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Some might consider that a pot bonus.Ill start, the coin stage that's based on super mario is def #banned, it has way too much money for it to be a major SA tournament.
Hey guys, with Smash 4 on the Wii U approaching I thought we should look back to the past. I've seen a lot of people already "banning" stages in the Wii U version, without the game even being out yet. So I did some research to find out how they banned stages in Brawl. At first, Brawl had 16 banned stages and 25 legal stages. Through years of tournaments that list was slowly brought down to 8 legal stages. Those stages are Final Destination, Battlefield, Smashville, Lylat Cruise, Yoshi's Island (Brawl), Castle Siege, Pokemon Stadium, and Halberd. Note that there might be more legal stages on some stage lists because many bans were controversial. Also, Halberd might occasionally be swapped out for stages that were banned because Meta Knight was too good. I will mark the returning stages with a 4. So lets jump in
Mario Bros
Overcentralising Gameplay tactic in the koopas, crabs, and bees.
Mushroomy Kingdom (1-14 and 1-2)
Scrolls too fast, Caves of Life, no grabbable edges
Luigi's Mansion4
I'm not too sure actually, something about teching I believe. This stage still might see tournament use, but its rare.
Delphino Plaza4
Picking Meta Knight was considered an instant win. King DeDeDe was also too good on this stage
Mario Circuit4
Characters King DeDeDe and Ice Climbers could easily abuse walk-offs through chain grabs.
Warioware Inc.4
Randomly awarded prizes and focus on winning mini-games
75m4
Over large but cramped stage. Focus on the Upper Right Corner of the stage.
Rumble Falls
Overcentralising Gameplay tactic in Jumping to avoid death. Changes how the game is played.
Pirate Ship
Camping in the water. Plank too unpredictable and can OHKO.
Bridge of Eldin4
Characters King DeDeDe and Ice Climbers could easily abuse walk-offs through chain grabs.
Norfair4
Stalling by abusing ledge invincibility.
Frigate Orpheon
Picking Meta Knight was considered and instant win.
Pokemon Stadium 24
Heavily debate as great or awful. Still could see some tournament use by believers in it. Main transformation of debate was Electric, where the conveyer belts pushed players out. Edit: I'd like to add that most people consider this the worst case of knee-jerk banning. Many players didn't like it so it was banned which led to more and more banning. When analyzing the stage, many say the various transformations benefit the stage and reward players who learn it.
Spear Pillar
Overcentralising gameplay tactic in circle camping. Palkia considered too disorienting.
Port Town Aero Dive4
No grabbable ledges on main platform. Cars have a bit too much KO power.
New Pork City
Overly large. Wall could be abused for wall infinites. OHKO hazard in that Ultimate Chimera.
Summit
Walls could be abused for wall infinites. Overpowerful hazard in the Fish.
Flatzone 24
Blastzones too close to the stage, allowing for extremely early KOs.
Skyworld4
Destructible ledges, leaving no grabbable ledges left. Caves of life too present.
Distant Planet4
Overpower camping spot at bottom of slant. Sharking. Meta Knight considered too powerful.
Pictochat
Some transformations are too powerful or intrusive.
Hanebow
Overpowerful camping spot in leaf at the bottom.
Green Hill Zone4
Overcentralising gameplay tactic in Checkpoint (Signpost) camping.
Shadow Moses Island
King DeDeDe considered an instant win here.
Rainbow Cruise
Meta Knight considered to have an instant win on this stage.
Yoshi's Island4
Characters King DeDeDe and Ice Climbers could easily abuse walk-offs through chain grabs.
Jungle Japes4
Stage might have been banned on false information. Water can actually be swam in and Klaptrap is on a timer and not as powerful. The ceiling is the highest in the game. This stage changed for the worst in Smash 4 as the claptrap is more powerful and the water is faster and can't be swam in.
Temple4
Overcentralising gameplay tactic in circle camping.
Brinstar4
Meta Knight was considered an instant win on this stage.
Green Greens
Camping powerful on both sides, and falling blocks allowed for wall-infinites.
Corneria4
Walls allowed for wall-infinites.
Big Blue
Stage allows for circle camping and stalling through the many flying platforms.
