ViCTORiOUSViC
Smash Apprentice
Soo what you're saying is that ftilt is 1 frame faster than utilt?
I always thought utilt was faster
I always thought utilt was faster
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I'm not sure what the 0-40% combo is.Whats marth's 0-40% combo on metaGAY????
oh, and mikeHAZE vs. M2K; mike kept doing grab release into tipped f-air,and M2K kept getting hit by it.
is it escape able?
Fair is best.Is Fair always the best DI move for marth or is there something else i should be using when sent in different directions?
This is correct. Air dodge is not the best option.air dodge doesn't help. if you're above, you can dair, or you can fair and fast fall. i prefer fair and ff because dair is laggy and that's screwed me over before.
No.Unless you're above
You want to airdoge and dair quick
ohI haven't felt so incorrect in quite a bit...I feel stupid
no, the momentum canceling starts as soon as the command is input, so they both have the same effect, if anything, dair would be quicker because it's only one command (doubt it though). and the whole thing about "fastest aerial" is whichever aerial ends the fastest, because jumping after the aerial also helps cancel horizontal momentum.oh
:/
see dair is slower than Fair by two frames
speed is what counts in Momentum cancelling I believe.
huh?no, the momentum canceling starts as soon as the command is input, so they both have the same effect, if anything, dair would be quicker because it's only one command (doubt it though). and the whole thing about "fastest aerial" is whichever aerial ends the fastest, because jumping after the aerial also helps cancel horizontal momentum.
Yeah that's what I was thinking.If he gets most of his kills through spiking and charging, it's probably because either his opponents were too predictable, allowing him to spike and charge smashes, or that he's good at reading, or a combination.
Does SB outrange Fsmash?You could also space it correctly to jump just out of his range while charging a SB and release it during/once he unleashes the charged attack.