I unfortunately was not able to make it to the NorCal Arcadian today due to a bad fever I caught last night. There were roughly 300 entrants for singles and 90 for doubles, making it one of the biggest tournaments ever (in a tiny venue)!
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I I don't really lose to Luigi's worse then me per say I also play vudujin a lot as well, so he's probably like 3rd or 4th best luigi in the world, but then there is Groovy Green Hat who i would say is about the same skill level as me. He has a similar resume of PR'd players that he's beaten, but i'm 0-4 against him and it keeps getting harder. I feel very confident about what to do when luigi is off stage and when he's above me but getting luigi to that position seems rather difficult given how good luigi is on the ground. Also Luigi's dair knocks yoshi out of dj really early and he can fair like right after. As for peach, it feels like I have to play disproportional well to beat bad beaches and its never been fun, I've occasionally done well against pretty good peaches and i think i know what to do in the MU and do think I could improve a lot in it but i always feel like i have to be in a certain type of mood to play peach and when i'm not in that mood I've lost to some pretty bad peaches.The campier you play vs Peach the better you'll do. As for Luigi, I know you play against Abate a lot, who is arguably the best Luigi in the world, so I wouldn't consider switching yet. Have you played any less-skilled Luigi players?
I'm having some harsh trouble right now and it's making me furious and so mad. Just a little background: Basically I've been playing Falco vs my brothers Fox for almost half a year since we picked those characters up and we've been doing decent against eachother. He's always the topdog and I tend to lose more than him. Anywho I wasn't happy with Falco so I tried Yoshi and loved him for the first moment I played him. Perhaps a silly thing to do when playing against a decent Fox with good tech skill and you're a fresh Yoshi, but I want to try and see what I can do.
How long since you switched? Yoshi takes a lot of work, and the improvement will not show right away.I'm well aware that I am far behind him in terms of tech skill now with my switch and I am facing an uphill battle from here and onwards. Also I've yet to see an well written and in-depth guide about most matchups, specially Fox which I'm struggling against. He just steamrolls over me and I'm getting incredibly salty about it. It makes me regret my switch and even if I go back he will still win and this puts me in a bad state of mind which is really tearing on me.
Unfortunately there are no real matchup guides for Yoshi. You can get advice for matchups by using the search function or just asking us if you don't find anything. Also watching videos helps.
Fair is usually used to stop approaches. Jumping towards your opponent with Fair will let your opponent outspace it or hit you during the startup. If you want to challenge your opponent's space, Dtilt is good against Fox, as well as DJC Egg Lay, but remember that you can't just run at your opponent and attack with any character.1) How should you approach Fox? As far as I've read Fair is a good tool to get a Up-air combo started, the thing is I can't for the love of god space it correctly. He can simply hang back at the side of the stage and just dash dance or laser me till I approach and this stress me up and makes me go auto-pilot and make a badly spaced Fair or another move. How should I improve my spacing of my moves, especially when approaching? I tend to approach with either a Fair or a D-tilt to make him respect my space, and sometimes I go with just a Bair, but whether this is the correct way to approach, what do I do after it? How do I go for approach -> getting a combo started?
Bair is okay, but don't do it when Fox has the opportunity to dash back. Use it when he's cornered if you think he wants to jump. Getting a combo off of something takes time to learn because there are so many variables. What your opponent does changes your potential follow-ups, and your spacing does as well. You will also get more follow-ups if you are able to do them without having to think about where your current attack will send your opponent. This comes with playing the game a lot. Some early things to try are Bair > Utilt or turnaround Dsmash/Ftilt, DJC Nair > Ftilt/Dtilt, Dthrow > DJC Uair. Fair will lead to anything you want usually but % changes what you can get. At 0% try any tilt or DJC Nair, at mid % try DJC Uair, and at high % try Nair or Uair. These are just a few ideas. You will find that comboing is very improvisational and varied.
