Dylan_Tnga
Smash Master
Yay, another person who signed up just to harass me.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
lol you're so persistent.Your so on the verge of getting ba...
whatever, the point is, as cool as wavedashing is, the way that advanced players use it clear were not intentional. That doesn't it mean it's bad, but still, it should be noted.
I'll give you that. But... how is that relevant? Most overpowered (or average, since all characters have pretty good techniques) were not intended, were they?Your so on the verge of getting ba...
whatever, the point is, as cool as wavedashing is, the way that advanced players use it clear were not intentional. That doesn't it mean it's bad, but still, it should be noted.
What? Why, Dylan--why? Now the boards will be slow for another week.Banned (6 Points)
I'm going to have to side with the belief that despite the gamemaker's INTENTIONS, wavedashing does exist, and is in fact part of the game. They can have all the intentions in the world, but once they release their game, it's public business now.whatever, the point is, as cool as wavedashing is, the way that advanced players use it clear were not intentional. That doesn't it mean it's bad, but still, it should be noted.
You know what, I'm not sure if Z-canceling was a 100% glitch. Think about it, you Z-cancel in 64 with the Z button (which also shields). In Melee, you L-cancel with the L, R, or Z buttons (which all shield). I think the shield overrides landing lag somehow, even if the shield doesn't come out.The "not intentional" argument doesn't work so well. Wavedashing is merely an unintended effect of the game's physics. Z-canceling was a pure glitch. And what happened to Z-canceling?
As far as I know, that IS what happened in SSB64... Then HAL Labs embraced it and animated it...You know what, I'm not sure if Z-canceling was a 100% glitch. Think about it, you Z-cancel in 64 with the Z button (which also shields). In Melee, you L-cancel with the L, R, or Z buttons (which all shield). I think the shield overrides landing lag somehow, even if the shield doesn't come out.
I'm happy! Hahaha, I'm not trying to make a huge deal out of nothing, I just hate it when someone knows I'm right, and they just can't admit it because they are afraid of contradicting themselves. It's ok to change you mind.lol you're so persistent.
Sorry I got mad at you before![]()
OK fine, sakurai didn't intend luigi to wavedash backwards to edgehog while charging a smash. I guess... whatever..
happy?
and ya Im gonna be banned pretty soon by the looks of it. meh.
Very good points. However play a level 9 Ice Climbers, and you'll see de-synching. And as great as FCing is (I'm a Peach) it's not as crazy as moving backwards without changing directions while attacking into an egde hog.I'll give you that. But... how is that relevant? Most overpowered (or average, since all characters have pretty good techniques) were not intended, were they?
I saw an earlier post saying that it isn't fair for someone who doesn't now how to wavedash. WHOSE FAULT IS IT THAT THEY DON'T KNOW? Duh, it is unfair to have more knowledge of the game than someone else, however that generally falls under the "skill" umbrella. If it is so unfair that they have to look it up, then I guess my dedication to the game that helped me find this site should not be rewarded.
How are we supposed to know what was intended and what wasn't? If you can guess that WDing is overpowered
Fox- drillshine combo not intended, pretty much none of his shine stuff was.
Falco- SHL not intended, pillaring not intended
IC- desyncs, uptilt anti-arial, nanapault, etc
Ness- jackets
Peach- float cancel
Luigi- Wavedash
And in addition to specific techs, each of these characters was not meant to be played in the style of how pros play them. If they were intended to be that way, the Sakurai and his crew must have some **** good foresight to predict every combo that would be useful in competitive play.
Hell, if they didn't include the A button in the how to play, would you say that was overpowered because it wasn't intended? That it is unfair to use it because other people are unaware of what it can do? I doubt it.
Look at this quote:
"I don't care if it was intentional, it wasn't meant to be exploited, and Luigi shouldn't be that fast. Your not suppose to be able to charge smash attacks while moving backwards without changing direction to then edge hog. I'm sorry, but that's not suppose to happen"
Look closer:
"I don't care if it was intentional"
"Your not suppose to"
What???
1) How do you know
2) Why do intentions matter?
Yeah, but we can explain why wavedashing happens. Intentional or not, it makes sense, the freeze glitch does not.The point is, the "it's in the game so it's fine" arugement is fine. The freeze glitch is fine!
We can explain how wavedashing happens, ture. However we can explain why the Freeze Glitch happens. It's somewhat over powered, period.Yeah, but we can explain why wavedashing happens. Intentional or not, it makes sense, the freeze glitch does not.
Ok, defined overpowered. If everyone can do it, it can't ruin the balance of the game too much. It does not make the game unwinnalbe to people who don't wavedash (look at Ken a couple years back).We can explain how wavedashing happens, ture. However we can explain why the Freeze Glitch happens. It's somewhat over powered, period.
...okay. That one doesn't even count--it was posted by that 1337Marth guy, who currently has a relevent post counter of approximately negative twenty three.So here are the basic arguments:
1. We don't need wavedashing, but it helps us.
I still stand by my point, if pros don't this advanced technique, to hell with it. It looks stupid, it's too difficult for beginners to get used too, isn't balanced among the different characters, and ruins my controller!
