoying character to play against in this game to me
Oh i see, well What do you think about the nair string?Dair on the ground is awful. I tried to dair Strong Bad out of a tech chase and he crouch canceled it/hit the ground again at 170%
i feel as if you space right then those high risks go away. you can easily set up other things with certain moves where you will almost not be punished AT ALLShe may have a lot of annoying gimmicks but all of her high rewards are paired with high risks.
Nair is one of her globally strongest moves in every matchup. It is useful for pressure as well as comboing.Oh i see, well What do you think about the nair string?
I'd disagree on the sentiment that the risk is entirely in your control. She's only exposed when you're dropping moves where they should not be, otherwise the majority of her "high risk" manoeuvres protect themselves. I'm curious as to where you're getting the high risk from, since she's got a number of tools to completely cover her ass and escape, while protecting her from a distance.She may have a lot of annoying gimmicks but all of her high rewards are paired with high risks.
I used to feel like sideB was her best move, but now it feels very limited. The startup is very choreographed and the move is only safe only shield at the tip, is crouch cancellable until upper mid %s like 70-80~, and you can also jump over it and hit ZSS. It's basically best used as a combo tool during DSmash or covering a far landing spot. All of the best characters in PM seemingly give 0 ****s about ZSS throwing side B out in neutral game, or just don't allow you to throw it out.I feel like not everything ZSS can do is very "High Risk". She can even fish for a combo starter with retreating Side B.
She is very good at throwing out hitboxes and running away... in fact that's probably her biggest strength. You really cannot win a lot of matchups against decent players with that style though. All of her aggressive mixups that are rewarding are definitely high risk.I'd disagree on the sentiment that the risk is entirely in your control. She's only exposed when you're dropping moves where they should not be, otherwise the majority of her "high risk" manoeuvres protect themselves. I'm curious as to where you're getting the high risk from, since she's got a number of tools to completely cover her *** and escape, while protecting her from a distance.