Pr0phetic
Dodge the bullets!
His boost pivot grab is pretty difficult, and isn't used much. However in Japan its use seems quite major do to the post from nothing. on AiB showing chain grabs.
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I'm not exactly sure what you mean, but you do use a pivot grab. You don't run past them though. You run straight towards then, then initiate a dash to the opposite direction, then true pivot back to the forward position while performing a pivot grab.when u said boost pivot, did u mean a normal boost grab. cause a pivot wouldnt be possible
K no problemooh ok thanks..i dont usually do pivots, or never really bothered to understand the word..but i get it now..i even practiced it
thanks again
Well it's cool that you're picking up Marth.I haven't seen this answered in the threads I've read (and I wasnt bout to go through 335 pages sooo....), so I'll ask here....
I main wolf.
But recently, after maaany years on n off of playing Roy n dabbling with Marth in Melee, I've recently decided to try & make Marth my second main.
(Not only will the strategies Marth uses to succeed help me get better at Wolf and spacing....he's fun.)
But I have come across a few BUMPS....so to speak.
I've yet to see any post actually say which of marths attacks may be the best to use in conjunction with normal DI to help survive longer.
IE: Wolf should try to use nair horizontally, and dair vertically...
Now, I tend to see Fair n dair used but...I don't know for sure which is best when...
Also, if it's not too much trouble...how do you folks go about beating wolf's reflector & it's invincibility frames/damage combo n his laser (at least, on wifi right now...dont get to play much offline sadly)
Sorry if it seems like I'm asking a lot....just trying to figure out some key stuff for Marth that I think I could benefit from....I'm sure there'll be other questions lol...
Can you please explain this more? are there any vids? im trying this right now, and cant get it working. i find just normally dthrowing them over and over with dashgrabs works though. i dont see how you have enough time to pivot and stuff.I'm not exactly sure what you mean, but you do use a pivot grab. You don't run past them though. You run straight towards then, then initiate a dash to the opposite direction, then true pivot back to the forward position while performing a pivot grab.
Can you please explain this more? are there any vids? im trying this right now, and cant get it working. i find just normally dthrowing them over and over with dashgrabs works though. i dont see how you have enough time to pivot and stuff.
Well, it may not be all the wolves, but It's that way for me. There's a video I found linked in the stickies, and the guy showed that, with smashes that sent horizontal or vertical, at the same %'s for each arial in both directions, Nair made u survive what none of the others did in horizontal, and dsmash outsurvived nair in vertical....Well it's cool that you're picking up Marth.
Well, to my knowledge, the physics of Brawl work in a way so that an aerial in the air will break your momentum. It slows you down during the first frame of the aerial's first hitbox. So, you always want to use the aerial whose hitbox's frame comes out the fastest. So regardless of direction, you always use your fastest aerial. So according to this, you Wolf mains are doing the wrong thing by using dair for vertical momentum and nair for horizontal momentum.
Marth should always use his Fair, as it comes out the fastest. Some use Dair, but they are simply doing it wrong. It makes sense to fast fall to negate some of the vertical knockback's momentum, but you don't need to FF with Dair, as you can FF with any aerial by just pressing down.
Well you could fair through the lasers or use any other sword swipe to cancel the laser out. Or, you can simply run up, while shielding when you need to til you get to Wolf. You can also just jump towards him and airdodge the lasers.
As for beating Wolf's combos, I'm guessing you mean combos that follow up after reflector, like Down B into Dsmash or Fsmash? Well, you can simply try to DI out of it or airdodge, etc, or if there's enough time, you can use Counter (although I'm not sure if this is possible since I don't know the exact frame data). You could probably Dolphin Slash out of the combos though due to its extreme speed.
To do the cgs you have to grab them from 0 dthrow then buffer the DASH *not the grab* and do a Dash attack cancelled grab instead of a regular dashing grab or any of that pivot grab shenanigans you guys are saying <_<Can you please explain this more? are there any vids? im trying this right now, and cant get it working. i find just normally dthrowing them over and over with dashgrabs works though. i dont see how you have enough time to pivot and stuff.
Hmm interestingWell, it may not be all the wolves, but It's that way for me. There's a video I found linked in the stickies, and the guy showed that, with smashes that sent horizontal or vertical, at the same %'s for each arial in both directions, Nair made u survive what none of the others did in horizontal, and dsmash outsurvived nair in vertical....
No, I mean...There's 6 frames of invincibility for Wolf's reflector, and afterwards if you're in range, or even attacking, the damage the reflector does on its own usually cuts through almost anything...Any tips for getting around that? For some reason, the wolf players I've faced tend to avoid using it in Wolf dittos & other star fox characters, but a few REALLY let loose with it against reflector-less characters...
