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Q&A Ask about Pikachu! Hosted by Axe and N64! feat. dkuo!

~Tac~

One day at a time.
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He just had a bit of extra energy stored in there before that waterwheel session with Brock. Never turned back.

Although, he did keep those hips. Dat *** too.
 

oukd

Smash Lord
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I've been comboing into dash attack to edge a lot lately since it's really good at setting up an edgeguard. You push the opponent off the stage and it puts you right at the edge.

It's also a good emergency replacement for a sweetspot ftilt, but QA edgehog sometimes works better.
 

indigestible_wad

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Dash attack is also a pretty safe combo out of nair if you don't have enough time or room to use usmash. It screws with people's timing so they don't tech and you can either follow up with some kind of techchase or go for a reset.
 

oukd

Smash Lord
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Interesting...although i think in cases where a nair can combo into a dash attack onstage you can usually just go for another nair.

Generally i think dash attack is safe (though not necessarily the best option) as long as you know you'll land it and your opponent is at knockdown %, because even if they tech it you are likely to be out of lag by then. I do it when I feel like I'll fumble my tech lol.
 

oukd

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That's why it's only safe if you combo into it or edgeguard with it 8D

Obviously it isn't safe if you're using it as an approach or something.
 

indigestible_wad

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THat's just the thing, dash attack is a pretty good toolbox option, but only if you understand its situationality. We teach newbies to refrain from dash attack, but at some point its purpose becomes appreciated. Granted, its not as purposeful as nair.
 

oukd

Smash Lord
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We should trade dash attacks with Yoshi.

Guys, what do you do against low% opponents who are cc'ing everything? I want to be able to get in a quick burst of damage so they can't cc my rising uair, but I find it really easy for them to punish anything I do out of cc (other than like, grab lol)
 

oukd

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I don't like jolt camping <_< I suppose it works but I feel like there's an alternative that works better...especially on smaller stages where jolt camping will get you punished hard.

:confused:???

EDIT: Sapphire, can you see if PM pika can do the pika moonwalk (uturn or w/e)? last time I tried it it didn't work and I don't have a wii to test it atm :/
 

Spyro

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Guys, what do you do against low% opponents who are cc'ing everything? I want to be able to get in a quick burst of damage so they can't cc my rising uair, but I find it really easy for them to punish anything I do out of cc (other than like, grab lol)
This is something I've actually wondered myself.

Project: Melee is so good. It basically merged the best of Melee Pikachu and Brawl Pikachu. What are some Melee techs I can try to test if they work in P:M? o:

Also, has anyone played this yet? :)
Project M sounds mad legit but I have not gotten to play it yet.

:phone:
 

oukd

Smash Lord
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oh lol. yeah that usually works if the opponent is cc camping but I wish there was a safer lead-in for it, pika's arms are so stubby. shffl fair > grab works sometimes but it's really gimmicky .-. plus if the opponent is cc camping they'll probably punish out of your fair lol.
 

oukd

Smash Lord
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oh yeah, running dsmash...totally forgot about that <_<

lately i've been running under shffl-happy marths to dsmash, they just kind of fall into it lol. ofc it's not very safe, i just find it funny :D
 

Bing

Smash Master
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I really want to pick up Pika but Im at a point in my career where I should just stick with Fox until I can consistently make bracket. Then I want to try dittoing everyone and still make bracket. Then Ill try Pika.
 

oukd

Smash Lord
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I actually think I can do better with pika than falco if I focus on him, but falco is too fun for me to drop.

I know that sounds weird, because it's usually the other way around <_<
 

N64

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But I don't always want to hit someone with my face. Only like 2-3 times a match max.

dkuo: Dair them! works wonders. Or you can poke with dtilts, or throw jolts at them, or grab, or fsmash if they're just being stubborn/dumb. But I like dair, as they're generally looking to cc aerials anyways.
 

Spyro

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I've been thinking about how Fox approaches Pikachu and how to counter his approaches. I've been thinking about how Pikachu can use the up smash for anti-air. I'm pretty sure that Pikachu's up smash beats Fox's SHAFFL dair; but can Pikachu's up smash beat Fox's SHAFFL nair or does nair out priorities Pikachu's up smash?

:phone:
 

Bing

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I wouldnt be up-smashing dair because if you dont time that right you're getting dairshine up-smashed.

For nair its a bit safer and depending on the situation you might be able to trade but I dont think it beats it.
 

N64

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If you time and space it right, I'm pretty sure it beats or at least trades with either. The issue is you don't really have time to reaction usmash if you're trying to cleanly beat it, so it's mostly a guess, which is obviously risky. Still an option, just gotta pre-emptively usmash.
 

oukd

Smash Lord
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@Bing: shine usmash doesn't combo on Pika unless you cc :D but thunders combo does at low%. Thankfully getting hit by fox is pretty forgiving as Pika thanks to difficulty in comboing/edgeguarding Pika, but you want to watch out for grabs.

Vs fox (especially aggro fox) I just focus on my spacing game and try to land a grab/nair/up-uair to start a good combo or setup an edgeguard. I absolutely love the combo game vs ff'ers, almost as much as I love edgeguarding. Unfortunately it's incredibly hard to space against a good fox since they're much speedier than pika, but a whiffed aerial by fox right in front of you is so easy to punish.

Usmash IN THEORY can outprioritize any approach by fox, but without inhuman reflexes it leaves you open to error and also gives the opponent the opportunity to bait your usmash (assuming you use it as your main counter strategy). You're committing to the assumption that your opponent will approach you, and it can work in many situations but is also very easy to flub - by reacting to sh approach under the assumption of a shffl approach, if at any point the opponent decides to back out of his approach (waveland, airdodge, empty hop ff etc) your usmash will most likely be punished. I think it's worth a guess if your opponent is at usmash KO%.

Other things that can beat shffl approaches...funnily enough using shffl uair hitbox in front of you (4th hitbox) can catch a lot of shffl approaches and fling people behind you, and it looks hilarious. FH dair over shffl works sometimes. I think if you turn your back to fox you can rising uair against his approaches, but it may trade...may work well at low% on nair and lots of %s on dair as long as you get it out earlier. Shield against shffl > rising uair oos is good in general.

I can't really say that all of the above is guaranteed, just stuff I observed/tried with varying success but haven't fully tested...your main strategy should be to make fox whiff, grab & go at it :bee:
 

Spyro

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If you can trade hits with Fox's nair than could you trade an up smash with Falco's SHAFFL dair? If you can it would proable be easier to trade with Falco's dair cause Falco's not as fast as Fox.

:phone:
 

oukd

Smash Lord
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@Spyro: Don't underestimate Falco's aerials just because he's slower. Falco's dair is fast, not to mention the priority and hitstun on it is absurd. I really don't think this is a safe trade at all unless you know for certain it'll work (very situational), and only if he's at KO % because otherwise the stun will make it really hard for you to followup with anything useful.
 

indigestible_wad

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Pikas utilt and falcos dair have equal priority. I wouldn't try trading them though because it's stupidly difficult to time it right, and the reward is that you reset, not start a combo. Better to wavedash out of the way and go for a spaced usmash than to be in the warpath.
 

Bing

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Yeah when it comes to trading with Spacies... you'll lose almost everytime. And if you have the time to trade an up-smash, you for sure have the time to simply get out of the way :p
 

indigestible_wad

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I find it irritating that they can just shine you out of uair oos startup animation, since it takes seven frames minimum from shield drop as opposed to shine's one (if they're not shielding). It makes me a lot more hesitant to use rising uair, which should be a staple in pikachu's arsenal.
 
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