Nicholas1024
Smash Lord
- Joined
- Mar 14, 2009
- Messages
- 1,075
Advice on Marth's D-air? It sounds like you should just quit using it. Sure, it's awesome when you land the D-air, but doing so is extremely difficult, and it's extremely punishable when you miss. Besides, it sounds like you're going out too far offstage to recover afterwards anyway.hii marth peoples
two questions lol.
anybody can give me advice on marth's dair spike? I can get them when i do it but i have some trouble getting back onto the stage.
any advice on going against a marth who is always on the defensive?
As far as fighting a defensive Marth goes, that really comes down to how well you understand Marth's moveset. One tool you might find useful, shield breaker is Marth's longest ranged move, so if they whiff an attack in front of you, you can often use that to punish. The main thing is to get good at juggling and edge trapping. The neutral game in a ditto match is always awkward to learn, but Marth can juggle and edge trap himself extremely well, meaning that if you get that first hit, you should be able to add a lot of % onto your opponent before they can get back to solid ground.
One last note, since Marth takes a step forwards when F-smashing, if the opponent just misses an F-smash, you can punish it with your own F-smash... and given the range involved, you have a good chance of hitting the tipper.