Wonder Smash
Smash Champion
- Joined
- Oct 8, 2013
- Messages
- 2,194
After the Vault Boy costume, I never really thought Doomguy had a chance anyway.
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That's what I mean; if Doomguy was going to be playable, I'm sure they would have held off on revealing the Vault Boy costume until after he's revealed.I'd say the Vault Boy costume is in favor of Doomguy. I guess you could argue they'd have saved it for his reveal, but it still shows Bethesda is willing to work with Nintendo (and so is Microsoft with Banjo & Kazooie), and it shows Nintendo is willing to add content from extremely violent and gory games.
I can't imagine they wouldn't have some classic Doom grunts in there, especially with him being more vocal in EternalDoomslayer still has a chance with two slots left, and if you go by voice theory, he's a largely mute character that wouldn't take a voice slot
I can't imagine they wouldn't have some classic Doom grunts in there, especially with him being more vocal in Eternal
Samus was also more vocal in her Varia Suit in Metroid Prime and Other M, but regular Samus is depicted as mute in Smash. Doomslayer for the most part has largely been portrayed as mute throughout most of the series beyond grunts or screams of pain. Him being mute in Smash wouldn't be egregiously out of characterConsidering from what I hear, Doom Slayer is vocal in Eternal. Not sure if a voice is a decisive factor for the last two characters of the pass but still. I think his chances are not looking good and it's not that probable anymore.
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Yeah hard to say. I believe Microsoft and Mojang are two distinct credits in Smash so that's probably a good sign?I got a question; I know Bethesda and id Software are owned by the same company but id Software seems to be the one still in charge of the Doom series while Bethesda is the one handling games like Fallout. In fact, Doom is listed as a trademark of id Software instead of Bethesda.
So does this mean id Software and Bethesda are kind of doing their own thing separate from each other? Because if so, then Vault Boy being a costume might not really have any effect on Doom Slayer's chances.
Very possible. Same thing also with SEGA and Atlus. Plus, looking at the news part on Vault Boy, it even had Bethesda listed instead of its parent company ZeniMax. This to me seems like if even kind of Doom content was added in Smash, they'd likely have id Software listed as the owner.Yeah hard to say. I believe Microsoft and Mojang are two distinct credits in Smash so that's probably a good sign?
Oh god, let's hope this doesn't become a Kathleen Kennedy or Last of Us 2 part debacle.https://www.videogameschronicle.com...a-lot-of-thought-into-adding-a-female-slayer/
It's fun how we've reached the point where the devs go "what if there was a girl slayer?".
As far as I know, it's a dude that came up with this on his own. It's less "girl power" and more "we like hot chicks that kick ass!". Europe in particular had that kind of affinity for ages.Oh god, let's hope this doesn't become a Kathleen Kennedy or Last of Us 2 part debacle.
I hope you're right. The last thing we need is a botched "girl power" bit for DoomAs far as I know, it's a dude that came up with this on his own. It's less "girl power" and more "we like hot chicks that kick ass!". Europe in particular had that kind of affinity for ages.
Bethesda Game Studios is responsible for the development of wholly-Bethesda-owned franchises, such as Fallout and Elder Scrolls.I got a question; I know Bethesda and id Software are owned by the same company but id Software seems to be the one still in charge of the Doom series while Bethesda is the one handling games like Fallout. In fact, Doom is listed as a trademark of id Software instead of Bethesda.
So does this mean id Software and Bethesda are kind of doing their own thing separate from each other? Because if so, then Vault Boy being a costume might not really have any effect on Doom Slayer's chances.
Indeed. And what could be more kickass than Crash, Doomguy's canonical drill ininstructor who (if the Q3A in-game dialogue is accurate) has the hots for him?As far as I know, it's a dude that came up with this on his own. It's less "girl power" and more "we like hot chicks that kick ass!". Europe in particular had that kind of affinity for ages.
Okay. Thanks for clearing that up. I keep forgetting that there's two companies with the Bethesda name.Bethesda Game Studios is responsible for the development of wholly-Bethesda-owned franchises, such as Fallout and Elder Scrolls.
Bethesda Softworks is the publishing arm, responsible for the marketing and distribution of their aforementioned in-house games, as well as several Zenimax properties such as Doom and Wolfenstein.
Maybe if we're lucky, the Microsoft buyout will make things less complicated.Okay. Thanks for clearing that up. I keep forgetting that there's two companies with the Bethesda name.
I don't think anything was really complicated in the first place. Just a little confusing.Maybe if we're lucky, the Microsoft buyout will make things less complicated.
Indeed. People kept referring to Doomguy as a Bethesda property, which annoyed me to no end.I don't think anything was really complicated in the first place. Just a little confusing.
Most likely, yesSteve is clearly labelled under Mojang in Ultimate's credits, so I imagine they'd do the same for Id Software and Doom Slayer.
