Then it's probably mad good :3jab > dair is actually a 2008 M2K trick rofl
But nair is one of Marth's easier moves to Powershield unless he punishes you on reaction [aka you did somethinng wrong] or he only does 1st hit nair. The 2nd move of Marth's nair is probably the easiest of his moves to powershield.dash attack vs marth is actually overrated because it loses to his nair, dash attack only ***** marth's that spam fair and nothing else. crouch > dtilt can beat nair landing but only if they're approaching with it because of the obvious lack of mobility that snake has while crouching
It's still a guessing game for Marth. If he does a rising fair you can crouch below it. If he does a fast falled fair you can dash attack him or dacus. If he does a nair you can powershield the 2nd hit.noone should try to rely on powershielding, you'll get ****ed over way too often if you come at marth every attack with the intent of power shielding, its not like they're gonna do the same **** every time, and if they are they're spacing it so that you cant punish it.
Also, Snake's bair beats all of Marth's aerial face to face. Having played Leon [best Marth in Europe imo] I learned that good use of bair tremendously helps in that match-up. It flat out beats all of Marth's aerials and his only counter option is very risky [upB]. Airdodge mix-ups into buffered dash attacks [against fair and upB] and full hop bairs [against all aerials] as well as crouching dtilt [against rising fair] and buffered dash attack out of a crouch can cover many of Marth's walling options and keep him in a guessing game.
I believe japanese Snakes like Shuu and Souther to be better than the Snake players from the USA. The better use of aerials is in my opinion a major factor in their game play and it makes Snake look a lot more flexible and versatile than you would think. As long as the opponent is in the air [or on a platform], most of Snakes aerials - at least nair and bair - are great options.