Slain Avenger
Smash Ace
If you don't want to ever fall next to him, why don't you just phantasm away?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
+Reaction speed is 12 frames.Try to airdodge to the ground Nado will be over there.
Yeah it'll be over there.
More seriously, if you try to land next to a MK that knows his stuff and doesn't have terribad reflexes you can expect him to **** your 4 frames landing.
Nado, Dsmash, pivot grab... Up B isn't even his best option here.
The best possible DIability is to press away with the control stick and up with the Cstick while in jab hitstun.so holding away will allow me to di away even if im at 0%?
and can i use this for every jab in the game?
You are officially my DI guru. Thanks for the help xDThe best possible DIability is to press away with the control stick and up with the Cstick while in jab hitstun.
Luigi needs to be right next to you for a jab + upB, and usually if they can get the UpB, they'll just go for that. The jab is just an attempt to cover a small amount of distance. Holding away and shielding should keep you far enough for him not to kill you.
If he grabs your shield, think of it this way: it's better to be thrown by Luigi than it is to be Fsmashed or upB-ed.
Statistics like frame data dont mean anything. What you can or cannot do in certain situations is not important.statistics dont really mean jack when your being pressured by a charater that does it so well such as mk.
like i said there isnt much more to it other then mk still has the advantage in pretty much all up close situations.
play the mu alot. thats how you beat it.
Alright, I am going to use this from now on. I'll be like, BURN BABY BURN!jab -> up b is a true combo on some characters lol, it's not solely to cover distance iirc
Maybe heavy characters at high percents.jab -> up b is a true combo on some characters lol, it's not solely to cover distance iirc
The point is : why would MK ever shield if he knows what he's doing ?[numbers]
A lot of times when MK is going to punish Falco when coming from above is when Falco aerials into MKs shield.
[stuff]
Stuff in green.The point is : why would MK ever shield if he knows what he's doing ?
I can't take someone serious when they say "why would shield ever be a good option." Even for MK. I'm going to assume you're trying to troll me.
However, I will retort this to give advice to the new, aspiring Falcos.
Shield is for people who need to get a range/timing advantage,
Shielding beats the option of attacking, not to get a range/timing advantage. Movement is to help get a range/timing advantage.
and in that position (you in the air and him on the ground) MK can already outspace/punish you to oblivion.
Not true. Movement is extremely important in smash, its more important that many smashers realize. Small changes in movement can make MK players rethink their options. MK could outspace Falco's every move if he predicts where he goes and positions himself perfectly every single time, but that applies to every character.
MK's moves do have insane speed and range, but MK's inability to position himself as quickly as most characters keep him from being bannable.
The best thing you can do is not land near MK, and try to be unpredictable about it.
Yes and no. The best thing you can do is try not to be predictable. MK looking for a shield grab would most likely get tricked by an empty short hop into grab, as long as its not predictable.
Also the speed of your moves don't mean jack if you have to get into a punishable position in order to exploit it.
Speed of moves help them be less punishable when used. They don't have to predict movements with no lag moves because they would just use them when they need to be used.
It looked legit but it's a bit too close to tell for my eyes. It looked like the slight amount of hitstun comboed into landing lag which prolonged the time Pit couldn't do anything.Tommy G talk me through this at 1:18 of this vid.
That nair to upsmash. it that guaranteed. and do you have to ff it to get it off right.
http://www.youtube.com/watch?v=ggt6cLxSaMY
nasty set up to up smash Pulse
No you just need to land right when the first hit comes out.if it is true would i have to ff the nair or is just delaying it so it auto cancels after one hit the way to work the setup.
Thanks for the help!SDI the up air up and away
Chef Fox said you were wrong about what you said about DI.SDI the up air up and away
Smash both the control stick and the cstick up immediately when the uair hits you and then jump.Chef Fox said you were wrong about what you said about DI.
There isn't anything that combos after the up smash, but there are setups. Short hop at them to make them do something(attack, airdodge) and back air them when they do. Falco's back air should win every time if you space it right.MARLX said:Ok I also have anouther question? what move should i use for a continuous combo after dacus or bdacus?
hard all three are within one frame of each other. i dont know the break down.What is the timing for the side B cancel????
Falco .What is a good secondary for falco??
Hence, Falco.Learn how to play your main before you get secondaries.