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Q&A Ask about Pikachu! Hosted by Axe and N64! feat. dkuo!

oukd

Smash Lord
Joined
Apr 21, 2010
Messages
1,464
^yeah but it's hard to sh with analog stick for me :( some people find it easy though.
 

Spyro

Smash Ace
Joined
Oct 6, 2011
Messages
639
Location
Gallatin,Tennessee
I can't either but I have never needed to. FF into another raising aerial has worked for me so far. I might have to learn how to later if it becomes a problem though.

EDIT: I am working on it now cause I just thought about if you hit them with the tip of the uair hit box and they DI away from you.

:phone:
 

N64

Smash Champion
Joined
Oct 18, 2004
Messages
2,158
Location
Stalking Skler
sh with analog stick is just a quick flicking motion. It can be difficult with Pika because of his jump speed, but for me the biggest thing is getting used to just quickly flicking the analog stick up and releasing it before it hits the top, and then of course bringing your thumb back to the stick and quickly regaining control.

I originally learned to jump with the analog stick, so I'm a lot more comfortable with it. In the last couple years I've started learning to use X for sh from a dash maintaining momentum (which i've never been able to do consistently with the stick). I think each has their uses/benefits. Just gotta put the time into getting each into muscle memory.
 

AXE 09

Smash Master
Joined
Dec 3, 2006
Messages
3,825
Location
Avondale, AZ
I know that jumping with the control stick is easier/harder or possible/nearly impossible depending on your controller. With my first controller, I could SH with Up 100% consistently. Then with the controller I had after that, I couldn't SH with up AT ALL. Maybe once out of like 30 tries or something. And with the controller I have now, I can only SH with up maybe 1/3rd of the time (which isn't consistent enough for me to rely on it).

With some other controllers I've tested though, I can still SH 100% of the time with the control stick. It's very controller dependent.
 

DerfMidWest

Fresh ******
Joined
Mar 31, 2011
Messages
4,063
Location
Cleveland, OH
Slippi.gg
SOFA#941
dhfkjhgkjfgba I hate P:M Pikachu's upB.
other than that, he's mostly pretty cool.
He's got a better bair than P:M Puff though <_<

and while his wavedash is worse, his moonwalk is so much better :D
I like moonwalk->bair
 

Bing

Smash Master
Joined
Nov 8, 2010
Messages
4,885
Location
St.Catharines, Ontario, Canada
My controller is ****ing up now so Im really sad :( I won it at Apex and its starting to go already. I go to jab, it up-tilts. All them Fox uairs are getting to it already.

Kinda Pissed because my Backup is terrible...

Also I dont understand how people who just anyways with the control stick,I tried I found it throws everything off... but I suppose if you learned that way then it would just be the norm..
 

oukd

Smash Lord
Joined
Apr 21, 2010
Messages
1,464
I used to only use the grey stick for jumps when I was super casual. I still use it for some random things though.

Axe, have you been using shield drops in your game lately? I see some being done at the beginning of the PM match vs Herro.
 

indigestible_wad

Smash Lord
Joined
Nov 28, 2007
Messages
1,072
Location
Scappoose, Oregon
I don't understand how anyone uses the tap jump as their primary. I remember way back when I got the game, I trued out single button mode and I kept dying because I couldn't figure out that you could jump with the control stick.
 

Bing

Smash Master
Joined
Nov 8, 2010
Messages
4,885
Location
St.Catharines, Ontario, Canada
So at the last friendlies I went to, I used lots of Pikachu, but I just wasnt feeling it, played really poorly, and since I automatically enter game mode during tournaments, Im looking forward to seeing how good my Pika Power really is
 

oukd

Smash Lord
Joined
Apr 21, 2010
Messages
1,464
i like how the pika boards have bursts of activity and then die down for days at a time
 

oukd

Smash Lord
Joined
Apr 21, 2010
Messages
1,464
It definitely does work at certain %'s, although I almost always prefer hitting their tech option with an uair spike/rise. Getting a grab on a platform is somewhat limiting for me, but maybe it'll work for you.

EDIT:

some thoughts on how I followup grabs under platforms vs ff'ers -

assuming you get a grab under one of the side platforms on the main stage-
  • facing stage - pretty much always bthrow to edgeguard
  • facing edge - uthrow to uair techchase
on uthrow:
  • low-mid %: tech towards edge = spike off side to edgeguard, tech in place/miss = rising uair to grab, tech towards stage = spike off side to techchase
  • high %: dair before jump/tech? (high % defined as when you can hit before they land/jump)
on grab on platform:
  • uthrow cg, usmash before they di off plat (good for when you conditioned them to gimps and they di in)
  • dthrow to platform techchase
  • vs di'ing off the platform while grabbing at the edge: uthrow to rising uair if near the center edge (good for when you conditioned them to cgs) or uthrow to uair spike/bthrow off edge near the edge edge (lol if that makes sense)

you got me thinking about this again. gonna experiment with this today
 

Bing

Smash Master
Joined
Nov 8, 2010
Messages
4,885
Location
St.Catharines, Ontario, Canada
I almost always throw people offstage... I love Pika's Off-stage game.

Mind you, Pika's U-throw is great at almost any %. Can tech chase, combo with u-tilt, uairs u-smash etc.
 

