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No I don't. I should probably experiment with it more, but my execution is not up to par. The few times I've done it in a match, I always missed the platform and air dodged into the ground with hard RCO lag. Fuuuu.... Anyway, now that you bring it up though, I think that it's still kind of a bad option at least when you have RCO lag. Unless your opponent committed to an option that was countered by this tactic, you're still at the very edge of the platform with your back to it which is a golden opportunity for the opponent to shield push and trap you. When you don't have RCO lag it's better because you could buffer a turnaround before shielding, and you can mix it up with landing onto the stage itself.Sounds situtional.
And does anybody use that ledge drop (no fast fall) -> 2nd jump -> airdodge onto the lower platform of BF? I always forget he has that option, but all this RCO stuff makes me realize it would be pretty useless anyway. Never thought to try it with an aerial though... hmm...
But I don't wanna ://///////^lol secret? **** that dude. Just tell us so we can test with you
Nope, Winter is.Is Summer Legendary season?
I'm trying to hype up all my 3 fans, stfu!Nope, Winter is.
I like doing that a lot against Diddy. Reflector really is underrated.- The reflector hop from the ledge is the best option for if you had grabbed the edge without the use of a Phantasm or Firebird because it keeps you from receiving the RCO lag. Just letting you know if you need some incentive to using it.
Yeah, no. Just no.Mad random, I didn't read through the ledge options but let me teach you all something with the jump button:
- Hit back + jump, then Phantasm immediately. YEAAAA... fastest way to regrab the ledge. (Really good against the Marth MU *cough*)
I meant as edgeguarding for a regrab gimp. I know about that tipper Fsmash all too wellYeah, no. Just no.
I'm not even going to bother counting how many times I've tippered Fsmashed Falco's who've tried this against my Marth.
If you haven't grabbed the ledge with side/up B you don't have RCO at all, then you can do w/e you want.- The reflector hop from the ledge is the best option for if you had grabbed the edge without the use of a Phantasm or Firebird because it keeps you from receiving the RCO lag. Just letting you know if you need some incentive to using it.
Just time a ledge grab. I don't want to risk my stock for a possible gimp by re grabbing the edge with Phantasm.I meant as edgeguarding for a regrab gimp. I know about that tipper Fsmash all too well
Gcc can be done with C-Stick and Attack/ Grab. Or.. Just the Attack button for all the Inputs.No, it is not needed. People have been able to pull of a dacus with the wii+nunchuck (not sure the methods). However, I am not sure how one might pull it off on simply the wiimote.
Having a stick for smashes merely makes it easier since you have to make fast inputs, and the c-stick has some nice properties to allow that.
Uair is the momentum cancel, it ends slightly faster than Bair, so it's better.
And for Vertical Momentum Cancel, use Fair since it moves your Hurtbox out of the blast Zone.
Okay, thanks guys! That's been on my mind for awhile now , and using fair for VMC is really neat! I guess fair does have some useThe anamations for both bair and up air are the same length 40 frames. Up air has IASA frames that start on frame 37 i believe. This way if you are buffing a jump or another air att it will come out 3 frames quicker.
regardless poke is right.
I never thought of using fair for that reason. Thats really clever.
So your saying fair then fast fall?
All hitbox x,y,z coordinates originate from the center of a character, informally referred to as "Bone 0", so that's what you can consider to be the center. I have a feeling, concerning blastzones, that any bone can touch it to be considered death. I've tried to momentum cancel before and had times when my animation pretty much moved my character's arm into the blastzone and killed me. That's what it felt like, at least.That sounds familiar, but I think this is the first I heard of that. Since you check this I suppose you'll come around eventually again, but what center of the character? Is there a particular bone that would map to this "center" of the character?