Onett4
Characters King DeDeDe and Ice Climbers could easily abuse walk-offs through chain grabs.
So thats why each stage were banned? There are 2 main criteria when banning a stage.
It should be noted that stages are NOT banned for being "stupid" or "janky." So I hope you all take this into consideration when you finally get the game. For more, Here is my post on Smash 64[1] , and Melee[2] .
- Stages are overcentralising and single tactic or strategy.
- Stages are marginalizing player skills
Delfino (from my understanding) was banned for another reason: Sharking, which consists of going underneath the platform to attack opponents from there. As far as I know, this tactic was largely employed bay alot of MK players in Brawl (the ones I played anyway), which (from what i saw) pissed alot of people off, since there weren't many chances to counter attack them.ok serious questions wanting serious answers (with details, no one liners please)
preferably from significant people in the brawl community that have been around in the tournament scene for ages and have a good understanding and knowledge of the brawl meta throughout its lifetime.
So I remember the following stages being legal counterpicks when I was still playing/following brawl seriously (early 2012-ish I think)
delfino plaza
frigate orpheon
I would like to know when and more importantly why these stages are no longer counterpicks.
like what were the issues on these stages and what about Brawl's engine, gameplay, balance and/or match ups that made these issues so big it was felt that they were no longer viable as counterpicks.
Also I am hearing a lot of discussion on that transformations, interruptive stage hazards, breakable/unstable stage assets, temporary walls/walk offs are all undesirable and ban worthy.
however to my knowledge Battleship Halberd, Pokemon Stadium 1 and Castle Siege all have one or more of these features.
So what about them makes them viable over say Delphino Plaza.
like why did Delphino Plaza go and Castle Siege stay for example.
Thirdly, if Lylat has issues (like the moving edges/difficulty seeing grenades) that either hinder or aid certain character why is this stage still considered neutral and not a counterpick in Brawls stage lists?
This is rather accurate.Delfino (from my understanding) was banned for another reason: Sharking, which consists of going underneath the platform to attack opponents from there. As far as I know, this tactic was largely employed bay alot of MK players in Brawl (the ones I played anyway), which (from what i saw) pissed alot of people off, since there weren't many chances to counter attack them.
Some players also think that this stage makes MK too powerful, so they banned it in hope of reducing the chances of MK players getting "free wins" when they get their chance to Counter pick. Dedede was also considered to be VERY good on this stage.
Plus its MK, wadiya gonna do?
Can't think of anything else when it comes to delfino, besides the ones that you mentioned in your OP.
Frigate was banned because of the stage flipping thing that caused alot of unintentional Self Destructs. Sometimes the ledges were ungrabbable and created alot of disadvantages for characters who had/or utilized alot of their tether recoveries (Zero Suit, Olimar). Also hard for anyone or any character that relied on recovering to the edge alot. Considered Insta Win with MK.
I completely agree with this statement and that similar stages to those banned due to MK, DeDeDe, ice climbers should also be considered for possible allowed stages. Also I believe norfair returns instead of frigate however i still see it being banned due to the stage hazards alone rather than the ladge campiung with is kinda not a thing in Smash 4All the stages we banned due to MK are probably worth giving another shot, maybe not Frigate. But I hate Frigate. **** Frigate.
Well not that alone - it's just Delfino's other hazards overall made it a frustrating stage to play on when you put them all together. Sharking + CGs + unviable ways to approach at different times = people eventually got tired of it.Thanks guys for clearing some of that up and that redit post was great, kinda what i was looking for.
i didnt think that delphino was banned for sharking especially when Halberd is legal and just as easy to employ sharking on.
It's a major. You haven't heard of it?^ 3DS or WiiU?
