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At Smash's Gate - The Doom Marine/Doomguy/Doom Slayer Thread

AnEasterEgg

Smash Apprentice
Joined
Nov 16, 2020
Messages
77
I'd say the Vault Boy costume is in favor of Doomguy. I guess you could argue they'd have saved it for his reveal, but it still shows Bethesda is willing to work with Nintendo (and so is Microsoft with Banjo & Kazooie), and it shows Nintendo is willing to add content from extremely violent and gory games.
 

Wonder Smash

Smash Journeyman
Joined
Oct 8, 2013
Messages
353
I'd say the Vault Boy costume is in favor of Doomguy. I guess you could argue they'd have saved it for his reveal, but it still shows Bethesda is willing to work with Nintendo (and so is Microsoft with Banjo & Kazooie), and it shows Nintendo is willing to add content from extremely violent and gory games.
That's what I mean; if Doomguy was going to be playable, I'm sure they would have held off on revealing the Vault Boy costume until after he's revealed.

I say it does help him in the next Smash game, though. Plus, I'm also sure support for him would increase a lot by then.
 

Giga Kaiju

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Well, that was an intriguing direct. Seems like a return to true form. Hopefully it'll keep up like that.

Pyra/Mythra look interesting and their reveal was amusing. I am honestly not sure of Doom Slayer's chance anymore. The last wo might be another First Party and a Japanese Company character to end the pass if you ask me.

If he happens then great, if not then oh well. That's my stance on things.

:bowser:.
 

MattX20

Smash Hero
Joined
Aug 8, 2013
Messages
5,696
Doomslayer still has a chance with two slots left, and if you go by voice theory, he's a largely mute character that wouldn't take a voice slot
 

Room100

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Doomslayer still has a chance with two slots left, and if you go by voice theory, he's a largely mute character that wouldn't take a voice slot
I can't imagine they wouldn't have some classic Doom grunts in there, especially with him being more vocal in Eternal
 

Giga Kaiju

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Considering from what I hear, Doom Slayer is vocal in Eternal. Not sure if a voice is a decisive factor for the last two characters of the pass but still. I think his chances are not looking good and it's not that probable anymore.

:bowser:.
 

MattX20

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Aug 8, 2013
Messages
5,696
I can't imagine they wouldn't have some classic Doom grunts in there, especially with him being more vocal in Eternal
Considering from what I hear, Doom Slayer is vocal in Eternal. Not sure if a voice is a decisive factor for the last two characters of the pass but still. I think his chances are not looking good and it's not that probable anymore.

:bowser:.
Samus was also more vocal in her Varia Suit in Metroid Prime and Other M, but regular Samus is depicted as mute in Smash. Doomslayer for the most part has largely been portrayed as mute throughout most of the series beyond grunts or screams of pain. Him being mute in Smash wouldn't be egregiously out of character
 

doomguywhen1993

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Joined
Nov 8, 2018
Messages
109
Doomguy is technically silent, even if those cutscenes in Eternal are just a two times thing
Or if you somehow count it: The text lines in Doom 2 RPG and Doom Resurrection coming from the player's character and maybe that one secret short movie from the Saturn version of Quake, based off some webcomic or something.
Or maybe the text/chat lines from his Quake 3 bot, Doom, which aren't unused like the voiced lines in the PS2 version.
Speaking of Quake 3, he had a unique sound for his taunt and if we were going by fanservice and personality fitting sounds, the "hehee" Skulltag sound is something i hope id considers to "canonize".
It also appears that another Doom Eternal director's commentary stream was delayed yet again, this time being because of the horrible events happening in Texas.
On a different note, Doom Eternal was also nominated for for the SXSW gaming awards.

I wonder if Pyra and Mythra being chosen over Rex has anything to do with how some people feel about Rex as a character.
At least because i'm not really into Xenoblade at all but from (Using second hand info, so correct me on this one) what i saw from people i follow that liked and/or played XB2, they don't like the character that much.
Although i also assume it's more of a localization/translation thing possibly.