Yeah, they most likely will.Steve is clearly labelled under Mojang in Ultimate's credits, so I imagine they'd do the same for Id Software and Doom Slayer.
Yeah, it's possible that the guy was doing misdirection. It would be similar to Grant Kirkhope telling fans "not to get their hopes up" about Banjo in Smash. In other words, hyping responsibly.Yeah, they most likely will.
I can actually picture Doom Slayer being another Steve situation as a whole. People look at the interview and take it as if a character is not going to be in when no such ting was ever stated or even implied in the interview.
It's a perfect counterargument to any business hack that claims that microtransactions are necessary for longtime salesEternal cracked $450 million in the first 9 months? Look at that niche boomer franchise!
Doom Eternal has reportedly generated over $450m
It's a hell of an achievement...www.gamesradar.com
The Ancient Gods part 2 is honestly still my most anticipated thing for the year. Hope it releases sometime in the summer at the latest, but whenever it's ready.
If the BFG's a B move, then what would his Final Smash be?So I thought I'd try my hand at making a Doomslayer moveset.
General Playstyle
Heavy, resource based, zoner with decent speed. He lacks powerful out of shield options and has a relatively weak disadvantage to compensate for his extremely powerful neutral game.
Stats:
Weight - 112
Air Speed - 1,115
Fall Speed - 1700
Fast Fall - 2800
Dash - 1760
Run Speed - 1700
Gimmick:
The Slayer's guns use ammo as a finite resource. All guns share the same ammo gauge, which is depicted as 6 bullets. Each gun depletes ammo at a different rate. Ammo is not replaced automatically but instead is gained through landing melee attacks.
Specials:
Up + B: Blood Punch
The Slayer jumps up straight vertically before then quickly landing with a punch. It's pretty similar to Incineroar's up B but is faster and the downward slam is straight downward rather than a diagonal arc.
Down + B: Arsenal
The Slayer's Down B functions similar to Shulk's Monado Arts, cycling through 5 different weapons by repeatedly tapping B or by opening up a menu by holding B. Unlike Shulk's Monado Arts, switching weapons does not give i-frames, and there is no time limit or internal cooldown for switching or using different weapons. The weapons are as follows
- Shotgun (close/mid range)
- Heavy Rifle (long range poking/zoning)
- Rocket Launcher (long range zoning/killing)
- Flamethrower (close range / trapping)
- BFG (killing)
At the beginning of each match, the Slayer has the Shotgun equipped as default
B / Side + B: Fire / Alt Fire
The Slayer gets a different set of B/Side B moves depending on the weapon equipped.
Pistol: The Slayer only defaults to this if he does not have the ammo to use his current equipped weapont's a single pistol shot similar to Joker's Gun, but unlike Joker he cannot move while using it. The Side B and B function exactly the same for this weapon.
Shotgun: Consumes 1 Ammo
Shotgun Blast :
The Slayer shoots a cone projectile in the direction he's facing. The move comes out very fast and has decent damage but low knockback. If used in the air the Slayer will be pushed in the opposite direction he's facing, which can be used for recovery or for aerial mixups.
Explosive Shot [Side B]:
The Slayer shoots a grenade from his gun which travels in a short arc, exploding upon contact or after a short time. This move functions pretty much exactly like the Mii Gunner's grenade launcher move.
Heavy Rifle: Consumes 1 Ammo
Burst Shot :
The Slayer fire a burst of 3 bullets from his rifle (similar to Arsene's gun) which deals medium damage but has low hitstun. The Slayer can hold B to continuously fire bursts and can move freely while using this move.
Scoped Shot [Side B]:
The Slayer aims down his rifle for a highly damaging precision shot. When using this move the Slayer will stand still and an aiming reticle will pop up near him. It functions somewhat similarly to Snake's Nikita except the reticle does not automatically activate when it contacts an opponent, and the Slayer instead must manually release the B button. A burst of 3 gunshots appears where the reticle was which deals heavy damage and knockback and does decent damage to shields. The move can be cancelled by pressing the shield button.
Rocket Launcher: Consumes 2 Ammo
Rockets :
The Slayer shots a rocket which travels straight forward. It functions similarly to a Samus heavy rockets but travels slower and has more damage/knockback.
Remote Rocket [Side B]:
The Slayer fires a rocket which travels straight forward at a fast speed and explodes when the B button is released again. Functions similarly to the Mii Gunner's stealth bomber.
Flamethrower: Consumes 1 Ammo
Flamespit :
The Slayer shoots a jet of flames from his weapons which gradually grows weaker as time goes on. This functions similarly to Bowser or Charizard B moves, and consumes ammo at a rate of 1 per second (the ammo consumption and flame weakening function separately)
Hellfire Blast [Side B]:
Hold B to charge (cannot store charge or move). The Slayer shoots a fireball that travels forward horizontally and does decent damage. Functions similarly to Corrin's B move but without the option of a follow up attack and does not stun.
