How many times am I going to have to say this?
It's not the same as CPing with other characters. Squirtle, Ivysaur, and Charizard, alone, are not changed. This hack, however, means they don't have to go through two other movesets when they lose a stock in order to get back to whoever they are. With other characters, they have one moveset (or two if you're Zelda/Sheik), so when they die, they do not change movesets. PT does change movesets. This hack makes three movesets which were not designed to be played like the others suddenly be like everyone else by having a single moveset, and now they lose the affliction of having to go through two other movesets. That's why it is different from everyone else.
"But why not? Why can't it be done? They lose the other two Pokemon. Also, who cares about what PT was supposed to do? Designer's intent argument lolol" (preemptive argument because I know someone's going to quote me and use at least part of this)
In many fighting games, there are characters that damage themselves to use certain moves or even whole movesets. (Tira and Yoshimitsu in SC, for example.) You don't remove it just because there's no "downside" to it for anyone else since you're still fighting those two. You don't remove things like this just because it's a ****ty flaw of some attack/character.
Also, the loss of the other two Pokemon is more beneficial than it is harmful. The whole point of this hack is to maximize the use of one Pokemon without having to deal with two other Pokemon and leaving yourself vulnerable. I mean, you could do it with real PT - lose the Pokemon you want; and fight your way back to it. People don't like to fight their way back to the Pokemon they want, so they thought of this. However, the argument that they lose two other Pokemon is not helpful to those who want this at all because the loss of Bullet Seed or whatever is a minor loss as compared to the gain of being able to
completely avoid Ivysaur to get to a moveset that you, in your current opinion, find superior to Ivysaur's.
If you're trying to avoid two movesets in a match, then why the hell would it be a loss to you for not having access to them!? You don't have to deal with them anymore!
Also, it's not a designer's intent argument, for those of you who are still confused as to what I'm arguing - this is a pure development of PT. A "feature." Designer's intent is being able to play on 75m. A development would be creating 75m. PT does not have this hack as a development and does not deserve it because of the reasons I've repeated ad nauseum in this thread. If PT had the option, then I would be making a designer's intent argument, but he does not.
P.S. I have not argued that it "breaks" anything a single time in this thread and would appreciate it if people quit acting like I'm going off of this notion. (I'm not singling you out.)
what about a rule that states you can only use one variation of PT per set? ie if you choose charizard first match, you cannot use PT/squirtle/ivysaur for the next two. that way if you want to use more than one of the pokemon, you have to actually use PT to do so. encourages solo players who like the other Pokemon to learn PT and encourages PT players to keep playing PT, all while still providing the option of solo only to those who don't want anything to do with the other two.
interesting to think about.
It doesn't matter that much, because now I can do something like Charizard/Falco or Wario/Ivysaur. They still do not have to go through the other two movesets. That rule would inhibit only the options of someone who only competed with PT, and the sensible thing here would be to just use PT because each Pokemon can be hard-countered as far as I know.