Rᴏb
still here, just to suffer
- Joined
- Feb 1, 2012
- Messages
- 1,595
Replace Mewtwo with Ivy and that's where I'm at right now.What do against MewTwo? Wait for 3.5? okay
seriously though, wat
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Replace Mewtwo with Ivy and that's where I'm at right now.What do against MewTwo? Wait for 3.5? okay
seriously though, wat
Can 3.5 come out already? I've had enough of the stupid **** in this game. I'm also ready for G&W buffssss. Also random matchup chart cuz I'm bored:Don't forget Link.
Movement, correct DI on throws and converting each grab or hit into a solid combo. The MU is really hard for us, but we combo him just as hard as he combos us. Wavedash>D-tilt is a great spacing and starting tool and back air walls will help. Convert off of bacon as much as you can, and take your guaranteed hit. Don't over extend yourself and be in a bad position, save your jump as long as you can. Playing the match up more is the best teacher.Hey guys, I'm a G&W melee and somewhat with Brawl main and have transferred that to project M, however, whenever I play G&W in PM I just don't seem to be able to counter my friend's Roy. I've come close a few times but I haven't beaten him as G&W before. Has anyone got any recommendations or ideas that I can implement so that I don't get embarrassed every time I play against him?
L-cancelling is about the limit of my advanced techniques and my friend can't wavedash either. It's not that I can't combo him, I just find my approach the hardest thing. Finishing and comboing I can do it's more just actually being able to land a hit that I can lead into a combo. Should I be grabbing more, approaching aerially? Dash attack's/sliding up-smashes?Movement, correct DI on throws and converting each grab or hit into a solid combo. The MU is really hard for us, but we combo him just as hard as he combos us. Wavedash>D-tilt is a great spacing and starting tool and back air walls will help. Convert off of bacon as much as you can, and take your guaranteed hit. Don't over extend yourself and be in a bad position, save your jump as long as you can. Playing the match up more is the best teacher.
How do I bacon effectively because, tbh, whenever I bacon I just get punished.Grabbing is always a good idea because we convert off of that more than anything else. U-throw is best, unless they are at really high percents or cant tech the d-throw>d-tilt follow up. Also, don't approach unless you know you have an opening. They throw out a laggy move, get hit by bacon, shield etc.
Videos would be awesome man and thanks for all the tips thus far, I'm sure I will be more successful next time!I can start making videos on proper technique if people want. Bacon is used interchangeably as offense and defense. SH-Double Bacon is GW's one tool above the rest, and it is amazing. Trapping opponents and confirming off hit is one of the best tools you can learn, also when and where to do it. Bacon is punishable because of the angle, but learning where to do it on stages and when will get you awesome results. Micro space yourself, don't over commit to an approach but don't stand it one place or you will get punished.
Bacon would be great if you could thanks man.Sure, I can do just about any request if needed.
Awesome, thanks man. I'll be sure to practice this as soon as I can.
Sorry for the quality after the first clip, Dolphin would crash when I was recording in HD for some reason. Will look into it for better videos. Correction Up-Throw>Up-B clip. The input is Direction and then B.
That's funny, everybody I know hates G&W because I kick their butts with him. Maybe you should just get better. Or go back to Zelda.Everyone I know loves playing against GnW because he's so free. The only annoying aspects are bacon beating their character, his recovery(he deserves his recovery), and UpB escaping some combos.
I disagree entirely on Sonic btw. He's far better than us and we only have bair over him. Homing attack leads into anything at any % it isn't just over 150+ that would be a null point to even bring up unless you think I'm that daft.
Metaknight is easy to combo. It's all about how people incorrectly use terms that make it hard to get my point accross. You can say they have a good combo weight, but people say Mario has a good combo weight because combos do not work on him easily, while they have said GnW has a bad combo weight because combos work on him better/easier. I will avoid those terms from now on because they lead to confusion.
GnW has good aspects as a character. He has an amazing DD game after the buff, a fair projectile with negligible landing lag, good options off stage, good recovery, good options at the edge.
GnW however has few moves that are good in neutral.... Bacon.... Bair. Most of his hits are going to be landed as punishes, or off of bacon-confirms. I hear dair and bair are safe on block when aptly spaced, l-canceled, and followed by frame 1 UpB. His UpB escapes combos, but his worst positioning is being above someone as is the standard in Smash Bros. and that is where his UpB places him. It's similar to how Zelda's Love Jump escapes combos by launching her into the air, but it only delays the inevitable because it doesn't get her out.
Yes GnW "can" win any MU, but if you want to win this is not the character to pick. Currently you will find yourself losing to things that you can beat at the character select screen. Use him for his decent MUs, but change off the second a bad MU appears. It is what it is, don't make it something else.
Ah fair enough, thought that might be the case. Guess it's gonna take a lot of losing then before I can catch on haha.Neither of those will work. Lol. It needs to be PM. GW can not do these things in any other game.
That's funny, everybody I know hates G&W because I kick their butts with him. Maybe you should just get better. Or go back to Zelda.
It's definitely true that G&W has some really bad matchups and most of them happen to be really popular characters which probably makes G&W worse than he really is (not that he isn't bad), and I've picked up some secondaries myself in the last couple months to try to help out with those (although really more for fun and for All-Star Versus). But it's definitely possible to win with G&W. Last week I got 5th out of 39 at a tournament going solo G&W, and I had to get through a Mario and a Toon Link to do it. Really I think Marth is the only matchup I would refuse to play G&W in. Maybe Link.Dakpo doesn't always go GnW. I've seen him have a hard time where I know he can pick a better character and win. I use GnW for the challenge because he is fun, but I have my other characters for the MUs GnW flounders in. Nothing is impossible, I just had to say some things that won't be said if I don't. I could go back to Zelda, but I'm not comfortable playing chars I expect large changes to. That's why I've been playing GnW and Sheik because I expect very few changes so I can transition fine into 3.5.
GnW can definitely beat Sonic. He has 0 disjoint. Most Sonic's don't sweetspot the ledge and dtilt is free. If they just keep spinning around bair is free. The problem is when they play him campy, if there's a platform we have nothing to force him out safely, but I guess bair into UpB can get enough mileage.
YOU DIDN'T GO G&W IN THE TOURNEY LOCATOR SMASH 4 INVITATIONAL. WHAT'S UP WITH THAT, TRAITOR?The only reason I would ever use a character besides GnW is to fight Ivy or Im not playing seriously