What the hell has this thread degenerated into?
I'm going to take it from the top by quoting what I said in the thread discussing the 70 edge-grab rule.
By the way, a lot of people seem to be forgetting the chain of events which leads us to discuss banning planking. Let me refresh.
Ordinarily, Planking is not a viable tactic. The only reason it works is because we decided to implement a time limit on matches. A match is SUPPOSED to end by one player losing all their stocks, not by time-out. But we are still left with the inevitable truth that not approaching is a safe way to retain your stocks, and we need matches to end, or some tournaments will run overtime.
Now, because of this, no stalling rule was implemented. It basically comes down to, just because there is a timer, you aren't supposed to abuse it, and you will be disqualified for doing so.
Now, Planking is a form of abusing the timer. If there were no timer, one could jump on a ledge with their lead all they want, but if they wouldn't win due to time-out (which you aren't supposed to attempt to do. The other player would have the no longer viable option of just waiting for a time to approach that didn't extremely disrupt the risk vs. reward system.
Therefore, many people think that planking should be planned. If you can't tell by now, I'm kinda up in the air with my opinion.
Now this 70 ledge grab rule is a rule to stop people from abusing a rule, to stop people from abusing a rule, to stop people from abusing the lack of a rule. LOL! Unfortunately, the alternative is having tournament running over time. We need additional rules to stop the game from interfering with the real world, which is how the underlying problem developed in the first place.
Now, just as stalling was a new strategy that came into play when the timer was added, forcing your opponent to grab the edge 70 times will derive as a strategy. Of course, I don't see it as a very viable strategy, LULZ.
You all should keep this in mind when talking about whether or not you think this is an amazing rule or a horrible one. Knowing why rules exist and understanding them is important in these discussions.
Now, this IS the thread to discuss whether or not Planking should be banned. In my opinion, the act of putting yourself in a positional advantage should not be banned. That much is more than obvious.
Therefore, we must decide if Planking falls under the realm of stalling or not. For that, we need an accurate definition of stalling.
Stalling is essentially trying to end a match by deliberately running out the clock.
Planking is essentially trying to put yourself in a hyper-defensive position so you can win by a percent lead by the time-out of the clock, utilizing the ledge, and the invincibility frames it provides.
Planking would NOT be a viable strategy if there was no clock.
In my latest opinion, when a player begins Planking, they are not attempting to defeat their opponent by removing all three of their stocks which is the victory we should strive for competitive play to revolve around (otherwise, this game will get really boring, really quick. Super Smash Bros Tag is not fun, lulz. That's why New Pork City is BANNED). They are attempting to manipulate the rules in place necessary for tournaments to end at a reasonable time. Therefore, under our current ruleset, I feel Planking should be banned.
Of course, the implementation of the timer in the first place decides to accelerate the tournament at the cost of the person who was losing, so the decision to put the player with a percent disadvantage at a further disadvantage and force them to attack was done the moment we put in the timer. Still, as I already stated, neither player should deliberately attempt to use this timer to their tactical advantage (except of course, timing things).
Yes, it's true that some characters have answers to planking, but that doesn't make a wrongful strategy not wrong. For instance, Jigglypuff's rising pound has typically been banned as a stalling tactic without much dispute. It is true that one could simply just choose Ness and used PKThunder repeatedly to snipe Jigglypuff from the air, but the game would deteriorate into situations like these, and not be played in it's proper fashion.
Screw Sirlin if he really thinks that the truest way to preserve the competitive factor in a game is to leave everything as is. That's a fool's way of thinking. We are given Brawl as a package, and we have to use our better judgment to decide which parts to use and which parts are faulty. The timer is a good part to use, because not attacking your opponent ever and merely counter attacking is an extremely good strategy, but matches need to end. Abusing the timer to win REDUCES THE COMPETITIVE VALUE OF THE GAME.
Just my .02 on the matter.