BFG: Consumes 6 Ammo
Doom [B/Side B]:
Both inputs do the same thing. A crescent blue beam travels from the gun horizontally at extremely fast speeds. It functions similarly to a fully charged Robin Thoron except the projectile is not a beam.
Tilts
All of the Slayer's tilts except for his jab replenishes [1 Ammo]. His jab does not replenish ammo.
Jab: Punch, punch, uppercut. Pretty straightforward jab among the Smash cast.
Side Tilt: The Slayer slashes forward with the Crucible, his demonic sword. Decent range and comes out relatively quick, but it lacks kill power
Up Tilt: The Slayer slashes upward in an arc with his Crucible.
Down Tilt: The Slayer does a low kick somewhat similar to Ryu's
Dash Attack: The Slayer does a sliding kick. Pressing [A] again anytime before the move's animation is completed will have the Slayer fire with his Shotgun upwards, consuming [1 Ammo].
Smash Attacks
Forward Smash: Charging this move shows the Slayer revving his chainsaw, which has a hitbox similar to Mewtwo's shadowball while charging (this applies to all of the Slayer's chainsaw attacks). The chainsaw is a multihit move that deals lots of damage with medium knockback and replenishes [3 Ammo]
Up Smash: A thrusting uppercut with his chainsaw blade. Multihit move that deals lots of damage and launches the opponents directly vertical. Replenishes [3 Ammo]
Down Smash: The Slayer thrusts his chainsaw blade at a downward arc in one direction (similar to Sephiroth's down Smash but with far less range). This move is useful for 2 framing because charging the smash attack has its own hitbox similar to Ness's down Smash.
Grab/Throws
All of the Slayer's throws replenish [2 Ammo]
Pummel: The Slayer punches his opponent in the head with a straight punch
Up Throw: The slayer uppercuts the opponent launching them upwards
Side Throw: The Slayer stabs his opponent with the crucible then throws them forward
Back Throw: The Slayer stabs his opponent with the crucible then throws them backwards
Down Throw: The Slayer tosses his opponent to the ground and uses his chainsaw on them, which ends with them being propelled in a small arc horizontally
Not sure! I don't play with Final Smashes so I don't really give them much thought, I just thought it'd be a shame for the BFG not to be more accessible within his moveset similar to how would've been a shame if Terry didn't somehow have access to Power Geyster and Buster Wolf.If the BFG's a B move, then what would his Final Smash be?
Terry already gets both Power Geyser and Buster Wolf when "Go!" is activated at a certain damage threshold (said threshold escapes my memory atm), and so long as you can remember their prescriptive command inputs.Not sure! I don't play with Final Smashes so I don't really give them much thought, I just thought it'd be a shame for the BFG not to be more accessible within his moveset similar to how would've been a shame if Terry didn't somehow have access to Power Geyster and Buster Wolf.
Final Smashes are usually for the character's most powerful attacks and with the BFG being Doom Slayer's most powerful weapon in the games, it's obvious that that should be his Final Smash.Not sure! I don't play with Final Smashes so I don't really give them much thought, I just thought it'd be a shame for the BFG not to be more accessible within his moveset similar to how would've been a shame if Terry didn't somehow have access to Power Geyster and Buster Wolf.
the threshhold is 100% and I’m not sure what you’re trying to say hereTerry already gets both Power Geyser and Buster Wolf when "Go!" is activated at a certain damage threshold (said threshold escapes my memory atm), and so long as you can remember their prescriptive command inputs.
There’s a bigger BFG he uses to blow a hole in MarsFinal Smashes are usually for the character's most powerful attacks and with the BFG being Doom Slayer's most powerful weapon in the games, it's obvious that that should be his Final Smash.
Which still demonstrates how the BFG is his ultimate (no pun intended) weapon. He doesn't really need it to be more accessible in this moveset when he's got plenty of other weapons he can use.There’s a bigger BFG he uses to blow a hole in Mars
He doesn't need it, but I think it'd be cool? It's not like it's an inaccessible gun in Doom you use it plenty of times. It's still gated in the moveset example I listed by using up literally his entire ammo bar. And yes the bigger BFG that blew up mars could be a final smash while he still has the regular BFG for his standard moves.Which still demonstrates how the BFG is his ultimate (no pun intended) weapon. He doesn't really need it to be more accessible in this moveset when he's got plenty of other weapons he can use.
Thing is, it doesn't come with him. You still have to find the gun first so in the meantime, you gotta use whatever else you can find until you get the gun.He doesn't need it, but I think it'd be cool? It's not like it's an inaccessible gun in Doom you use it plenty of times. It's still gated in the moveset example I listed by using up literally his entire ammo bar. And yes the bigger BFG that blew up mars could be a final smash while he still has the regular BFG for his standard moves.
the threshhold is 100% and I’m not sure what you’re trying to say here
There’s a bigger BFG he uses to blow a hole in Mars