Rainbow

Smash Apprentice
Joined
May 14, 2012
Messages
124
Location
Lawrenceville, New Jersey
Sup, I'm a pikachu player from New Jersey who just made an account here. I thought I'd introduce myself, but the player finder thread seems 5 years dead so I thought I'd just do it here.
 

Rainbow

Smash Apprentice
Joined
May 14, 2012
Messages
124
Location
Lawrenceville, New Jersey
Hello rainbow, glad to see you picking up this awesome character.

:phone:
I dabbled with Marth and Doc for awhile but was never really good at either of them. I just love Pikachu's mobility and overall play style; you have a lot of room for pretty sweet little tricks and moves like the uair cause so much rage.
 

Krynxe

I can't pronounce it either
Joined
Aug 1, 2011
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Lakewood, WA
3DS FC
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Welcome to the Pika boards Rainbow. If you have any questions about the character feel free to ask here

And Axe/N64 will answer because I don't play this damned electric rat :3
 

Rainbow

Smash Apprentice
Joined
May 14, 2012
Messages
124
Location
Lawrenceville, New Jersey
Welcome to the Pika boards Rainbow. If you have any questions about the character feel free to ask here

And Axe/N64 will answer because I don't play this damned electric rat :3
Alright, one thing I notice I do rather poorly is approach with the thunder jolt. I guess the theory is you jolt and then go into an arial, most likely the nair, but I sometimes find myself not having enough time to do both moves. Should I be jolting earlier in my jump? Is the jolt more of a situational type of approach?
 

Krynxe

I can't pronounce it either
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From what I know, the intention of using jolt is to make your opponent airborne so you take advantage by running underneath them. This works about Jiggs anyways, because of how slow she is and getting under Jiggs is important in that matchup. I'm not sure how effective it is against other characters.

Also, it's great to help yourself ledgeguard certain characters.
 

Shadocat

Smash Ace
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Aug 2, 2011
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Roanoke, VA
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After spending a few months trying to find a main to stick with, ive decided to go with pikachu. Sup pika mains.
 

DerfMidWest

Fresh ******
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Mar 31, 2011
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Cleveland, OH
Slippi.gg
SOFA#941
don't SH jolt, you will have too much lag for it too be good.
Fullhop jolts are better.
jolts aren't really the best approach, especially since you have nair, which is super safe and awesome.
however, you can use jolts to force your opponent into shield or into the air, which is really good.
once you get your opponent into the air, you can approach easily.
and shielding makes them sad because pika's nair is boss and can go through shields and then do other stuff like dsmash or uair or grab.
 

oukd

Smash Lord
Joined
Apr 21, 2010
Messages
1,464
I only use jolts in 3 applications:

- Sparingly from unpunishable distances (usually I'd rather be dd/wd spacing)
- Edgeguarding (character/scenario dependent)
- Covering my recovery (sort of similar to unpunishable distance)

I don't really see other uses for jolt though, at least not in a conventional manner. There are some very specific scenarios where it's useful though. For on-stage use try messing with jolt at various spacings to test for reactions, if it doesn't elicit anything punishable I wouldn't use it again.

Also @Bing: can you explain what you mean by that? What do you mean agility down to cancel it? Cancel the jolt?

Oh and welcome to the Pika boards Rainbow/Shadocat :) will you guys be going to Zenith? (since you're in NJ)
on that note, anyone else going to Zenith?
 

Shadocat

Smash Ace
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Roanoke, VA
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one thing that kills me about pikachu is his wavedashing. its like.... so fast. its takes me like a quarter of a second to follow up with a f-smash.
 

Spyro

Smash Ace
Joined
Oct 6, 2011
Messages
639
Location
Gallatin,Tennessee
I've seen Axe approach befor, it seems really risky. I sometimes use an air jolt from the ledge but I've been thinking about that and it does not seem like a really good option. I sometimes use a retracting reverse full jump air jolt. The only other thing I use it for is edge garding. I don't really use it to camp either cause it does not seem to work very well unless your playing against a slow character like Peach or Jiggs.

Oh and welcome to the Pikachu boards Shadocat.

:phone:
 

odinNJ

Smash Lord
Joined
Mar 5, 2012
Messages
1,175
Location
NJ
about the jolt. I think that it can be used to force certain approaches. Like keep someone off of a specific platform by launching one at it while you recover/camp.
 

Bing

Smash Master
Joined
Nov 8, 2010
Messages
4,885
Location
St.Catharines, Ontario, Canada
Sorry, I didnt explain it right.

When you are high up(So not FH just... in the air jumping off a platform or something) After sending out a jolt, I've been up-bing into the stage to try and cut down on hang time.
 

indigestible_wad

Smash Lord
Joined
Nov 28, 2007
Messages
1,072
Location
Scappoose, Oregon
It takes more time to use thunder jolt than it does to do a full hop. If you're approaching with thunder jolt, your followup should be a grounded move or a sh aerial if you can space it right. That said it's not a good idea to approach with jolt because jolt doesn't have good priority, meaning most attacks go through the jolt and leaves you open to punish. In terms of answering your question, thunder jolt is a situational approach. Running sh nair is pikachu's all purpose approach.
 
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