Bamesy
Smash Ace
Just get a feel for stuff.
Best way for sure.
Best way for sure.
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Forgive me if I'm wrong but I'm pretty certain that it doesn't work at all [or at least it's not reliable]Does this even work? What about bthrow to set up this situation?
Im a new 401 Smasher, and iv mostly been playin Yoshi and Sheik lately but id like to get good with pikachu, and if i get good enough maybe main, I was wondering where I should be starting off and what i should be practicing.
Each frame has a slightly different trajectory, but in general, the first fourty-five degrees (directly behind pikachu) takes the opponent up, the second fourty-five degrees(top back area) sends the opponent backwards, the third fourty-five degrees( top forward) sends the opponent forwards, and the last fourty-five degrees(front-ish) of the hitbox sends the opponent in and backwards-up direction.what part of the tail spike makes it spike? i didnt really understand the frame-by-frame thing, is it when that red part is facing the trajectory i want my opponent to go?
is there like a more practical way of knowing which part of the tail spike is going to make it spike? i always send them upwards...
that's not what he said sometimes it'd be better do drop off and dair or upair them, do whats smartest for edge gaurdSo spam dsmash on fast fallers for an edge guard, noted
No, THANK YOU...Thankyou very much N64 and Carzy Guy
Money match?The other day, I learned that my Pikachu is amazing and is going to **** faces at RoM
Not sure this if this ^ is sarcasm but ill take it as a compliment, thankyou ^_^No, THANK YOU...
for that incredible avatar.
I must see this.The other day, I learned that two Pikachus can SWD through each other's quick attacks. So both Pikachus go flying across the stage in different directions. It's pretty amazing lol.
it's not, that thing is ****in' boss.Not sure this if this ^ is sarcasm but ill take it as a compliment, thankyou ^_^
pika's dsmash (all except the last hit) send the opponent towards pika and slightly downward. Usually this just keeps people in the dsmash (as it hits like 6+ times) until the last hit, which hits them upwards.
You can however use it to pseudo-spike certain chars' recoveries if you position it well (so the hitbox barely reaches the edge) as when the opponent goes for the ledge he will get hit by the usmash, and pulled towards pikachu (into the stage) and down. The stun is long enough that fastfallers have difficulty recovering from it. It's also untechable at lower percents, which make it an instant kill on falcon, falco, i think ganon, and possibly fox, as they can't upB again until too late to recover.
it's fine to do at low percents on fast fallers given two things:
1) they are recovering from below
2) you're fairly certain they'll upB directly towards the ledge (i.e. they won't try to firefox straight up and catch the ledge on their fall or something)
At higher percents it's techable, and pika lags enough from it that he can't stop walltechjump->forwardB or some other recovery options after tech. Additionally, if they recover from the side or from above, this doesn't work (still could potentially hit them, just won't pseudospike).
It's more of a neat trick than a staple edgeguard.
Well at that height, that tilt might not have hit him (which means if he didn't shorten his forward b, he might have lived). If he just started his forward b when he was a little bit lower, then the Ftilt would've hit for sure. I'm pretty sure I just misjudged at that moment. However, even if I missed, he would've landed behind me, which allows me to go for a Bthrow and another edgeguard opportunity.
Ftilt is a pretty safe option even if it misses, but I wouldn't say that there is a "best" option. I would probably use it like 90% of the time if a spacie is recovering from below. However, when they recover high like that, it's a gamble because they can Forward B onto the platform which allows for a free punish, but they might still live.
http://www.youtube.com/watch?v=zZ2pk-JEs-c At 1:14 is a good example of that. I wanted him to forward b lower, but he went high instead and landed on the platform. After that, all I could really do was punish with 1 hit. I was just lucky he DI'd the way he did, because if he didn't DI that way, he wouldn't have gone off the other side of the stage.
http://www.youtube.com/watch?v=liy8D3bIOdU At 0:45 is another example. I tried to scare him into dropping low instead of recovering high by acting as if I was going to jump after him, but he didn't fall for it. So I couldn't ftilt him.
1:40 is the same. He kept recovering high.
If you suspect that your opponent is going to go high like that, the best thing you can really do is jump out there after him with a full jump thunderjolt, or any aeriel attack (Nair, Dair, Fair, Bair, or even just straight up Tailspike if you're feeling extremely confident).
http://www.youtube.com/watch?v=8yWDo-nh6fc at 1:00 is a good example of that, I think.
If your opponent is coming from below or straight at you, I'd highly suggest an Ftilt. However, when your opponent is recovering high, it's a whole different story.
I have the most penta-kills in ranked with Pantheon .I beleive my buddy Kevin M has said you have one of the best Pantheons out there, would this be true? dont be modest haha