You're calling Sakurai and the developers idiots if you think they wouldn't have realized how extra frames of invincibility caused by a simple combination of buttons would effect the gameplay. Come on--you didn't even try very hard on that argument.2. Wavedashing was found by the developers before hand but was left in.
I honestly believe they couldn't have anticipated the impact this technique had on the gameplay, which is why it's still in the game.
Everything said here is just an excuse NOT to take the time to bring your game to the next level. A good gamer doesn't ***** about "cheap" techniques, etc. He learns how to overcome them and uses them to the best ability.3. Wave dashing is in the game, whether or not it was intentional or not is not important.
I refuse to believe that wave dashing is intended because of how poorly it was implemented. Some characters that clearly do not need it (Marth) have incredibly good wave dashing, vs. characters that could benefit from it (Zelda).
second of all, there are all kinds of little glitches in this game which pros thrive upon. the laziness of the developers of melee proved to be another flaw of the games, anyone can pick up marth or sheik and totally **** anyone in 'low tiers'. Also, another culprit is the edge hogging problem. When one is holding onto the edge, and hits L or R, they roll off. Anyone who is unlucky enough to attempt to recover during this time will plummet to their death. This will most likely be fixed in brawl because of how ridiculous it is. It's in melee, pros use it to their advantage. And, with a little hope that the game testers are doing their job, it will be no more.
Simple answer for you. Don't play against pros. You won't see any of this stuff if you fight noobs so stop trying to ruin for competitive smashers especially since it doesn't affect you.3. Wave dashing is in the game, whether or not it was intentional or not is not important.
I refuse to believe that wave dashing is intended because of how poorly it was implemented. Some characters that clearly do not need it (Marth) have incredibly good wave dashing, vs. characters that could benefit from it (Zelda).
second of all, there are all kinds of little glitches in this game which pros thrive upon. the laziness of the developers of melee proved to be another flaw of the games, anyone can pick up marth or sheik and totally **** anyone in 'low tiers'. Also, another culprit is the edge hogging problem. When one is holding onto the edge, and hits L or R, they roll off. Anyone who is unlucky enough to attempt to recover during this time will plummet to their death. This will most likely be fixed in brawl because of how ridiculous it is. It's in melee, pros use it to their advantage. And, with a little hope that the game testers are doing their job, it will be no more.
and other stupid little glitches in the game that 'pros' thrive on. no matter how you look at it, the best player will be able to utilize every little broken feature that gives every little bit of advantage to its full effect.
How do you know what the game is supposed to feel like? Did Sakurai walk over to your house and discuss it with you?conclusion~in the end i hope the development team does their best to select which 'glitches' to keep and which to remove. personally i find WDing stupid, it ruins the feel of the game.
then again, it could still be in, but 'fixed' some how. in some of the movies, you can clearly see characters like meta knight 'dashing' behind their enemies (another character does this, forget who). perhaps it will be nicely moderated to prevent abuse of it.
the point of brawl is to provide a new experience. if all we worry about is how similar it is going to be compared to melee, then we are just going to be very unhappy with it with the direction its going.. (not that i mind)
We know for sure that edge hogging is a glitch because there's a separate score after the battle for characters who edge hogged. Typically, when a glitch or unintended feature is found in a game by the developers or testers, they give players extra points for using it.Also, another culprit is the edge hogging problem. When one is holding onto the edge, and hits L or R, they roll off. Anyone who is unlucky enough to attempt to recover during this time will plummet to their death. This will most likely be fixed in brawl because of how ridiculous it is.
Really? Please explain. I'm not trying to be a smart ***, I just want to know.We can explain how wavedashing happens, ture. However we can explain why the Freeze Glitch happens. It's somewhat over powered, period.
You forgot one of the most important arguments: Z-canceling -> L-canceling.So here are the basic arguments:
i agree with you my friend as well so wd is not broken in my standerds and acctually i have fairly good players who do not wd at all so yeah.It's not even a flaw in the physics of the game...it's the physics working as intended, which incidentally lead to an unpredictable "advanced technique."
If you recall, canceling was an entirely UNINTENDED aspect of Street Fighter II. Look where that took fighting games. It's pretty much fundamental for 2D fighters at this point.
Maybe WD's need to instead be explored further and implemented in a new, balance-concerning way. But, also, I've really never witnessed someone using WD's to the extent that I felt it was completely unfair.
...well, that's why they're scrubs. Actually, the mods should probably close this one down...you're right; there's really nothing we haven't covered, and we just keep getting scrubs that continue to argue things we've already gone over...All the stuff against wavedashing is silly and usually from the standpoint of "I don't like it and my friends don't either, so lets get rid of it." or "I want Brawl to be different from melee for the sake of being different." The only person to build a decent argument for it not to be in was Jumanji, and even he was able to see the competitive side of things as well.
They just keep coming and coming. Why argue about something you want to get rid of if you don't even want to use it?...well, that's why they're scrubs. Actually, the mods should probably close this one down...you're right; there's really nothing we haven't covered, and we just keep getting scrubs that continue to argue things we've already gone over...
I wasn't directing it at you.Wasn't arguing...I was just agreeing with Mookie...
Merely stating that this topic's been beat to a pulp.