Let's talk about how GOAT the "Sweet 16" combo is.
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It even works backwards.2 into a 5 into a 9.
GOAT.
What did I do? It was a 5 to hit you up, a 2 to drop you, then I fell and hit you with a 9. Heeeeuuuugggghhhhh.It even works backwards.
Nitpicking but sonic can definitely AD out of Up-B, I play Nazo all the time and he does it after bair. I just tested it about 30 min ago as well.Sonic can't AD out of Up-B. Snake can, but all of his aerials are slow.
Ok I just tested this and I think it has to be a glitch that should be reported because why would it make sense to only be able to do it out of a single aerial? AD out of up b was supposed to have been taken out after 2.5.Nitpicking but sonic can definitely AD out of Up-B, I play Nazo all the time and he does it after bair. I just tested it about 30 min ago as well.
ty guys for answering my questions.
Um no, I just said I think it's a glitch cuz I figured he was thinking of the previous version till I tested it myself. If you bair with sonic after up b you can AD. It makes no sense that it would only apply to bair. I doubt it's intended to be in at all.Yea, if your Sonic is ADing out of Up-B you are probably using the wrong versions.
Right? Like it so strangely specific its hard to think its an oversight. Maybe each aerial had to be codes seperatly and they forgot bair.O dang wtf
Yeah, fthrow chaingrab only works with no DI. best to stick to UthrowAlso, I was goofing around against the cpu. The Forward and Up Throws chain grab right against fast fallers right? I could carry Fox with forward throw across the stage then Down thrown spike, but I assume that only works with no DI.
Figured. Gatling grabbing (is that the name for it?) can still get people to hang over the ledge for that lovely down throw spike though.Yeah, fthrow chaingrab only works with no DI. best to stick to Uthrow
It's calls a boost-grab, a tech straight from Brawl, albeit in a slightly different fashion.Figured. Gatling grabbing (is that the name for it?) can still get people to hang over the ledge for that lovely down throw spike though.
Wow, that's a lot of stuff that I can skim through, I got most of the gameplay from watching Dakpo while I was Hosting P:M at apex. but a few things i'd like to ask:A whole lotta info
I thought the same thing watching Dakpo. He also Uaired a lot when I'd Nair to send them offstage for a potential edgegaurd situation. If they DI super well though I guess the UAir is easier to get a follow up.Why would you choose to Uair fastfallers repeatedly when you can uthrow chaingrab them for free instead, when its so much easier to do?
UTilt will beat a lot of moves and juggles well. For example it'll beat Falco's Dair (I Think) and at percents where the Uthrow chain becomes unreliable you can do one more throw and still get UTilt then Nair or something.-I honestly don't rate Utilt, it seems to be outclassed by other things G&W has, what use does it have that isnt matches by other moves?
FTilt clashes with a lot moves Dair won't. Actaually it clashes with most move I feel like.Ftilt is another move I don't rate, it seems to be outclassed by Dtilt in all situations. whats the deal here?
If you can chain grab spacies for free at super early percents, then you are much better than me. Around 30% you can start using reaction time, but the first few throws are just educated guess on which way they will DI. Up air is the next big thing.-Why would you choose to Uair fastfallers repeatedly when you can uthrow chaingrab them for free instead, when its so much easier to do?
Just feel it maaan-Do we have a chart or any sort for up-b>Nair combos? Currently I work of feel, but because in inherently a brawler I havent got the physics of the game down perfectly yet
Utilt is fantastic, just situational. You use it to juggle people. It out reaches almost every down air in the game. It destroys peach too. Sometime it can combo after early percent chaingrabs-I honestly don't rate Utilt, it seems to be outclassed by other things G&W has, what use does it have that isnt matches by other moves?
It is THE BEST, Flaco is dairing your shield? Nope. practice it as much as you can. It leads into combos as well! its a fantastic tool. Remember to use C-stick to buffer jump for fastest possible UpB OOS-Do they REALLY hit on frame 1? I mean I know theyre relatively fast, but I was told (possibly incorrectly) that UpB wasnt fast enough to be a good OOS option
F-tilt is a relatively safe kill move off the side. It has crazy active frames and beats/clanks with anything else. It clanks with marth's smashes haha. Stick it out and watch people run into it-Ftilt is another move I don't rate, it seems to be outclassed by Dtilt in all situations. whats the deal here?
I think I have an image of how you perform it using the C-stick, but mind explaining your process?it as much as you can. It leads into combos as well! its a fantastic tool. Remember to use C-stick to buffer jump for fastest possible UpB OOS
while shielding, press up on the C stick. It makes you do a buffered jump out of shield stun. Then you press up BI think I have an image of how you perform it using the C-stick, but mind explaining your process?
You have to hold the C-stick to get it to buffer the jump right? Or if say you got hit by something that put you into tons of shield stun, would one press of the C-stick at the beginning carry out a jump a while later?while shielding, press up on the C stick. It makes you do a buffered jump out of shield stun. Then you press up B
Do you have Youtube monetization enabled?Man, patient players with quick characters
Admittedly, I havent had much practise against humans (living 100 miles from any good players sucks so much) but even practising, it seems way harder to do repeated Uair, it seems way easier to DI the Uairs than it is the Uthrow.If you can chain grab spacies for free at super early percents, then you are much better than me. Around 30% you can start using reaction time, but the first few throws are just educated guess on which way they will DI. Up air is the next big thing.
welp, how I've been doing it thus far, The feels continueJust feel it maaan
Oh, so basically it's got a large enough hitbox to compete with stupid moves. I can work with thatUtilt is fantastic, just situational. You use it to juggle people. It out reaches almost every down air in the game. It destroys peach too. Sometime it can combo after early percent chaingrabs
Sweet. I was mis-informed. It's going to feel weird using Cstick to jump though, I usually have R set to jump for UpB OOS...but I need it set to attack in order to dacusIt is THE BEST, Flaco is dairing your shield? Nope. practice it as much as you can. It leads into combos as well! its a fantastic tool. Remember to use C-stick to buffer jump for fastest possible UpB OOS
so its a safe poke then, basically? I'll try and use it more. Although the vibe I'm getting it 'Utilt&Ftilt is better than shielding' lolF-tilt is a relatively safe kill move off the side. It has crazy active frames and beats/clanks with anything else. It clanks with marth's smashes haha. Stick it out and watch people run into it