First, there's this neat Blender add-on released:
https://dietinghippo.itch.io/palette-studio and https://twitter.com/dietinghippo/status/1361128654739181570 could be good for anyone wanting to make custom player or enemy sprites, whether they're from existing models or even their own custom models.
https://www.youtube.com/watch?v=BEKv77cTipg The First Doom Gameplay ever, November 1993 played by John Romero.
https://www.youtube.com/watch?v=Wqn8mg4yb6Y Doom enemy mod based off Spellcross.
https://twitter.com/BBblazkowicz/status/1361126204556914689 Dark looking area, with some lightning.
https://twitter.com/GrapePixelArt/status/1359297933552873474 Pixel art of various characters, with Doomguy between Wario and Kat.
https://twitter.com/Combine_Kegan/status/1361236820915200009 Combined Arms update, in regards to lightning and darkness related effects.
https://twitter.com/good_faces_bot/status/1361193550654803968 Screenshot of Doom 2 RPG.
https://twitter.com/RottKing/status/1361170722677288961 Some changes on an old forest themed deathmatch map.
https://wadbot.tumblr.com/post/643150631509671936/dump-2v2pk3-dump-episode-2-dump-harder-map09 Post of a map from DUMP 2.
https://onemandoom.blogspot.com/2018/04/revolution-midi-pack-tvrmidiwad.html Review of Revolution! MIDI Pack (Notice that Revenant artwork).
https://onemandoom.blogspot.com/2018/04/revolution-tvrwad.html Review of Revolution! wad.
https://twitter.com/Skelegant/status/1361146171096375305 Enemy sprites, the one that looks like a Chaingunner variant is actually meant to replace the Mancubus.
https://twitter.com/pixel_axel/status/1361363250747764740 1993 cover style Doomguy art.
https://twitter.com/DoomEnginePics/status/1361352201151610887 Screenshots of Disjunction for Doom 2.
https://twitter.com/PinchySkree/status/1353423458210873346 Icemecha Dojo for Blue Monday Jam.
https://twitter.com/Shpuld/status/1361442085187047438 Top down Quake.
https://twitter.com/Danlex_DW/status/1361454715968626689 Doom 2 map released, named Lullaby.
https://twitter.com/AmuscariaArts/status/1361476573199818760 Impressive looking shark themed Pinky demon, for Hell-Forged (A secret level, that is).
https://twitter.com/novapatroa/status/1321213047852175360 Lego Khan Maykr.
https://twitter.com/BuildEnginePics/status/1361474519655993345 Duke Nukem 3D beta footage from a French magazine video showing some early level designs.
https://twitter.com/CoolBoxArt/status/1361322582558015488 Toolkit for Doom pages and artwork.
https://twitter.com/Awesreek/status/1361374032424284161 Shambler’s severed arm as a skin for the Lightning Gun in Quake Champions.
https://twitter.com/Skelegant/status/1361147136134447108 A project from Skelegant.
https://www.youtube.com/watch?v=iF-j20HKyqE VaF on Doom 3 BFG edition Doom 2 NRFTL.
https://www.youtube.com/watch?v=t1rcP8mIO9g Project Malice: Cyber Fodder.
https://twitter.com/serious_mud/status/1304789964270510080 and https://twitter.com/serious_mud/status/1361371896814657539 Mapping screenshots from the same user.
https://twitter.com/pixel_axel/status/1361651449311150083 Funny Doomguy drawing.
https://twitter.com/kmxexii/status/1361721237353955329 Review of 1024.
https://twitter.com/WMcbeard/status/1360056564342812673 Seems to be a city themed map for Proxima Apocalypse.
https://twitter.com/DanielWienerson/status/1361553717531529217 Voxel gargoyle from Heretic.
https://twitter.com/BoJustBo1/status/1361722572212219908 Second collage of Doom pixel art portraits by BoJustBo1.
https://www.youtube.com/watch?v=HgBREjgT6dE There was once a mask based off classic BJ Blazkowicz for Xbox Live avatars (Wonder if people remember this and even the classic Doomguy costume).
Speaking of this classic BJ hat, i wonder if id would ever remembered it to use it as a reference for an actual model of classic William (Imagine if it inspired a cameo of his in Smash).
https://onemandoom.blogspot.com/2021/02/trousled-trousledrc3wad.html Review of Trousled.