I suspect I won't have this much of a problem in non wifi games, but when it comes to wifi, I can never seem to get the dodge or counter or the tipped attack to hit RIGHT when they come out of a dodge or right before they do that reflector fair/bair combo. Granted, when playing as Wolf, I usually don't seem to have to worry :/....I'm also just trying to figure out the good ways to approach projectile users and star fox users especially, because if they don't shield with every approach (wheither its a feint or otherwise), it's a reflector poppin out x.x. (Plus I could probably benefit from REALLY starting to practice my dtilt n pivot grabs T_T)
What's a Dash Attack Cancelled Grab? Never heard of it.To do the cgs you have to grab them from 0 dthrow then buffer the DASH *not the grab* and do a Dash attack cancelled grab instead of a regular dashing grab or any of that pivot grab shenanigans you guys are saying <_<
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WRONG.Well it's cool that you're picking up Marth.
Well, to my knowledge, the physics of Brawl work in a way so that an aerial in the air will break your momentum. It slows you down during the first frame of the aerial's first hitbox. So, you always want to use the aerial whose hitbox's frame comes out the fastest. So regardless of direction, you always use your fastest aerial. So according to this, you Wolf mains are doing the wrong thing by using dair for vertical momentum and nair for horizontal momentum.
Lol don't. First of all, lasers have transcendent priority. Marth's Fair doesn't cancel them out.Well you could fair through the lasers or use any other sword swipe to cancel the laser out. Or, you can simply run up, while shielding when you need to til you get to Wolf. You can also just jump towards him and airdodge the lasers.
WRONG.
Using an aerial gives your characters their air speed back. As in, the capability of the character to move around in the air. This is in effect the first frame of the aerial, no matter how slow it is (so even when the hitbox is not out). As such, characters like Wario will notice the momentum canceling effect better than characters like Ganondorf.
The reason why you should use your fastest aerial is because jumping is also a form of momentum canceling (and it gets you closer to the upper blastzone), and you'd want to jump ASAP.
When DIing vertically, you don't really want to jump. As such, ANY character can use its Dair in order to DI vertically. No matter how slow it is. The only thing you can do to DI vertically is fastfalling, which any aerial can do, DIing sidewards and just flicking your C-stick downwards is the easiest way of doing this.
Wolf's Nair is a bit of an odd issue, but it's been proven to be the best aerial to DI with.
Didn't know that.Lol don't. First of all, lasers have transcendent priority. Marth's Fair doesn't cancel them out.
Airdodging your way towards Wolf is asking for a Bair/fsmash/grab/dsmash/WHATEVER in your face. Don't do it.
I find the Wolf match-up terribly difficult to be honest. You won't outspace a good Wolf, which makes this MU a pain in the <fill in sensitive spot of your choice>.Then what do you suggest as an approach? I mean, anything you do will always cause a reaction from an opponent, so you could say that for everyone. And you could just not get too close if you're airdodging, so he can't punish you. Only other choice for an approach would be to dash/shield or roll towards him, but again, either of those could be countered with a Bair/fsmash/grab/dsmash etc from Wolf. Could you elaborate?
You can also, yknow, Fair?Only other choice for an approach would be to dash/shield or roll towards him,
Lol @ "fill in".I find the Wolf match-up terribly difficult to be honest. You won't outspace a good Wolf, which makes this MU a pain in the <fill in sensitive spot of your choice>.
I still don't know what to do against Wolf :X just don't airdodge approach, that's all I can say.
Quote:
Only other choice for an approach would be to dash/shield or roll towards him,
You can also, yknow, Fair?
You can if you want but I dont see much use of it when you can just fair. Its good vs like..DK tho lolI got a question: I want to make a thread for discussing aplications for Down-B as an edgeguard. Would this be okay to do?
ledgedrop counter too good
its good agaisnt those mks who like to nado back onstage because its broken and all that
or you can just fsmash them
In this one's signature:I agree with you on that, I must admit I've been doing that lately with only MK, And Pit mostly, but it's worth to finish them off.
Yeah they are.In this one's signature:
Are those the english translations of Marth's Japanese taunts?
No it's actually the same height, it just might not seem that way... If you hold up though (considering you're within horizontal reach of the ledge), i'm pretty sure you get a little more height from continuing the momentum from the DS rather than holding down or such.I was messing around with Marf the other day, and I noticed a weird property of his Up-B: if you press the control stick opposite to the direction you are facing during the first few frames or so of the attack (im not sure on this it's an estimate) you will DS in a perfectly vertical line and gain a few inches or so of height. Has this been discovered already? (im assuming it has) And does anyone think it could be useful in some way?
Also, everyone should main MetaKnight. :3 I just choose not to. I think Cobalt should main Ganondorf.
Yeah, I think it was your typo xD. Sorry x.xWho said anything about Eon being a girl btw? I must've missed that, unless you meant my error where "player sis" is supposed to be "players is".