Raziek
Charging Limit All Day
I'd offer my opinion, but we have ONE Pit around here, and he rarely plays anymore anyway.
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You might like this thread...Might Not Be Exactly "Quick" But It'd Be Very Helpful... XD
Does Anyone Know/Have A List Of All The %'s On Each Character, That When Grabed Can Lead To A Tipper-Smash?!? And Which Direction's... If I Memorized Something Like That I'd Be Much Better Off... XD
It looks like Marth's good here on Norfair. If Pit was Marth's partner, then Norfair would be a great stage since Pit's really good there, and it helps weaken ICs, Snake, Diddy, Falco, and Dedede, who would be a fair threat to both Pit and Marth.there's a wonderful norfair thread by Raziek
http://www.smashboards.com/showthread.php?t=275179
here, not sure how pit fares on the stage but the info he gives makes it clear that it's one of marth's best.
Pit usually doesn't do well at Brinstar, and Delfino's okay. Halberd usually isn't recommended for Pit, especially against those with good vertical KO power. *points at Fox, Snake, and D3* It really varies on the matchup.^I'm so proud.
Brinstar is usually banned in doubles, which would be another favorite of mine....
Delfino is nice. Halberd can be great. (Just watch out for Snake X_X)
I'm also a big fan of Distant Planet, but it isn't usually legal.
i knew it wasn't necessary but i thought it was easier hehAre you implying that you need b-stick to wavebounce?
At low %s depending on DI, you might be able to get those in. However, once the damage increases beyond then, no there are none.Are there any follow-ups to air releasing DK, Bowser and falco? I was screwing around with my brother and on training mode with air releases even though you cant force them and these are what have worked for me
Falco: Dancing blades
Bowser: Dash attack, dancing blades?
DK: Fair, rising DB first 3 hits, Dair? UpB?
The ones without question marks are ones ive had work with very high consistency. Are any legit?
Whoops, pointless habit of mine then The correct way to say that is they can do an action or are released to far before you can land an attack (obviously except Falco now).You can't DI grab releases rukkiko, what you doing?
IIRC, Falco can be db, fair'd.
Hmmm.... I'd say that depends on the character. I'd avoid doing it TOO much, since nair can still be beat out from below. Retreat it, if anything..Is it right to use FF neutral air after a full hop fair? If so, should i use it kinda often and do a quick move after, or do it for just a killing mind game thing?
Retreating to cover your whiff (if you whiffed your fair). I guess it's a decent keep out move.Then when do you use it?
Ok, thanks!to do the pivot walk you have to walk in any direction, then hit the A button (or if you have your controls reconfigured, your attack button) and at the same time hold the C-stick diagonally up, but be careful about doing up smash or fsmash.
To do this easier, set L,R, or Z to attack in your control configurations. It's good for mindgames, or just to mess around.
I don't think so.... Marth's walk is obscenely fast as it is.Is pivot walking faster than regular walking?
Well, if it is.... not by much. I prefer just general walking, but pivot walking can be good for the mind-games/pseudo-taunt.actually it is