https://twitter.com/Shpuld/status/1361729963196612609 More top down Quake, with Arcane Dimensions.
https://twitter.com/pepper_prickles/status/1334359455325011968 Doom Eternal fanart.
https://twitter.com/SchaefferAustin/status/1361790681384116224 Someone’s dino themed retro indie FPS called Compound Fracture.
https://twitter.com/Combine_Kegan/status/1362027957116633091 More on brightmaps in Combined Arms.
https://twitter.com/JM_altair/status/1361569209860374530 Some already know about this but in case you don’t: You can see scars on Doomguy’s arm in his classic suit in Eternal. Based off that one demon grabbing his arm from the cover.
https://www.youtube.com/watch?v=djk8pmvhve0 Proteh is working on an enemy randomized mod for Doom Eternal.
https://twitter.com/CyberUnknown_/status/1362108299257253890 Gif of Japan themed map.
https://doomwads.tumblr.com/post/643396471403806720/dark-castle-map02-inside-dark-castle-game-doom A screenshot from Dark Castle.
https://twitter.com/OfisilC3/status/1361815237742235650 Release of a megawad called Doom: Damnation.
https://github.com/shpuld/topdownquake/releases/tag/v0.1 Top down Quake’s release.
https://www.youtube.com/watch?v=W8bO1C2GKx0 Unused Laser Bridge on Doom Hunter Base.
https://twitter.com/pixel_axel/status/1362089253874896898 Dante from the Devil May Cry series, in the style of Doom sprites.
https://twitter.com/SuperUltra64/status/1362327163807158274 “Comic made with Warioware D.I.Y.'s comic creator. Featuring the creator of DRLA, yholl” DRLA being a Doom mod.
https://twitter.com/NashMuhandes/status/1362284702422372354 Experimental SW renderer by dpJudas.
https://www.youtube.com/watch?v=Shfgqx-6tW0 Red cultist zombies turning white.
https://twitter.com/philnemba/status/1362359360563908609 A Duke Nukem 3d map but using Doombuilder 2 with an old Doom to Duke 3D conversion DOS program, according to the author.
https://twitter.com/mistyfireblu/status/1362506229768220672 Screenshots of that wad with a green sky and Moai statues.
https://twitter.com/MattFright/status/1362489235811438594 A map with “Plutonia-esque” textures.
https://twitter.com/twango5map01/status/1362497487987122176 and https://twitter.com/twango5map01/status/1362497097321172992 Examples of beautiful maps, according to these tweets.
https://twitter.com/ICARUSLIV3S/status/1362387781683707904 “What are the most BEAUTIFUL Doom maps you've ever played? Can be a stand-alone or part of a megawad”
https://www.youtube.com/watch?v=r2tYjtL7HTY Agaddon Stronghold | DOOM SnapMap.
https://wadbot.tumblr.com/post/643513024689438721/scimitarwad-scimitar-map21-80-480-20 Post about Scimitar.
https://twitter.com/DanielWienerson/status/1362649253160476672 Dead Gargoyle in Blood, as a voxel model.
https://twitter.com/BasedDrWorm/status/1362541802088194049 Remember the Dr Dre and Eminem models for Quake 3?
https://twitter.com/dosnostalgic/status/1362584208045203458 Screenshots of FPS game, Chasm: The Rift.
https://twitter.com/DoomEnginePics/status/1362542193102254080 Gif of Quest for the Crystal Skulls for Heretic.
https://twitter.com/Scumhead1/status/1362543093619118082 Screenshots from a project that may or may not be related to Vomitoreum.
https://twitter.com/RevaeRavus/status/1362577073315794944 REKKR screenshot.
https://twitter.com/majorarlene/status/1362604103193534465 Some rainbow themed arcs or something.
https://twitter.com/Bridgeburner4/status/1362843692353036289 Some new shots of AD_79's project Paralysis.
https://twitter.com/BuildEnginePics/status/1362887704875315201 The first ever BUILD Engine demo written by Ken Silverman in April, 1993.
https://twitter.com/leejacksonaudio/status/1362896764794261507 Seems to be Lee Jackson announcing the future release of one of his tracks.
https://twitter.com/2007Hellbabe/status/1362889343782838272 Steampunk Slayer.
https://www.doomworld.com/forum/topic/119912-uac-wacky-house/ Release of UAC wacky house.
https://www.moddb.com/games/doom-ii/downloads/doom-the-prequel-v1 A mod that seems to be a fan prequel for Doom's current timeline.
 