Fair, Dtilt, Uair, Bair and Nair can all be performed safely on shield. Nothing is unbeatable and you will have to do certain things to make these moves safe. Vs Fox, Fair, Dtilt, Bair and Nair can outspace his shieldgrab and shine OoS (DJC Nair is tricky because you need to do a retreating DJC to land far enough away, or you can turn around or dash back after the Nair), and Bair, Nair and Uair can be used to cross up (preventing shieldgrab). Cross ups are not as effective against Fox as other characters because of Shine OoS. Nair > Dsmash/Ftilt/Jab can be used as a frame trap to beat shieldgrab or an aerial (Fox usually does Dair or Bair), but these frame traps will lose to Fox waiting out whatever comes after the Nair. DJC Nair/Uair/Fair can be followed by a Parry to make it safe vs anything OoS other than Dair (as long as you time the parry properly). Also remember that you have dashgrab and egg lay.2) How do you deal with the pressure and combos? First of all, whenever I miss a move or hit his shield I get so badly punished it's insane. Let's say I miss a Fair or a badly timed D-tilt, he runs in and starts a Drill-> Shine -> Shine.... -> Up-Smash, how do I get out of this? I understand the best thing to do is to not get hit by the Drill, easier said that done, and also to SDI/DI the shine away to make it harder for him, but even if I do that I am still on the defense and am pressured. How do I get out of sticky situations like this and make a turnaround from defensive to neutral or even start my own combo? Futhermore whenever he gets a grab and does an Up-Throw or simply has gotten me high up in the air, I am such a easy bait to get Up-air'd till I die. Is there a good way to come down with a move or should I just fall down and try avoid any hit and try make it back safe?
Fox waveshining is inescapable for Yoshi without double SDI (which is not reasonable to do). This is not a reason to be salty; Melee has all kinds of combos and Fox gets wrecked by combos too. Your best bet is to avoid getting in these situations. Remember that movement is the key to getting into good positions and getting out of bad positions.
Once you do get out of a combo, dash away, parry, crouch cancel, jump and roll are probably your best options. Some of these are obviously better than others, so do what you can. Remember that your opponent still has positional advantage here so you're not going to get away for free. Starting your own combo from something like this will usually require your opponent to make a significant mistake. One common one vs bad Fox players and ones who aren't used to Yoshi is being late with waveshine > Usmash. If you notice that your opponent is not warmed up or just not used to how far Yoshi slides you can get away with shieldgrabbing the Usmash, but again this requires Fox to make a mistake while comboing you.
Getting outspaced is just a result of you either having poor spacing in general, attacking when/where you shouldn't have, or using the wrong move for the situation. This takes time to improve.
DJC of all kinds; fast, slow, high, low, forward, in place, reverse, retreating. Wavedash forward after DJC Nair works wonders around 25-50% against Fox. Wavedash forward after Dthrow if Fox DIs away. Dashdancing gets you grabs and Nairs. Retreating Fair out of a dash forward as well as run cancel Dtilt/Dsmash. Wavelanding to get you out of bad places and into good ones and to keep your movement unpredictable. Approaching from the platforms works sometimes[/]. Shield dropping (including Uair and Nair after the shield drop but you don't always have to attack after a shield drop) and light shielding. Parrying is essential for Yoshi to succeed in probably every matchup. You might be able to get away without it vs some characters or players but it opens up so many options for Yoshi and is just fun to do so it is worth learning. If you still have movement to learn or more basic things like bread n butter combos or non Yoshi-specific tech, don't learn parrying yet. On the ledge you have many options. The best and most important ones (imo) are edge-cancelled eggs, waveland from the ledge, yoshi bomb ledge stall and aerial interrupt.3) What techniques should I start learning, specifically for this matchup? I just want to know what techniques is essential to win this matchup in general, I don't want to keep losing and get salty each and every day I play. Are DJC, Egg Stall mostly what is needed? I understand that Parrying is also a very good tool, but it's kind of hard in comparison and I don''t think it's as needed as other techniques, or am I wrong? I want to learn the basic techniques before I learn the more advanced like Parry and such things. I want to win by any means and then improve and try to do it even better.
Use the trigger trick always and light shield with whichever trigger you don't use to parry.4) Misc questions:
- People suggests that to make Parrying easier, they reset their shield button (hold down shield button before plugging in) to remove lightshielding. But is it really worth learning to parry this way and lose the ability to lightshield? Should I parry with one shoulder button and lightshield with one or just forget about lightshielding?
Aerial interrupt gets you more time to act while intangible but will leave you right on the ledge while wavelanding gets you 1/3 of the way onstage on small stages. Double jumping to a platform can also be useful. Ledgehop aerial is tricky but has niche uses, and I find getup attack to be a nice and very easy trap when my opponent is trying to hit me out of edge-cancelled eggs. None of these things are perfect, so keep it unpredictable.- Whenever I am on the ledge, should I always go for ledgedash at all time?
I like to double tap Y and then A because I find using Y + tap jump makes me double jump land often. I think most people who use DJC characters do Y/X + tap jump so you should try that and see how you like it. C-stick goes best if you're using tap jump.- What does most Yoshi mains use when performing DJC aerials? Do they use X/Y with C-stick or X/Y+ Tap Jump with A or do I go with what I feel is easier for me? I don't want to learn some stupid way of performing them when perhaps another way is better. Does using one setup make it harder than another?