- Mushroom kingdom U - I auto banned it because of dang nabbit and the ice falling that looks like it will hurt people. https://www.youtube.com/watch?v=fC2IVWt4It4#t=87 Shows exactly why I consider it banned, and it seems to show up every transformation, specially with how long matches will take we could see him taking more stocks in a match then players@ Lex__
stages that you have banned that I would consider for testing,
- Mushroom kingdom U - although Dang Nabbit, I can see him single handedly destroying the chances of it being a reasonable CP
- Mario circuit - roofs/walls etc dont really last long (<= to ferox transforms by the looks of it) and need to see how much damage karts actually do (I am considering rainbow road for 3DS CP)
- Jungle Hijinxs - need to play it to actually understand how this stage works and plays out (vids doesnt do this really) but i can see possible circle camping being a problem, but hazards dont look that random
- Wrecking crew - wtf is this stage, what exactly are the hazards? I have no idea how this stage actually works so similar reason to Jungle Hijinx except x10
- Windy hill zone - doesnt look that much bigger than big FD in my opinion (from looking at gameplay footage) which should make it totally viable CP
stages that you have said shouldnt be auto banned but i can see instaban worthiness already.
- Skyloft - platforms are destructable, while there they are a cave like feature and while destroyed there are no ledges.
- Orbital Gate Assault - moving stage that has weird moving platforms/ledges at time and at other times hazards can actually cause harm. i can see camping/walls possibly being a problem during some areas as well. i think this should still be tested though, but yeah not looking good.
Which part of the stage do you think is suspect for circle camping?Jungle Hijinxs - need to play it to actually understand how this stage works and plays out (vids doesnt do this really) but i can see possible circle camping being a problem, but hazards dont look that random
https://www.youtube.com/watch?v=iVA4BSvFWJESame applies to Delphino, it's walkoffs not being as frequently available as Castle Siege (which still seems like a fine stage now imo) making it a much safer choice than it was in Brawl. Also SWIMMING removed? Count me in.
I'm not sure whether its been mentioned here as I don't want to wade through the horrible unproductive posts plaguing this thread, but I would like a well constructed opinion on Kalos League. I personally see it as a fine counterpick with only 1 major hazard (the short lived water stream) that is no more pace-breaking than Halberd attacks or the Fire transformation in Pokemon Stadium 1 in Brawl/Melee. I want to know what other people who have paid much attention to the stage think of it.
Maybe the item frequency was set to low and only the smash ball was on.... I dunno, just a guesshttps://www.youtube.com/watch?v=oMlBx1hbqZY#t=4m10s
did manaphy spawn that smash ball? considering there were no other items in that game.
also that registeel hazard seems BAD. but without knowing the full details (i.e. waiting for the game to come out) i can't really make a full judgment.
It might be as simple as turning items to 'off' and 'none', but we can't be sure.https://www.youtube.com/watch?v=oMlBx1hbqZY#t=4m10s
did manaphy spawn that smash ball? considering there were no other items in that game.
also that registeel hazard seems BAD. but without knowing the full details (i.e. waiting for the game to come out) i can't really make a full judgment.
Does a high ceiling make it banworthy though?the extreme height creates problems, and 64 took whatever it could get
Wouldn't the central platforms help alleviate the stall issue though? The central platforms lessen the distance, meaning that you have to commit less actions to reach someone on the top platforms. Plus they'll have to go through you to get to the platform on the other side.not just the high ceiling, but the vertical distance between stage floor and left and right platforms opens up lots of camping opportunities for various characters.
i would have thought so too, but at least in melee some characters were just too quick and could use the setup way better than others, falco for instance.
then again this might not be an issue in smash 4...!
Can we see this evidence? Or at least explain it to us?I know this is really premature, but evidence points towards Kongo Jungle Melee returning. Just wanted to know if that would be banned or not. I'm guessing it would be because it's apparently banned in Melee.
eehhhhhhh....... We'll have to wait until some info leaks pre-release or when the game releasesIt's not absolute, but I'll explain it anyway.
Apparently the way the SSS is set up, there's a free slot next to the two DK stages, so people have speculated that DK will get another stage.
The DK rap is missing, which is pretty much the only DK song from past Smashes that isn't in this game (It was on Kongo Jungle Melee).
Most significantly, Kongo Jungle (the N64 stage) got renamed 'Kongo Jungle 64'. That may have been done to distinguish between two Kongo Jungles.
Like I said it's nothing concrete, so I wasn't planning on generating a massive discussion like I would with something like Jungle Hijinxs. Just looking for a quick yes or no to legality.