Legit
Smash Apprentice
Try to bait Marth into the air with paralyzer then assault him. Also that's not true, side b out ranges all of Marth's moves.
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Even side b is CC'able at abnormally high %. But it sounds like you're playing the matchup correctly. Run around and shoot paralyzer till Roy jumps. If Roy is ever above you, that's your chance to go in. Both Marth/Roy have little options above you. When grounded, try to avoid using any CC'able moves often.... which basically means stick to mostly SHFF bairs, paralyzer, and grab. There's really no other safe way to play the MU that I can think of.Any word on the Roy matchup? This MU has been bugging me quite a bit for a good while now. The fact that CC is so strong in PM, and ZSS's CC'able moves, it feels that I'm overly dependent on paralyzers and side b.
Specifically, I get poked away any time I dedicate myself to approach Roy. I'm a bit tired of playing the "run everywhere til they mess up", so any tips?
I would say the Roy/ZSS MU is maybe 60/40, 65/35 at worst.Alright, I guess the Roy salt will remain. Just curious, how balanced is the MU? Is it even, slightly in one's favor, or totally onesided?
Oh ****, this actually happened.This might be an odd request, but would it be at all possible to make ZSS...I don't know...a little more filled out? I don't mean like a bigger **** and ***, but I'm talking about just making her body have more of a plausible athletic build. She's skinny as a stick, and compared to her head and feet, her body looks extremely weird, especially in comparison to other characters. Sheik and Snake don't have this problem despite being realistic looking human characters with skin-tight outfits.
I'm not trying to be progressive or anything, I'm just trying to make an aesthetic argument.
depending on the MU, you can do a number of things. a heavy DD game with spaced bairs, grabs, dtilts, paralyzers, nairs, and sometimes spaced side bs or dsmashes is a pretty good summation of her best neutral tools.Question what do you use In Zss' nuetral? Besides Paralyzer
DD is Dash Dance correct? And thank you that means i just need to work on movement for the most partdepending on the MU, you can do a number of things. a heavy DD game with spaced bairs, grabs, dtilts, paralyzers, nairs, and sometimes spaced side bs or dsmashes is a pretty good summation of her best neutral tools.
i will tell you that her most rewarding conversion options are dtilt, dsmash, side b, and grab. additionally, her safest (least punishable options) are spaced bairs and paralyzers.
it really depends on the MU which options you use. if you are playing some of her tougher MUs, like fox or wolf, you likely should focus on using intelligent DD grabs, spaced bairs, and movement mix ups in conjunction with the two. if you are facing someone like bowser, DK, peach, ganon, among others, you will find that dsmashes and side bs become a lot safer in neutral, and since they are rewarding options, they are acceptable to use in those scenarios.
in general, though, the center piece of your neutral should be to work on fluid movement (make full use of platforms, edge cancelled divekicks, empty SHs, wavelands, wavebounces, etc.)
it comes out quicker, has less lag, and more range than a grab. while it does lose to CCing, you can often catch people in their DD with it since ZSSs movement speed is so good. Its not roys dtilt by any means, and shouldnt be used as often as that, but it fits well with the rest of ZSSs kit. lets say the opponent anticipates you to use a dtilt and they anticipate CCing it. if you grab instead and perform a quick up throw, they will have DIed the throw suboptimally. if they think you are going to grab, they are likely to play a patient DD game. sometimes, rushing in with a dtilt can catch them off guard. dont forget you also have a really good crawl, which can be used in situations you expect to need to CC while allowing yourself to space a bit closer.can someone explain to me why dtilt would be used outside tech chasing? it comes out fast (hitboxes on frames 5-8), but it has 18 frames of lag, no iasa, it loses to cc (it doesn't break marth's until 88%), and even if it does hit for a big reward, if you whiff or hit shield, you are going to get destroyed and there are way less risky mixups you can do with similar rewards with other moves