Hold straight up while you hit B, then afterwards aim the egg by moving the stick. You don't have to aim it right when you hit B.- Is there an easy way to do an angeled Egg Throw? I can't count the times I do an Egg Roll instead of the egg toss and it makes me look so stupid that I'm rolling around like a total newb.
It depends on what % he is and how he got so high in the air. If you're ending Uair combos with Fox too high to follow up, you should try ending the combo early with something else like Nair, Bair > Nair or Fair > techchase. If you can, combo them towards a low platform and end with Dsmash. I have seen aMSa end by doing a really slow DJC Uair that carried him to the top platform and let him end with Yoshi Bomb vs Fiction, but it seems pretty situational.- How do I KO Fox when he is high up in the air? I tend to most of the times not reach him in time, should I wait for him to fall down? and if I right him what is the best move to use?
If you're unable to follow-up after a Fair, you're just not getting to him fast enough (unless he's at a super high % like 140).
It's said that it takes a year to learn Melee. Before this point you will probably always have at least one major unexplored thing (ie. neutral game, punish game, DI, edgeguarding, spacing, etc however general or specific you want to go). It was about a year before I considered myself to be comfortable with every matchup and the basics of the game. But I was also told by many players that I improved quickly. I think Yoshi probably takes longer than most characters because of his high skill floor and the fact that, at a low level, characters like Sheik have a very easy punish game (ex: chaingrab on Yoshi and simple Ftilt followups) compared to Yoshi's amazing but also difficult punish game.- How long does it take to become a decent Yoshi? Like time-wise, compared to other characters like Fox or other top tiers, how long does it take? Also, how much of becoming a good Yoshi is knowing all the techniques verus knowing specific matchups?
Yoshi really requires everything to succeed. You will need good tech skill and a good understanding of the game. The general order I like to tell people to aim for is: 1) Get comfortable with the game and learn basic tech skill, 2) Learn basic neutral game, 3) Work on punish game until it's amazing, 4) Refine neutral game. Over these 4 steps you can add matchup knowledge and new tech skill when you find uses for it. Once you've done that, you've "learned the game" but you're not a top player. There is always room for improvement in Melee. I've heard Mango suggests the same thing to new players.
My friend is pretty good at chain grabbing me, but when he was playing against cpu 20xx yoshi it DI'd behind and didn't jump. I'm sure you guys do this, but against a lot of sheiks i can DI behind and mash djc nair, but i think the dj actually puts yoshi's hurtbox in a more grab-able position then just falling out. That said amsa doesn't typically DI behind vs japanesel sheik's cause i think its a free uptilt/upsmash -> combo.Wow, huge props to aMSa for that 5th place finish. He has clearly improved his Fox matchup and his neutral game in general.
...and he clearly knows something about the Sheik chaingrab. I'm going to look into it.
No it's not. It's his new grabs/throws. Try pivot grabbing with Yoshi in PM, it's amazing. Down throw chain=dash-grabs if they DI away (try on DK, Diddy, and Roy to get a feel) Also upthrow>uair is a thing now, try it. And down b pop up hitbox comes out on frame 2, so if you're pressuring a shield and decide to poke with a kill move, just do that. It's hilarious. I'm single handedly getting this character nerfed after a year of being silly, so you'll probably have to quit him soon, I think he's going to change a lot. Sorry~I'm very proud of aMSa for his 5th place finish! He continues to get better and better; I hope he will make it into the top 3 soon enough!
I really like PM Yoshi and managed to take 1st in Singles and Doubles last Saturday! The overall skill level in the PM scene in this region is much lower than Melee's. Being able to jump OOS is the biggest advantage PM Yoshi has over Melee Yoshi.
I learned about U-throw -> U-air when playing and it is indeed amazing! I just think being able to jump out of shield helps him so much because of his extremely fast N-air.No it's not. It's his new grabs/throws. Try pivot grabbing with Yoshi in PM, it's amazing. Down throw chain=dash-grabs if they DI away (try on DK, Diddy, and Roy to get a feel) Also upthrow>uair is a thing now, try it. And down b pop up hitbox comes out on frame 2, so if you're pressuring a shield and decide to poke with a kill move, just do that. It's hilarious. I'm single handedly getting this character nerfed after a year of being silly, so you'll probably have to quit him soon, I think he's going to change a lot. Sorry~