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Wonder Smash

Smash Journeyman
Joined
Oct 8, 2013
Messages
353
I got a question; I know Bethesda and id Software are owned by the same company but id Software seems to be the one still in charge of the Doom series while Bethesda is the one handling games like Fallout. In fact, Doom is listed as a trademark of id Software instead of Bethesda.

So does this mean id Software and Bethesda are kind of doing their own thing separate from each other? Because if so, then Vault Boy being a costume might not really have any effect on Doom Slayer's chances.
 
Last edited:

Room100

Smash Apprentice
Joined
Sep 25, 2018
Messages
173
Location
PA
I got a question; I know Bethesda and id Software are owned by the same company but id Software seems to be the one still in charge of the Doom series while Bethesda is the one handling games like Fallout. In fact, Doom is listed as a trademark of id Software instead of Bethesda.

So does this mean id Software and Bethesda are kind of doing their own thing separate from each other? Because if so, then Vault Boy being a costume might not really have any effect on Doom Slayer's chances.
Yeah hard to say. I believe Microsoft and Mojang are two distinct credits in Smash so that's probably a good sign?
 

Wonder Smash

Smash Journeyman
Joined
Oct 8, 2013
Messages
353
Yeah hard to say. I believe Microsoft and Mojang are two distinct credits in Smash so that's probably a good sign?
Very possible. Same thing also with SEGA and Atlus. Plus, looking at the news part on Vault Boy, it even had Bethesda listed instead of its parent company ZeniMax. This to me seems like if even kind of Doom content was added in Smash, they'd likely have id Software listed as the owner.
 

doomguywhen1993

Smash Apprentice
Joined
Nov 8, 2018
Messages
109
Right now, you're thinking of Crash from Quake 3 but there's also Kira Morgan from Doom 2 RPG, the female leads from Tom Hall's Doom Bible (Their names were later reused for Rise of The Triad characters) and i guess that one Doom movie or Arlene from the novels.
I think a "Doomgal" could work if you give Crash her own adventure (Like an expansion) and she has her own weapons, items, upgrades etc to allow more experimentation and creativity with gameplay.
She doesn't have to be another powerfull Slayer and we all know she will not replace Doomguy, either because he's an FPS icon or because ZeniMax might as well see the Doomslayer as a golden goose of marketing.
It also happens that Doomguy lacking a name was because Romero saw him as a blank slate, hence why he wasn't always "complete" as a character.
And the idea of the power fantasy in the new games is mostly a result of fanservice, influenced by memes around the games, otherwise, it also says something about making Doomguy seem powerfull when you take away his face bleeding in the HUD and no longer make his armor and tech "outdated".
There's a lot of things about the new games that already make them very different from the classics and i feel like a female Doom marine just need a good execution and reason to be made.
Some people are obviously going to make this political or about outrage and culture wars but if you put all that aside, it doesn't really matter.

