ok rewriting this post.
first of, has any of the people that are severly against brawl+ actually tried the hacks, since otherwise you are just saying "this game doesn't work" while you haven't even bought it yet. I'm not asking you to like it, only to try it
then you might say"but it's a hack, I'm not gonna mess up my wii".
of course you are afraid of messing up your console, but the only thing that can happen is that you don't have hacks in the end, nothing else. YOU CANNOT BRICK YOUR WII WITH THIS.
also someone implied that taking away tripping gives a slippery slope since we would have to take out the random effect of GW >B and waddle dee toss.
then tell me, why did we take out items? the random factor, and some might call items "stupid" same goes for tripping or as someone said "reterded".
I don't agree on buffering PT, but hacks in general are not so bad as you think they are. TRY THEM.
I'm in favor of hacking in general. Brawl+ is a far better game then Brawl itself.
Yet, ultimately, it's not about my personal opinions about the superiority of the game, it's about whether it's logistically workable, and it quite simply isn't.
I also have no problem with buffing PT, as far as I'm concerned he desperately needs it, as does Ganondorf, Captain Falcon, Link, and Jigglypuff. Were I rebalancing the game, those 5 characters would be my first choices.
I'm on your side lol. I'm also talking to a bunch of people getting their thoughts about it and some other noteable players are behind it like teh_spamerer.
edit: might as well add some of my main points to the argument...
-We are already fixing the game which can be argued as not playing it the way it was meant to be played. Items are stupid, we have the option to turn them off, so we do. 75m is ridiculous, we have the option to not play on it, so we dont. There are plenty of other things that many would construe as "wrong" about the game, such as Pokemon Trainer stuff, slipping (it's technically called slipping, not tripping. thx dojo lol), MetaKnight (lol jk), various loading times between switching Zelda/Sheik and PT. If we had the option to take these things out, then we should be able to like the options to change stages and items are available.
We flat out can not use any hack that effects every player because every single Wii at a tournament would need to be modified which is impossible to do. This is why a no slipping hack can not be used in tournament. However the Pokemon Trainer hack can only be enabled on a couple of Wiis and everything works fine! So if we have the option to fix a thing that we don't believe is right about the game, why not take the opportunity?
Firstly, the game is DESIGNED for us to be able to turn off items. The game is also designed for us to be able to not choose 75m for our random stages, and not choose it overall.
Unfortunately, going into the coding for anything, while I wish we could do it and balance the game, while fixing anti-competitive mistakes for the competitive standard, is just not logistically feasible.
The overall problem is that this would require anyone maining one of the PT characters, or playing a main of one of those characters to have a hacked Wii, and a lot of people don't want their wii hacked, period.
It's all about community acceptance, and realistically it's not workable.
-We aren't favoring one character over another. With the new code that only changes PT if you hold R, the old PT is still available unchanged. You have the option to be the standard PT with stamina and switch on death, or a single Pokemon with no stamina, no switch on death, but no down B move so you can't take advantage of the strengths of all 3 pokemon. We're not "favoring" pokemon trainer, he's the same. We're essentially adding three more characters to the roster.
Why don't you fix PT? He needs a buff, and hacking doesn't have a min threshold.
-We don't have to be worried about other hacks being loaded. Just have the TO have an SD card with the codes preloaded (only being the PT hack and maybe unlimited replays if they feel like it lol). The TO can get personally load the homebrew channel on every Wii that needs it with his/her SD card, and take it out, and use it in another system. We have to trust the TO that no other codes will be enabled, which is reasonable considering we're already trusting the TO with hundreds if not thousands of dollars at some tournaments.
Again, the issue is more getting the TOs and the average player to agree in general, individual TOs can do whatever the heck they want.
Edit:
The logistical issue is beside the point. Rebalancing the game is unacceptable, and adding in new characters does rebalance the game by making characters have different match ups than they had before. Steeler is right that it isn't quite a buff to Pokemon Trainer, but that's also irrelevant, since the important issue is that it gives characters three new match ups, and since the match up versus each individual pokemon is not going to be the same as versus the whole pokemon trainer, this effectively changes the tiers.
The only sort of hacks that are acceptable are ones that don't actually change the game... like extended replay.
You're missing the point, the REASON rebalancing the game is unacceptable is BECAUSE of logistics.
We're talking to people who aren't necessarily familiar with competitive gaming standards, so they have to be justified.
And to be quite frank, this is the reason, logistics. Competitive communities don't establish a hacked version as their standard for games BECAUSE it's a major issue logistically. Getting the community as a whole to accept it, even though it's a better game overall.
Granted, it's fine to have nitch tournaments, same as having nitch tournaments with map hacks, and items standard play. It just doesn't work as the competitive standard.