-Ran
Smash Master
I like to fall through platform to up air to Up Tilt.
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I do not think that auto-cancels does it? Perhaps, only on FF uairs it does that (of which I perform falling through plaforms).I like to fall through platform to up air to Up Tilt.
why would you even want this? if anything most snake's need a massive amount of work on this, not to try and ignore it. snake's ability to take one read and **** you up horribly for it is most of why he is so good. I feel like this is the best thing about snake, he's probably the best character for making comebacks maybe except lucario, everyone else I just feel like "whoever gets a lead and stalls like a douche first wins"I just really want to stress the importance of these things.
2. ways to wean Snakes from relying on the 'prediction' playstyle.
hence why I said IN CERTAIN MATCHUPS ON CERTAIN STAGES, it's circumstancialNo, it's usually safe to pull grenades, really. You're really overstating that point.
Taking it back to 2008. There's actually a ton of little 'n00b' stuff like this that works at least once or twice in a set, or can set up better things. At 0 Percent, you can often times get away with, Up Throw to Up Tilt to read: Up air, pivot grab, or up tilt again. Up Tilt has always been a move that Snake mains have always held on for the kill, but it does have a place in the early percent game. If your opponent thinks you'll up-tilt every aerial approach, they'll be forced to change their method of play.Also, uthrow -> utilt at low percents is a decent 22%+ of damage. I'd like some frame data on this, but the weight of an opponent's character is a huge factor in how much cooldown uthrow has.
Completely unrelated I'll help you hack your wii sometime as long as you haven't updated itI got a laptop with SD card capabilities right now, so if I knew how to hack my wii, I would install some way to do frame testing.
We gotta change this somehow =/ he needs more than this cat and mouse game...But that's just it. Snake as a character has always been about punishing our opponents during a match. One mistake would equal a forward tilt, or at a distance them getting hit by a grenade. If they failed to focus on where me placed our c4, they would take damage or be killed. Snake doesn't have many ways to force damage onto someone, unless they make a mistake, or denied options to the extent that they are left in a position where Snake can punish them.
Why is Ally good? Superior reaction time and reads.
Low level players continue to attempt to thread the needle with attacks that aren't going to hit. Instead of doing damage, they put themselves into a position where they are going to get hit instead, or put into a worse position that before. The Metagame for Snake isn't going to change. Snake isn't a glamorous character in terms of what he can do. There's a reason that 19 or so characters in the game consider themselves to have an even match up with Snake. They recognize that the only way Snake is going to truly do damage to them is when they make mistakes. This doesn't make Snake a bad character, it just means that as players we have to be prepared to capitalize on the mistakes that our opponents are going to make.
Snake can force mistakes with:
Retreating pivot grabs
Grenade counters
Grenade throwing/cooking.
Mortar Slide to aerial.
Power shielding. <----- Get better at this.
Unique move selection. Up Tilt at low percents to stop aerial approaches, and so on.
Knowing all these little "n00b" tricks are good ways to catch people off guard. If every now and again you can pull off something extremely unexpected, maybe because it really is THAT stupid that noone would think of it, or that its just a smart unavoidable situation you trapped them into, you change their way of play and can mold their reactions into what you want them to be if you're smart with it....but most of the time characters just have too many options to properly read and punish with this playstyle, it still helps alot thoTaking it back to 2008. There's actually a ton of little 'n00b' stuff like this that works at least once or twice in a set, or can set up better things. At 0 Percent, you can often times get away with, Up Throw to Up Tilt to read: Up air, pivot grab, or up tilt again. Up Tilt has always been a move that Snake mains have always held on for the kill, but it does have a place in the early percent game. If your opponent thinks you'll up-tilt every aerial approach, they'll be forced to change their method of play.
people see this coming a lot, I like grenade run to shield utilt, most people get conditioned to being grabbed out of that so they may spot dodge or roll behind you or try to attack your shield'Running' utilt: Run -> tap shield -> buffer utilt
did we ever finish looking into the naritake step?we need to find a way to do, a running uptilt of some sort
that would help tremendously
Despite the fact Afro has been trolling like mad the last couple of weeks, he speaks the truth with these words.Snake is like Sagat.
It's not like theres a new combo you can learn. You just keep "playing smarter".
i only just realised snake could autocancel fair off a full hop. there you go.
Sadly.I think at this point its just up to a snake player to have superior reading/reaction time and an insane amount of little tricks and traps
Tornado gains priority as the B button is pressed. If it is used once or only pressed like every half second, it will not get so much priority and therefore attacks can hit through it.so today i dtilted through a nado. someone explain please.