Anyway, here's some Doom and/or FPS content like usual:
https://www.doomworld.com/forum/topic/117225-mid-the-way-id-did-doom-2-soundtrack-replacement-wip/ Doom 2 soundtrack replacement that tries to feel like Doom 2 music, similar to how Doom The Way id Did tries to replace the "feeling" of base Doom 1/2 levels.
https://www.youtube.com/watch?v=ISSTfix7-iA A video about small mods to customize Doom.
https://www.youtube.com/watch?v=v7nYdrBVxFs Luigi as Imps, to demonstrate use of that Blender addon that could facilitate Doom sprite making.
https://www.youtube.com/watch?v=I_BZQ1WJFYA Doom RPG (BREW) footage of sector 3.
https://wadbot.tumblr.com/post/643603668391821312/preacherwad-preacher-map02-babel-1136-1093 A few screenshots of the wad Preacher.
https://twitter.com/Combine_Kegan/status/1362924135505043461 Combine Kegan recommending Mayhem Mansion.
https://twitter.com/Combine_Kegan/status/1362940701542027271 A short video/clip of him playing it and a funny enemy.
https://twitter.com/Vortale/status/1362852728045785090 The first iteration of J.A.M. (Just A Mapset) episode 1 is done, even if it may be a test version.
https://twitter.com/majorarlene/status/1362978355927281667 Animated color effect on giant arcs.
https://twitter.com/TheTrashbang/status/1362939103059214336 Supposedly, a mapping project for id tech 4 (Doom 3’s engine).
https://twitter.com/Kaffeebohnson/status/1362828993054076930 Screenshot of someone’s retro inspired indie FPS.
https://twitter.com/PlaySelaco/status/1362924182565236736 Selaco’s evolution from Doom mod to standalone game.
https://www.youtube.com/watch?v=okJuKPcNMZc Unreal Gold - Vortex Rikers Electric Chair.
https://twitter.com/Combine_Kegan/status/1363035872380084224 Combined Arms HUD update.
https://twitter.com/NashMuhandes/status/1363168724572721154 Interesting take on GZDoom real time mirrors: Pinky is invisible but shows up in the mirror.
https://twitter.com/quaddicted/status/1363194213333098498 Screenshot of a Quake map recreating the Penrose stairs.
https://twitter.com/ChiefSmokey1/status/1362774882740801538 Deluge: Updates to DEM05 - The Underworld.
https://twitter.com/ruttozigi/status/1362808495234568192 Quake news from Finland!
https://twitter.com/DanielWienerson/status/1363009859696795650 Cheogh from Blood, as a voxel model (It also has blue eyes here, so it’s possibly based off Fresh Supply because i think the original had white ones instead).
https://twitter.com/majorarlene/status/1362981502364102656 A gif of yet another colorfull map.
https://twitter.com/Scumhead1/status/1363120049632866304 A very weird monster, possibly for Vomitoreum.
https://twitter.com/hedondev/status/1363182881623924738 Statues in Hedon.
https://twitter.com/Bridgeburner4/status/1363046039410733056 Elementalism (left) and The Age of Hell (right).
https://twitter.com/SuppliceGame/status/1363253883506733057 Chaingunner enemy design in Supplice.
https://twitter.com/proteh_/status/1363172861452705793 Enemy randomizer mod for Doom Eternal is out.
https://twitter.com/BloodDeathWish/status/1363261727979233282 Update on a bridge section in Blood mod DeathWish.
https://www.youtube.com/watch?v=3APGQX9Sbi4 The DOOM EOA Eternal Experience.
https://wadbot.tumblr.com/post/643694203607646208/faithlesspk3-faithless-a-heretic-hub-e1m5 Post of Faithless for Heretic.
https://endlessdoom.tumblr.com/post/643708002696921088/dark-covenant-1996-by-keith-phipps-doom-2-12 Review of Dark Covenant for Doom 2.
https://twitter.com/NashMuhandes/status/1363408008164777987 Actor visibility filtering in mirrors now fully works in both software and hardware renderers (You can technically make vampires in GZDoom).
https://twitter.com/LeoSaurusR3x/status/1363565460541870080 Fanmade model of the Marauder, inspired by concept art.
https://gamingsym.in/unreleased-doo...d-volume-one-after-being-hidden-for-25-years/ Unreleased Doom demo unlocked from Interactive Sampler CD after being hidden for 25 years.
https://cdnb.artstation.com/p/asset...-geller-prop-intro-unmaykrkeys.jpg?1603988372 Concept art for Maykr themed key pick ups, besides the Empyrean key. These come from https://colingeller.artstation.com/projects/D52NDE
https://www.artstation.com/artwork/v1WxP6 Someone’s Doom fanart.
https://forum.zdoom.org/viewtopic.php?f=42&t=24614 A very old mod (Probably doesn’t work on some ports anymore, haven’t checked) based on Chip’s Challenge.
https://wadbot.tumblr.com/post/643784835253633024/hellbndwad-hellbound-map13-encrus-station Post for Hellbound.
https://endlessdoom.tumblr.com/post...he-troopers-playground-9-maps-set-by-matthias Review of The Troopers’ Playground.
https://www.youtube.com/watch?v=fQwC__qwLWM Kar En Tuk showcase of the frag grenade.
https://twitter.com/makkon_art/status/1363076988206944262 Someone’s Quake textures.
