I'm looking at starting G&W. I've started practicing Bucket Braking, and now I have a few questions:
Control Scheme for G&W? (Tap Jump ON/OFF?, C or B-stick?, X or Z for Grab?, What do I use Z for if X is grab?)
Where should I look to really get started on G&W? I've read the stickies and skimmed some guides, but I'm really bad at being able to sort through useless info and good info.
Does practicing against others make perfect at first, or are there some AT's (besides Bucket Braking) that I should look into?
Thank you in advance!
For G&W's control scheme, the default works fine. You would want to have tap jump on since we can then UpB OoS, which is very useful for G&W. B-sticking is pointless because G&W's specials aren't good enough to warrant a B-stick. If you want to have X or Y as grab, that's personal preference.
Well, the guides are pretty useful so I would suggest reading those. But since you already have you could just analyze some videos from pro G&Ws. Also, look at the most recent threads that have been posted and come back here every once and a while to check new posts. You learn more about a character that way.
I don't really understand your last question, but G&W doesn't have any notable ATs apart from Bucket Braking. I would suggest learning autocanceled nair to smash combos, but those tend to come naturally to G&W players and if you keep using him it you'll eventually start doing it.
Question:
Is Dash grabbing as an edgeguard/off-stage type thing (ex. someone recovers but comes a bit above stage) since d-throw if you do a dash grab to the edge and you are like standing over edge will spike if they di off stage. opponent loses an option out of d-throw which might help w/ mindgames.
not exactly a question but i wanted feedback/ideas/flames (flames not as much) on that strat.
It might work, sometimes. The problem is that it's too situational. First, your opponnent has to overshoot the ledge. Then, you have to hope that they DI away from the stage when you Dthrow them, and they probably wouldn't if they can already tech the Dthrow. And last, the Dthrow spike, I don't think it's that strong, so I'm sure most opponnents can meteor-cancel it. Besides all those, G&W has better edgeguarding options like an offstage fair, or even dtilt.
But it still does look WAY too flashy, so if the chance ever comes up, I would do it.