Vitamin_x
Smash Apprentice
How do you deal with diddy's bananas?
What's the ideal way to pick them up?
**** those bananas.
What's the ideal way to pick them up?
**** those bananas.
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Can't you short hop fair and pick them up? Or is that when they are only thrown at you? Dtilt can be used alsoHow do you deal with diddy's bananas?
What's the ideal way to pick them up?
**** those bananas.
I know I can pick them up with fair when they're thrown at me. I'll have to try that out when they're on the ground.Can't you short hop fair and pick them up? Or is that when they are only thrown at you? Dtilt can be used also
You could always slip on them until they fall off the edge. That's my best strat right now for them LoL j/k.I know I can pick them up with fair when they're thrown at me. I'll have to try that out when they're on the ground.
and dtilt?
hmm sounds good.
Did that once or twice on accident lol.You could always slip on them until they fall off the edge. That's my best strat right now for them LoL j/k.
Using their own bananas on them pressures them IMO, as long as they don't just pick them up again.Touching the bananas takes away your ability to grab. I dont like that and usually diddys seem to **** harder when you mess with their bananas so i toss the banana as soon as i see an opening. Fair usually is your best bet to catch bananas since they will be thrown at you often. For the ground, maybe try dtilt.
I don't see anything wrong with countering those and I'm pretty sure all of them will hit (maybe not ZSS's down B). skull bash and rollout hit you and then stop, so counter should hit them. I don't think egg roll is fast enough so counter SHOULD hit it.is countering skull bash, rollout, egg roll, and zamus's flip jump attack a good idea? will the first three pass through marth before he can attack back?
note: i originally added pound to that list but i forgot it outprioritized the world
see my editit's not necessary to shield dodge or hit them when i could just counter, if it's guaranteed..
Actually I believe if you hold A you can still grab. Not sure but you can still attack in the air with C if you hold A often or so.Touching the bananas takes away your ability to grab. I dont like that and usually diddys seem to **** harder when you mess with their bananas so i toss the banana as soon as i see an opening. Fair usually is your best bet to catch bananas since they will be thrown at you often. For the ground, maybe try dtilt.
uh idk, but I use ROB as a backup character because of his awesome projectiles..I'm looking for a good secondary. Does Marth cover ROB's bad matchups decently and/or is a good overall secondary to pick up?
No. Marth has a fthrow CG to a tipper fsmash on zero and that's only on a small percent of the cast.Here's a question:
So I heard that Marth has a Dthrow CG ending it a tipper Fsmash?
Is this real/how do I do it if it is?
fthrow to dair?But isn't the fthrow > fthrow > dair more suitable?
can do it on fox/falco I believe;
0-15% (dthrow) -> fsmash.
OH A SPIKE. duh.I saw a japanese marth do that but I think they said it was bad DI.
Vitamin X you never seen fthrow fthrow to dair before? Let me find you the vid really fast.
http://www.youtube.com/watch?v=Nn-KGPej2Gk&feature=related
There's the vid he does it on the last stock.
Yeah, Marth's only bad matchups are MK (65:35 or 60:40 MK) D3 (55:45 pr 60:40 D3) and Snake (same as D3).I'm looking for a good secondary. Does Marth cover ROB's bad matchups decently and/or is a good overall secondary to pick up?
Well I found it here, and it's the same guy that discovered the Pikachu CG on Falco to 120% (as well as a couple other CGs), so I thought it'd be fairly valid.No. Marth has a fthrow CG to a tipper fsmash on zero and that's only on a small percent of the cast.
This works, you need to buffer marth's dash though, YOU DON'T BUFFER THE GRAB.Well I found it here, and it's the same guy that discovered the Pikachu CG on Falco to 120% (as well as a couple other CGs), so I thought it'd be fairly valid.
http://allisbrawl.com/blogpost.aspx?id=12810
I know I saw that before however, I'm pretty sure ZMT debunked it also I have yet to see a vid of itWell I found it here, and it's the same guy that discovered the Pikachu CG on Falco to 120% (as well as a couple other CGs), so I thought it'd be fairly valid.
http://allisbrawl.com/blogpost.aspx?id=12810
He said it didn't work before Michael Hey posted how to do it.I know I saw that before however, I'm pretty sure ZMT debunked it also I have yet to see a vid of it
where did he post how to do it? Where is the vid at?He said it didn't work before Michael Hey posted how to do it.
What your supposed to do is always be thinking how can I improve in my knowledge of controlling Marth and constantly pressuring my opponent. Most of the time you want to be aggressive, creating openings and messing up your opponent and conditioning them. Also, you must know when to punish and zone (as in the DK and MK match-up).where did he post how to do it? Where is the vid at?
How do I bring out the full potential of Marth I think I'm starting to understand him a little more and that I have to be some what passive aggressive with him. I figured if I slowed down a little bit and attack when I see an opening or when I know my moves will beat out theirs I will get better. I also am trying to come back on leaving my self vulnerable. That's all I can think of anything else?
Simply by playing opponents, especially in friendlies as you can manage to try new things. It depends on the traps, but same rule applies, you find what works, what's safest, and what's the alternatives.How can I practice pressuring my opponent and how do I recover from/get out of traps.
When you DI, do you aim for the corners, use an aerial and fast fall?
I'm trying to learn to properly DI on wifi.
You SDI towards the corner?Simply by playing opponents, especially in friendlies as you can manage to try new things. It depends on the traps, but same rule applies, you find what works, what's safest, and what's the alternatives.
When you DI you SDI towards the corner during hitstun --> DI towards the corner --> Jump/Double Jump --> Fair x2 is your best way to survive.
Well in actuality it depends on the attack, but strong knockback moves normally you want to DI out and away, it might not even mean SDI towards the corner, but the window to SDI is tiny so I say might aswell. Refer yo swordgard's DI thread, it has a little more info.You SDI towards the corner?
I always thought you were supposed to SDI "into the attack" or something like that.
._. I'm totally wrong, aren't I?
It is character dependant. I believe it is guaranteed on the spacies, sheik, DDD and maybe falcon. I'm not 100% sure about DDD and Falcon though, and there might be some more characters that it works on.Is fthrow -> dair at 0% also guaranteed a spike?
No, there isnt enough stun, your at a -4 frame disadvantage iirc. Which isnt really 'bad' but its not enough to keep them from just shielding. It IS possible if you catch them offguard, but its not a "free attack" like uair to usmash exc...Is there enough hitstun in a ShDB1 to setup a free attack into a U/FAir?