https://twitter.com/2007Hellbabe/status/1363548838628380673 Duke Nukem fanart.
https://www.instagram.com/p/CLksZvJla3r/?igshid=7c8evqdt02b1 Picture of official figures of Doomslayer and Marauder.
https://twitter.com/vanripperart/status/1303040403860586496 Marauder featured in a drawing from Helltaker’s creator.
https://twitter.com/horrorvisuals/status/1363528564310740997 Doom 3 screenshot.
https://twitter.com/skacky/status/1363749962186698760 PC port of exclusive secret levels made by Lobotomy Software, from Sega Saturn’s Quake port.
https://twitter.com/Slipseer/status/1363096059602427906 Down Into the Void for Quake.
https://twitter.com/Aquila_Chrystos/status/1363345455485235200 Doom mapset screenshots, for Eternity engine.
https://twitter.com/Slipseer/status/1363458454019444736 The Satisfyer, also for Quake.
https://www.doomworld.com/forum/topic/119950-gateways-to-annihilation-map05-demo/ "Gateways To Annihilation" MAP05 DEMO.
https://www.doomworld.com/forum/top...mendations-and-special-wadazine-announcement/ Issue X, Doom Master Wadazine #10 is ready and waiting!
https://www.youtube.com/watch?v=cLEJrMSxK44 RipNTear Gaming made a video showing the Enemy Randomizer Mod for Doom Eternal.
https://www.youtube.com/watch?v=b0dE34SbEzU Video about cut stuff and the cancelled Doom 4.
https://twitter.com/DoomEnginePics/status/1363925018510585862 Screenshots of DBP13: Alien (B word that i'm not sure if it's okay to say here).
https://twitter.com/GratefulName/status/1363986251502690304 Something someone made for the Doomworld Maximum Project.
https://twitter.com/Helm_ll/status/1363956750307778562 “The beautiful interactive sector sculptures of gggmork”.
https://twitter.com/_Wereknight/status/1361787448267857921 3D model of a grenade, for a Doom mod.
https://www.youtube.com/watch?v=tmeZxrNTDlo Doom but something just isn't right?
https://wadbot.tumblr.com/post/643875435539791872/mud3wad-battlestation-1-e1m7-224-1040-55 Post of MUD3.WAD: BATTLESTATION 1.
https://endlessdoom.tumblr.com/post/643880098844622848/dbp18-umbral-platinum-by-the-doomer-boards Review of DBP18: Umbral Platinum.
https://onemandoom.blogspot.com/2018/06/quick-is-good-quikisgdwad.html Review of Quick Is Good.
https://onemandoom.blogspot.com/2018/06/codename-hyena-killer-machine-hyenawad.html Review of Codename HYENA: Killer Machine.
https://twitter.com/fairweatherbaah/status/1363912283668189186 Quake 1 screenshot of a custom map using OTEX textures.
https://www.youtube.com/watch?v=vF6hAgqbBfc Treasure Tech Land development log about guns.
https://twitter.com/Combine_Kegan/status/1364064513289449473 Combined Arms menu update.
https://twitter.com/HYPERSTRANGE/status/1363922111551709187 “Jupiter Hell, the spiritual successor to Doom, the Roguelike (DRL), currently in Steam. Early Access will be released in full on August 5, 2021 under the Hyperstrange banner!”
https://twitter.com/Mechadon/status/1364044802187272192 Supplice stuff.
https://www.youtube.com/watch?v=nkkO-lnfwkU Complexity 2 0 update inner workings - Extra weapons.
https://twitter.com/makkon_art/status/1078138073995571200 Someone’s different artworks, one of them seems to be a 3D model based off the Quake Ranger.
https://twitter.com/Obsidian_Doom/status/1363443113398779904 Seems to be a map for DMP.
https://twitter.com/AjWehrmann/status/1364205507058282502 More of that Jazz Jackrabbit mod.
https://twitter.com/SandyofCthulhu/status/1364331669453348867 and https://twitter.com/romero/status/1364358051592097796 Threads about Doom 1 and 2’s sold copies from both Romero and Petersen.
https://onemandoom.blogspot.com/2014/09/the-classic-episode-classepwad.html Review of The Classic Episode.
https://twitter.com/marisa_desu/status/1364357623248809984 and https://twitter.com/marisa_desu/status/1364340359782932483 Impressive implementation of cheat codes in a mod.
https://twitter.com/WaffleIronCoop/status/1364312763317686274 An arcade in a GZDoom TC.
https://onemandoom.blogspot.com/2017/12/ash-to-ash-ash2ashwad.html Review of Ash to Ash.
https://onemandoom.blogspot.com/2018/07/phobia-phobiawad.html Review of Phobia.
https://forum.zdoom.org/viewtopic.php?f=19&t=58704#p1030664 Just remembered the TC, The Edge of Time.
https://twitter.com/swimclubdunk/status/1364316497452089344 Someone’s model of a double barreled shotgun, for a retro FPS.
https://twitter.com/Combine_Kegan/status/1364442893214126081 More on Combined Arms’ HUD face sprites.
https://twitter.com/RottKing/status/1364402183979094017 Deathmatch map.
https://twitter.com/SnowyCityMage/status/1364333514552918020 Quake 3 Crash fanart.
https://twitter.com/JawsInSpaceDW/status/1364593483965726721 A speedmap themed after ancient Egypt.
https://twitter.com/kmxexii/status/1364629543227699201 Screenshots of Mortiser 2: Ice Station Alpha and a review of it.
 

