#HBC | ZoZo
Shocodoro Blagshidect
who's this dumb nighah going around spamming 1 image because he discovered the
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I've tried the "claw" but it didn't work for me. You have my respect if it works for you.Ah yes, button mapping. Personally, I use R (attack) and that's it. I claw which is where you have your index finger over the Y button, so I don't need to change my buttons to be able to simultaneously jump while doing something (ie. IAP). Tap jump on has its advantages. The two biggest advantages are easier jump cancel u-smash/upB OoS and being able to meteor cancel asap. With tap jump on, you can spam up on the control stick when you get spiked and there will be no input penalty, but if you use a button to jump, you will not be able to jump again until a certain number of frames have passed. It's personal preference.
Also for Full DACUS, you need to get the attack button/u-smash input to register asap after the dash attack input. The faster the u-smash registers, the longer your dacus would be. This is why Falco's bdacus travels very far. Keep in mind though, this is not always the case: as you can see, Snake and Sheik go nowhere with their bdacus even though their normal DACUS travels very far.
I was just speaking in the general sense for all characters. For Falco, I believe you just do it asap and you should get the full length every time. Wake, I believe bdacus distance can still vary. As you saw in my video vs the one jon put up, those were two very different distances traveled for bdacus.^^ So would you say that the length of the DACUS/BDACUS for falco has a lot to do with luck then? Say for example I cancel my dash attack in frame 3 of the buffer window and it gives me a half BDACUS, but if I cancel it at frame 5 I get the full one... wouldn't being able to consistently full BDACUS be near impossible? Just by looking at that it leads me to believe that it has more to do with how quickly you cancel it... even though what you say cross is what I originally thought as well.
After experimenting for one day, I think it's just inputting the upsmash outside of the buffer window that causes you to go different distances, since inputting all 3 in the buffer window should cause you go to the same distance since you're buffering them to come out on the same frame, whereas if you input the second usmash a bit late, then you won't go as far. That's what I think, though, from what I've been testing. Might be wrong but it sounds logical.*Chomp*
Not sure if trolling.....
Stop asking about ****in matchups.
I considered that a possibility but I still don't understand Innocentroads's video then*chomp*.
^ This guyGrab him out of it.
Well he can't shield grab if he does down B. Why are you so close that you have to be forced to throw out a move like dash attack anyway? imo you either should be in long range in which case SH lasering is safe and avoids the situation or if he approached, close range, where you should be taking the initiative with jab, ftilt and all the other good stuff he has in CQC. Also when I say long range, I mean far enough away so that even if Sonic dashes at you, you are still safe when SHL'ing. You never want to be in that mid range where Sonic could easily punish any SHL'ing just by dash at you or pull off some sideB or downB shenanigans. If he starts doing some BS with his specials, then I would just run away, and if he comes at you, you've at least created some more time to react to his actions.I am a bit flustered of Sonic's side and down B. When it comes to those 2 move I don't know what the hell to do. Priority over the Phantasm, dash attack he can shield grab.. Can someone please help mah?
Really all you have to do is laser. He probably will only be doing these moves at mid or long range since they take time to charge. First off, you should never let him be at mid range because that's sonics strongest spacing. So make sure he's at long range. When he's approaching with spindash just shoot a well timed shl and it'll stop him right in his tracks, and then you can follow up with other attacks. If you don't feel confident in timing a laser right, just shield, and then oos bair or nair the sonic once he passes you. It's not too hard.I am a bit flustered of Sonic's side and down B. When it comes to those 2 move I don't know what the hell to do. Priority over the Phantasm, dash attack he can shield grab.. Can someone please help mah?
Probably asked before so please don't kill me, forum Gods. Is there a way to to get down the BDACUS? I'm guessing the only way would be to mess with the timing in Training. But maybe I'm missing something. Thank you!
Thank you kind sir. I'll get to practicingPractice makes perfect. There's a couple of videos on Youtube that can help.
Ah, that's what I wasn't doing correctly. Now time to go spend the hours in training.You input direction and the first c-stick up at the same time, then you let the Control Stick return to neutral before inputting the second c-stick up.