Nephiros
Smash Ace
- Joined
- Jul 17, 2005
- Messages
- 754
I don't, it'd be a much bigger pain getting music.Do you have Youtube monetization enabled?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I don't, it'd be a much bigger pain getting music.Do you have Youtube monetization enabled?
Ha, there's a G&W Skype? Looking forward to the video though. Any teasers on what it is?Also, I mentioned it to Meiling in the GnW Skype, but I've got a bit of timing mechanism, cool-ish edge tech that I will try to make a video for soon. Be on the lookout!
Yep. I'm not gonna be home for at least like 6 hours, so ask Meiling or m3t about being added to it.Ha, there's a G&W Skype? Looking forward to the video though. Any teasers on what it is?
Alright, alright. Here's what I got.For reference, the Twitch archive is here: http://www.twitch.tv/vgbootcamp/b/514299357
My match happens at 57:24
Using the C-stick actually buffers the input. If you manually jump, then you have to do it perfectly. Basically, manual jump leaves more room for error.Going back to that buffer jump C-stick UpB OoS things.
What's the advantage to pressing c-stick to jump OoS then UpB? Why not just UpB OoS? Are you playing with tap jump off then?
Ha, there's a G&W Skype? Looking forward to the video though. Any teasers on what it is?
This is great inspiration to continue to do better! I love these commentsAlso, you vs. m2k at apex inspired me to pick up this character. having TO powers helped me get a good spot to watch
Unfortunately, we don't get fair to fair combos though. RIP
I don't know what you are looking at, but I can tell you with a high level of confidence that both fair and nair are the same speed in PM as they are Melee. The reason I say we don't get fair to fair combos is because the knockback is much higher in PM.Game and Watch's moves are also faster in Melee, the only change that I dislike from Melee.
His nair in Melee comes out faster than his current fair, I played and thought it seemed really fast, but someone said it wasn't that different, I compared and yeah it's like twice as fast at least.
Just tested it (because my setup was right there why not?). Doesn't work. Not real.i heard some rumor that g&w is the only character who can tech on a platform when he's coming from under it, is this true?
so if he gets hit by an upsmash on main stage he can tech the platform as he passes through it from underneath
g&w is able to tech as he passes through platforms, but to my experience, it only works if he is thrown through platforms. for example on FoD, g&w can tech the platforms as he is being up-thrown by fox as he through them, and it's not that hard to do since the platforms typically are pretty low to the ground. This can be useful because you can d-tilt immediately after teching the platform and then fox cant combo his u-throw into u-air as he typically does. I'm not sure if I have any video evidence of this lying around, but it's really not that hard to do, you can try it out~i heard some rumor that g&w is the only character who can tech on a platform when he's coming from under it, is this true?
so if he gets hit by an upsmash on main stage he can tech the platform as he passes through it from underneath
Thanks for the advice. I guess I'll just have to try to start thinking a second ahead of the Ness. Does anybody have ideas for the neutral game? In particular, I have trouble with the PK Fire. It can be bucketed, of course, but it comes out so fast that it's (nearly?) impossible to bucket on reaction. I have trouble smash DI-ing out of it 100% of the time too. I've found the best counter to PK Fire is to short hop over it and fair, but that requires a hard read, and whenever I try to read PK Fire, 90% of the time he does something else. If he shield grabs the fair, he's got some throws that can do serious damage, especially at high percents. Maybe I should use the bair to up B escape more? Another thing he has is that his dash attack outranges our dtilt, which is mega annoying.I don't have any ness experience honestly, but just thinking about it, I would guess that basically you have to make the determination if ness is going to have to up-b to recover, or if he is close enough to airdoge back to edge/stage ( i assume ness would much rather choose this option 9 times out of 10 than up-b' recovering).
If it's guaranteed that he has to up-b to recover, you should be anticipating this and meeting him off stage with a f-air/n-air/bucket (if you're feeling sassy) before he can even up-b himself, and that should be more than enough for him to be done.
If he can potentially airdodge back to stage, i would probably just do a short hop parachute right over the edge, since it's just way too good and out-prioritizes everything ness has to recover with. F-tilt is probably a safer, less rewarding option as well, since it has good priority and stays out for a long time.
Just a quick 2 cents while I procrastinate other work. Basically I will just try and point out what things got you killed and what I think could have been better in the situation.If you guys don't mind, could you watch this set and tell me what I'm doing wrong and what I should be doing? http://www.twitch.tv/chattownsmash/b/526457149?t=242m17s