PublicServant

Smash Journeyman
Joined
Nov 16, 2018
Messages
352
I got a question; I know Bethesda and id Software are owned by the same company but id Software seems to be the one still in charge of the Doom series while Bethesda is the one handling games like Fallout. In fact, Doom is listed as a trademark of id Software instead of Bethesda.

So does this mean id Software and Bethesda are kind of doing their own thing separate from each other? Because if so, then Vault Boy being a costume might not really have any effect on Doom Slayer's chances.
Bethesda Game Studios is responsible for the development of wholly-Bethesda-owned franchises, such as Fallout and Elder Scrolls.

Bethesda Softworks is the publishing arm, responsible for the marketing and distribution of their aforementioned in-house games, as well as several Zenimax properties such as Doom and Wolfenstein.

As far as I know, it's a dude that came up with this on his own. It's less "girl power" and more "we like hot chicks that kick ass!". Europe in particular had that kind of affinity for ages.
Indeed. And what could be more kickass than Crash, Doomguy's canonical drill ininstructor who (if the Q3A in-game dialogue is accurate) has the hots for him?

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Wonder Smash

Smash Journeyman
Joined
Oct 8, 2013
Messages
353
Bethesda Game Studios is responsible for the development of wholly-Bethesda-owned franchises, such as Fallout and Elder Scrolls.

Bethesda Softworks is the publishing arm, responsible for the marketing and distribution of their aforementioned in-house games, as well as several Zenimax properties such as Doom and Wolfenstein.
Okay. Thanks for clearing that up. I keep forgetting that there's two companies with the Bethesda name.
 

PublicServant

Smash Journeyman
Joined
Nov 16, 2018
Messages
352
I don't think anything was really complicated in the first place. Just a little confusing.
Indeed. People kept referring to Doomguy as a Bethesda property, which annoyed me to no end.

It's why I wrote up that whole-arse fighter reveal trailer for the Doom Slayer a month or so ago, just so I could shove "id Software" into the end-of-video rightsholders billings where some rando had placed "Bethesda" in it for their own concept writeup.
 
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